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Ok I started working on the new video, and for that I updated Izumi to version 2.0.24, for this version the changes are small, I re-arranged the order of some of her mouth morphs and gave 2 of them a small re-work, also the mesh that her blush morphs use is new and it includes her ears too, for some reason I find it kinda cute when girls blush to the ears too, I tweaked the physics valuers for her pony tail too, so nothing big really, the new version is already up in the unreleased content folder, now in the past month I dedicated some days to the search of new stages to use and I found a bunch of stages I liked, the thing is that some if not most of them are not sages meant for MMD since they were XPS files, most of them I think, no biggy I can convert those stages into MMD, it would just take a little effort with the order of the materials, the only thing that I am going to ask you is if you know of any app that can do batch conversion of images in .dds format to .png, I think I have something that can do that but it doesn't hurt to have alternatives you know, I included a picture of a stage I am going to use next, it seems to be perfect to use on the kind of videos I like to make, it won't be the only one though, I just need to work on the materials' order, this was not my export as I mentioned before but since I am working on adapting to MMD use and more specifically to be used efficiently with the N3+C shader since this stage comes with some normal maps and some specular maps too I think, I think I am going to start putting the stages I convert as a reward for either the $3 or $5 tiers, haven't decided yet but I'll let you know, let me know what you think, anyway back to work for  me.

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Takuya Sawatari

I think you can actually use dds textures in MMD without converting them.

dotchr

I have a few stages myself that use dds textures

Ademar440

Ah yes MMD can definitely handle dds textures but for some reason there are a couple of textures that won't load properly, for example I have a new beach stage with a mountain and it has a rock surface texture but it loads something that look like a bunch of toilet seats instead, the texture is correctly assigned and all, even blender shows that weird texture in solid mode but is shows the right one in rendered mode, so rather than wasting time identifying problems like that I'd like to nuke everything and be done with that, just to save time.