Coming This Week to Digital Foundry (Week 23, 2024) (Patreon)
Content
Hello there, we're back! When I say back, I mean that the IGN expedition last week - which basically took up all of Wednesday, Thursday and Friday - is done and everyone is where they should be. I think I mentioned in prior comms that this turned out to be a 'getting to know you' session as opposed to any kind of meaningful shift in what we do and how we do it. So, business as usual, but we certainly have a much better understanding of the sheer size of IGN and more of an understanding on potential possibilities in the future.
Anyway, let's talk #content.
Rich (ie me) took a look at DF Clips stats the other day and noted that the question surrounding the lack of any kind of current-gen patch for Red Dead Redemption 2 proved to be an immensely popular video. So, it's time to break out Frankenstein's Console and put together a feasibility study in what a current-gen could actually deliver. I think you'll find the results intriguing.
John is suitably enthused about Selaco - a new retro-modern shooter built on GZDoom engine. He's putting together a video for it starting today, then hopes to move onto embargoed #content.
Alex is circling back to Hellblade 2 to discuss the implications of this game on Unreal Engine 5's wider deployment in the triple-A space. We'll also get optimised settings and Xbox Series X-equivalent settings in this piece too.
Oliver is looking at emulation on iOS devices and will be checking out Assassin's Creed Mirage on iOS as well. Expect that latter project to take some time as we are entering Fake E3 territory and we'll be deep in Direct land.
Tom is circling back to Ark Survival Ascended as there's a lot going on there as one of the most unoptimised games ever moves across to Unreal Engine 5, complete with Lumen, Nanite and all the rest!
I'd also like to talk about three projects we're looking to take on which haven't been assigned yet. That starts with something very much in DF Land - PS4 vs PS5. We're astonished at Sony's monthly users being 50% composed of PS4 users. Is there no actual reason to upgrade? We're going to be looking at the games they're actually playing for some answers.
Next up, per a discussion point in DF Direct, we're going to look at the concept of 'frame generation as a crutch' and more than that, looking at frame-rate caps in general on PC gaming and the benefits of level performance vs unlocked.
Finally, we've been thinking about this for some time and we're going to grabbing the bull by the horns. This has nothing to do with gaming but we're looking to compare streaming video to physical media. Netflix/Amazon vs Blu-ray. Netflix/Amazon vs 4K Blu-ray. SDR. HDR. Audio. If there's a case to be made for the quality of the experience from physical media, we're looking to make it. This is going to take some time as acquiring some of this data is going to be challenging but we're fully onboard for the challenge.
We're still figuring out DF Direct in terms of the standard show, SGF, Xbox and Ubisoft. We don't want to overload you with discussion shows so maybe the schedule will shift about - we'll need to see.
So, lots going on then. Anything else you'd like us to look at? Do let us know in the comments box below!