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Ladies and gentlemen - hello! - and welcome to the latest update from Digital Foundry. Fresh from this morning's #content meeting, we have detailed descriptions of everything that's happening this week.

First up, we're going to be updating DF Direct Weekly #160 with a new 'Future Rich' intro to the Fallout 4 news topic. This is required as Bethesda has tweeted out that there's nothing wrong with the Xbox version of the game, even though we continue to see no difference between the performance and quality modes. Meanwhile, what you do get on Xbox is a clear settings downgrade compared to PS5's quality mode and even the standard 4K 30fps experience of the Xbox One X version running under back-compat.

We reported the bug to Bethesda on Friday and did so again yesterday complete with comparison images, so hopefully it will be resolved, but for now, let's crack on with the plans for this week. John's away this week though!

Tom is, of course, concentrating on our Fallout 4 coverage before moving on to a deeper look at Paper Mario on Nintendo Switch.

After his surprise pivot last week, Alex is returning to his Unreal Engine 5.4 breakdown, now we have the Matrix Awakens City Sample demo running successfully on the latest iteration of the engine. We'll look to get that downloadable to premium tiers as bonus material.

Oliver has completed his look at ray tracing on Steam Deck and Asus ROG Ally (expect that on premium tiers soon) and is looking into a Nintendo Switch vs iPhone 15 mobile gaming face-off.

Marc 'Try4ce' Duddleson has handed in a draft of his Final Fantasy 14 for Xbox video, which I'll be taking a look at soon. Look out for that this week. After his epic FF14 video for PS5, I can't wait to check this out.

Rich (ie me) has finished work for now on the Omen Transcend 14 sponsored video (path-tracing on a 65W RTX 4070?) which will likely spawn a few exclusive DF clips as a lot of work went into that. I'm then moving on to some R&D and benchmarking work, but I do want to indulge myself with my budget PC build at some point - Core i3 12100F and Intel Arc A750... can it beat PS5?

Will continues to mastermind our renewed merchandising push. I've just seen a new product I'm quite excited about which hopefully will be revealed soon. He's also updating his monitor reviewing methodology and has a number of monitor reviews heading to Eurogamer soon.

Is there anything else you feel we should be looking at? This can be games or concepts or anything really. We're encouraged by the success of Alex's Dragon's Dogma 2 path tracing video, for example, and feel that a slight change in balance between reviewing games and pursuing original concepts is how we're going to make our way through the next few months, which look somewhat threadbare otherwise.

That's all for now though. Thanks - as ever - for continuing to support Digital Foundry and I hope you have a great week!

Files

Comments

Ben Fisher

Can't help but laugh at the latest podcast discussing games not being finished and buying them a few years later, then fallout 4 still needs major work.

VeryProfessionalDodo

Hyped for the two videos Rich is cooking, those look like a lot of fun to watch!

1040STF

A "The most interesting PC mods out there" video would be awesome indeed. Well done RTX implementations are fascinating but there's also game-changing fixes, game-changing quality of life, etc. And that could also be a good opportunity to take a look at the state of Silent Hill 2 Enhanced Edition, which keeps being enhanced and polished year after year.

Yotsuya

Will you be covering SandLand in any way? It's a UE4 title with all the usual UE problems- truly terrible indirect lighting, shadow jitter etc, and lots of shader comp stutter, which bizarrely some (even the Eurogamer reviewer) claim not to see. Perplexing. Even if it's just a short video, Toriyama's art style goes a long way to covering up Unreal's numerous shortcomings.

Snorlax cat

I would like a DF tech focus on motion matching animations

jmv

I don’t know if you’ve done a video like this in the past and I’ve just missed it, but what about a state-of-the-pipeline video that kind of introduces people to modern graphics pipeline concepts? I’ve been watching for several years now and, while I know some of the jargon of the industry I haven’t really had time to dive into what a pipeline should/can do to achieve the images of today. For example: I looked up screen tearing the other day because I knew what it was but not what caused it. And I suspect there are more things that I don’t know, or maybe that I don’t know that I don’t know. I’m an unsuccessful (so far) indie game developer so I feel a little overwhelmed by all the tech that is available. I feel like you all have a great understanding of what should be possible and what we should care about as developers.

Someguyperson

Some ideas for topics on slow news weeks could include: * Can you fix a broken PC port with mods? * Retro content focused on the ~2007 timeframe with time-appropriate PC hardware (Crysis with a 8800 GT and compare that to the Switch port) * For games with awful performance from 4-5 years ago, can you run the game now with the latest hardware? How far back can you still see performance issues? * More indie titles like Hades 2 and Another Crab's Treasure; how low-spec of a machine can you run those games on? Are they CPU, or GPU limited?

Saraaahhhh

Feeling very sorry for the poor Switch that has to face off against a modern phone processor

DaJaCo (Dan)

When's the next DF Indirect?

Leftisthominid

I think it is time to let Will back on DF Direct

MittenFacedLass

Everspace 2 just got a substantial Unreal Engine branch upgrade and now has Lumen, among other additions. Might be interesting to take a look at? Compare before/after results, comparative performance, on an already published 3rd party game?