Home Creators Posts Import Register Favorites Logout

Content

Ever wondered how I did this?

Take a look at the files and let me know if you can figure it out?

http://www.mediafire.com/file/27w68scg1drfnr0/Panty_Theft.rar/file

Files

Comments

Captain

Ok I kinda figured out how you did it

Captain

Holy crap you mad man, i didnt know you could do that in mmd

Ademar440

That is the thing lol, you can't, well maybe but it would take a lot of time, and before I worked on the vmd file it used to be 70MB, the project file almost took 20 minutes just to load with all the shaders set, now it should be quite a bit faster.

Captain

so basically you used Physical Operation Menu, by using that menu you turned off the physics in the bone/frame manipulation. And idk if you used some sort of plugin or something but im gonna say you painstakingly animated everything that had physics like the skirt, hair and the uniform tie which is amazing. Then after he stole the panties you turned on the physics again

Ademar440

Nope, there are point where physics are turned on and off, but that was to make the vmd file smaller, here is a hint, I didn't even use MMD.

Captain

my guess mikimikumoving, blender somehow or another program ive never heard of, if it is then this is out of my scope of what what i know about mmd. and im really curios on how it was done now

Ademar440

I actually used MMM to bake the physics, MMM can do some nice stuff, an good news is that somebody is working on a replacement for MMD, and not a momment too soon since MMM's dev seems to have given up, I contacted him a while ago and asked him if he would be willing to make MMM open source but I guess he didn't like the idea but now someone else is picking up the slack and is now working on what he calls NecoNecoDance I hope this new guy does a good job.

Captain

Nice, so you did make the motion in MMM, but i cant figure out how you made izumi go into a slowmotion

Ademar440

Tha is motion scaling, even MMD can do that.

Captain

ya i realized you did that right after asking it, was looking at the frame manipulation and realized you scaled it, but man this was such a fun thing to try and figure out. Pretty amazing on how it was done. good thing I have a beefy pc too cause it only took me about 7 sec for it too load

Ademar440

Yes MMD sucks when it comes to loading

Captain

oh ya, i used to do mmd on my laptop, upgrading to a pc has made MMD run a bit more smoothly. like im able to move the model while using raycast where before on my laptop lagged it to hell

Ademar440

the thing is that MMD only uses 1 core and too many physics can make go slower, that needs to change, the guy makin NND seems to be focusing on that since I think he is using a better version of the bullet engine, but even that would be old tbh, I hope he can make more than that.

Captain

is this person you speak of amani per chance? nope never mind, looked it up and its someone completely different

Takuya Sawatari

I was thinking baked physics back when you posted this. Actually you might want to check Discord from time to time. Amani has been posting progress on his MMD replacement for a while. It has a Vulkan based renderer, is massively multithreaded, and he said that he wants to get physics working on GPU. And if I remember correctly, he demoed slow motion physics some months ago. The interface and custom shaders seem to me what mostly needs work. He has been pushing it's performance for months now.

Ademar440

Crap patreon went down for maintenance when I was typing, everything sounds good, the NND project seems to be focusing on DX12 and I think they recommend nvida cards from the 10 series and AMD equivalent, from my experience at least with games vulkan is better, I just hope that the project you mention doesn't go for the same approach that most people from the west go and focus almost all their effort in graphics, I'd suggest taking a look at what MMM did or tried to do, the graphic editor, the way you can control morphs, morph interpolation curve support, physics baking, reducing the twitch in physics, multi camera support, multiple light sources, bone snapping, multiple simultaneous bone posing, bone layers, animation clips, animation clip blending, multi track captioning, multi track audio, pmx model resizing support, multiple bookmark support, soft bodies support, motion capture via kinect, oculusrift, plugin support, man I would only so little to MMM tom make it better but I think it’s not gonna happen, I’ll just wait and see.