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Just in case you have some doubts on how to make the modification to your models' Groove bone to work with my animations.

And I don't know if you've noticed but DM were not working up until just recently, my apologies to the people that just joined since I could not send the links to your DMs because well I couldn't.

A reminder that my SubscribeStar backup is already up just in case patreon goes belly up.

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I made this modification to Izumi just to make some animations, like the one in the previous video, a bit easier to animate, and now most of the animations I make, require this modification, moving the Groove bone up and center it, this may or may not require re-centering the Mother and Center bones, in this case it did, if in your case it doesn't then the last part of the videos is not necessary, I re-center the entire model using transform view just to make it quicker, I also disabled all the IK chains the model has just in case, but once again if your model didn't require re-centering then you can just save the changes, I also created a bone morph to move the Groove bone back to it's original height, in this case the only affected bones are the Groove and Waist bones, the groove bone moves down and the Waist bone moves up, this cancels each other's movement as you can see in the video but the Groove bone returns to it's original position, if your model doesn't have a Waist bone, then the morphs must include 3 bones instead of 2, the Groove bone moves down and the Upper body and Lower Body move Up, in either case, with or without the Waist bone, the movement should be the same amount up and down, like in the video, remember to add it to the display panel too.

Comments

Cattura

Is there a change you could in future post a tutorial to how rigging and weight paint skirts and hair?

Ademar440

Well for skirts I use the same PMXe plug-in everyone uses, but I do refine it on Blender, as for hair, well pretty much any weight painting tutorial for Blender would work, if more people ask for it I could make a tutorial on how I do it.