Coming This Week to Digital Foundry (Week 47, 2024) (Patreon)
Content
Morning! Welcome to the latest weekly update from the team at Digital Foundry. The #content meeting was fully staffed this morning, and we had much to discuss. Behind the scenes, work is beginning on our new GPU benchmarking suite, which we are hoping to deploy publicly in January, with the beginnings of a new GPU performance database taking shape in December. Meanwhile, we're doing our best to cover new releases while at the same time getting to grips with the wild and ker-azy stories surrounding PlayStation 5 Pro.
On a team member by team member basis, here's what's going on:
Tom polishes up his Silent Hill 2 PS5 Pro video today - and we all know the controversy surrounding image quality concerns, similar to Jedi Survivor. To help get to the bottom of it all, we've purchased a disc copy of the game, allowing us to look at non-Pro code running under Boost Mode. Beyond that, Black Ops 6 is on the cards for Tom - and we're looking at doing something a little special there. Expect that this week.
John is on the final furlong of his Stellar Blade PS5 Pro coverage. Yes, the PSSR story has been complicated, per the above, but we've got to highlight some game-changing upgrades and this is one of them. After that, a number of options present themselves, but John is also looking to review the incredible Sony INZONE M10S for Eurogamer. People need to know how great this display is.
Alex is on point for our coverage of STALKER 2. He's going to be creating a single video that concentrates on the PC version but has everything you need to know about the Xbox Series X and Series S versions of the game. He's also collaborating with Oliver on another project...
Speaking of that project, Oliver is putting together a video that brings together everything we've learned about PSSR's more challenging aspects. Games are launching looking great or with issues and we're looking to piece together the evidence. After that? If there's a new TLOU, there's an Oliver video. And yes, maybe we will revisit the upgraded GTA Trilogy Definitive Edition.
Rich (ie me) will be looking at AMD's impressive Strix point and also putting together a mini-ITX PC build that we'll pit against the PlayStation 5 Professional. I'd also really like to do some kind of deep dive into Game Boost, assuming it warrants it. I did try Immortals of Aveum with frame-gen last week and... yup, another +35% performance upgrade.
Will is updating our Digital Foundry buyers guides on Eurogamer, preparing himself for the horror of Black Friday deals-mongering (I've asked him to look out for high capacity back-up HDDs and good, cheap NVMe drives) while also continuing to adapt our video work into textual form.
This is a busy time of the year for us, and an important one for the business as Q4 actually sees us making money on YouTube (!). It's also really heartening to see that our PS5 Pro stuff is powering serious growth on DF Clips. We're just about to hit 90,000 subscribers and we're on track to hit 100,000 probably at some point in January.
This began as a punt, with no real idea if cutting up the Direct into pieces and posting them staggered across the week would actually work. While the games media industry has seen massive declines year-on-year, DF Clips means we're actually slightly ahead. But ultimately, the Supporter Program remains crucial in actually being able to do what we're able to do, so thanks once again from myself and the team.
Is there anything we're missing here? Whether it's a topic we should pursue as a full video or just a quick look for DF Direct, I'm eager for input and thus, the comments box comes into focus below. Thanks again!