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Hello there! 190 editions of DF Direct Weekly eh? Not including specials, obviously. Apologies for the lateness in this post - I've been busy today with a look at Fortnite on PS5 Pro along with some 60fps Assassin's Creed Syndicate action.

We'll be looking to talk about both in DF Direct Weekly #190, along with further discussion on PSSR upscaling. PlayStation Portal's cloud update? Well, I'll do my best to give it a go later on today. Callisto Protocol? Possibly!

Are there any other news topics you'd like us to discuss? And questions for the panel? It's looking like it'll be Rich (ie me), Alex and Oliver at the mics. Please have your questions ready by 8am UK time on Friday.

Enjoy feeding your input into the comments box that is conveniently located 'below'. Thanks in advance!

Files

Comments

Lee Gaze

Callisto Protocol 8K mode please

Peter Karadimas

How comparable is PSSR compare to the early days of DLSS? Should we expect the same overall quality trajectory?

Spoggi99

Hi DF Team, I hope you’re doing well! I’m curious if you might consider including basic HDR insights in your reviews in the future. I understand HDR videos are challenging to produce, but that’s not what I’m suggesting. Rather, a brief overview of key HDR aspects could be fantastic: Does the game suffer from HDR black level raise? Can the HUD/menu brightness be adjusted? Does the game support the system-level HDR calibration on consoles and Windows 11? Are there any HDR anomalies? A quick rundown of these aspects could be very helpful for many viewers, especially with the rise of more affordable OLED monitors and TVs. Thanks so much for considering this, and I truly appreciate your stellar work!

Julián Oroza

AC Syndicate 4K 60fps!! This now leaves AC Unity as the only last gen AC game without a next gen patch. Do you think this signals that they’re saving it for a remaster? Or do they simply don’t care lol.

Douglas Fowler

Hello Digital Foundrians, would love to know your impressions on the Fortnite PS5 Pro patch.

Retro Sean

Now that the dust has cleared, does it seem like most of the PS5 Pro update patches were done in haste? Should the developers have taken more time to test them?

Gati

Is PSSR statically or dynamically linked to games? Will improvements to it from Sony retroactively apply to existing PSSR titles?

t00thr0t

Greetings dear Digital Foundrymen, following up on recent Bazzite and Windows discussions: I recently built a small living room PC running Bazzite and it’s fantastic. Finally I can play games like Ghostwire Tokyo without shader compilation stutters! What’s Microsoft stopping from implementing these steam-like shader compilations? Is that even possible and do we know if that’s something that’s being worked on? Thanks!

HonestyGF

Hi DF team - hearing John talk about his experience with Halo 2 and the midnight launch had me feeling nostalgic. With the advent of digital and decline of brick and mortar gaming shops (certainly the case for the UK), there doesn’t seem to be the appetite any more for that sort of thing anymore. My last midnight launch was RDR2 back in 2018. Can you recall when your last midnight launch was - was it a console, game?

Evan

Hey DF! Looking forward to seeing your feedback on AC:Syndicate. I tested it on XSX and the update is transformational since XBOX never received the update that PS4 Pro did. Going from 900P/30 to 4K/60.

SlimeRyu

The switch 2 feels like it has been a long time in the making, with even just the more solid rumours of the specs now years old, what's the chance the specs may have improved since for the final release? Would it be possible that last minute changes could have happened such as increased RAM or other improvements to the chips being used? Did the new shipping manifests this week shed any light on what may be coming?

Macky Dee

A Syndicate update before a Unity one? I. this a personal insult from Ubisoft directed at DF specifically? ;)

Evan

Hey DF Crew, I look forward to your directs every week. How is it possible that devs missed some of these obvious visual problems with PSSR? Did the PSSR algorithm change after they finished development or did they see it and just nor care?

EdoTensei

Hey DF ! 😁 Since PSSR undoubtedly requires some improvements, how will Sony (if at all) update it? Will it be a system update like DLSS, where they can simply swap DLL files, or will the developers have to implement it again? Because if PSSR is a system-level upscaler, then updating it with each new version would be a breeze and super fast compared to waiting for the developers to make changes. I hope you have a wonderful day !

Bulbous_Bow

What explains the disparity in quality between implementations of PSSR? Is it possible third party developers might be using an older version of the tech, are there particular graphical features that it struggles to upscale, is it only viable at 1440p base resolutions and above, or is there something altogether more sinister afoot? Yours suspiciously,

Eric Benoit

Hello DF Team, the incoming president of the United States has proposed implementing higher tariffs on products coming in to the US. Although I'm not quite sure of the details of the Tariffs, how do you think these could affect the video game industry?

1040STF

Nintendo loves selling accessories and added to the new joycons, it's hard to believe we won't get a new Pro Controller. Would you bet the actual Switch Pro Controller won't be compatible with Switch 2 games as the Dual Shock isn't with PS5 games? What enhancements would you wish for that new model compared to the actual one? On my side: a better d-pad. I still can't believe the inventor of the d-pad equipped its "Pro Controller" with such a bad one.

gruntelite

Hello Panel, How do you foresee the Xbox Series S faring in cross-gen games for the next generation compared to the Xbox One S in cross-gen games this generation?

Evan

Unity did get a 60fps patch for Xbox Series. I wonder if Unity would be playable at 4K/60 on current gen consoles? Look at the performance on a 7800X3D/RTX 4090 on PC. It is pretty shocking for a game that old.

Abhi

Are devs abusing PSSR just like they did FSR2? It overall seems like PSSR is faring better in games with higher base resolution. However, we're even seeing less than ideal results on Jedi Survivor's quality mode. Do you think this could be an integration thing or the model simply needs to evolve over time?

Jon Rees

Any thoughts on the new M4 Mac Mini. Looks like an interesting piece of kit at a very interesting price, $699. Apparently No Man Sky runs at 90fps on it. Any plans to investigate? Thanks for all the great content

Julián Oroza

Is it a patch or the disc version unpatched? Also, no I don’t think the PS5 can do 4K 60 on this one but a 1440p60 on PS5 and 4K60 on the Pro would be amazing!

vietnick

Hello team! Dragon Age The Veilguard has a render scale option that can also be used with the upscaling solutions. This leads me to question: is it “better” to use DLSS performance to upscale from 1080p straight to 4K, or use 150% render scale with DLSS ultra performance to upscale 1080p to 3240p, then downscale back to 4K? Thanks for all your hard work!

TMoney58

Good day, gentlemen. Since upgrading to the 9800X3D I find I’m going down the upscaling ladder from DLSS 4k quality to DLSS 4k balanced because the 9800X3D can keep the 4090 fed with higher frame rates. The benefits in temporal resolution, particularly in 1% lows, are extraordinary. Can you think of any other counterintuitive upgrades where the benefits were not necessarily what you thought they would be?

Daniel Tobin

We've seen some piss-poor PSSR implementations recently! Perhaps it's too soon to tell, but what are the odds these games get patched to fix the image quality issues? Perhaps these issues are why Gorilla Games went with their own (fantastic) TAA solution for Horizon!

Ed

With Switch 2 being confirmed as backwards compatible with OG Switch, do you foresee something like a Game / FPS Boost being part of what it offers? Or might it be something that comes for free since likely it won't use emulation for Switch titles? From someone (hopefully wisely) holding off on playing Echoes of Wisdom :)

Auro

Do you think the switch 2 will attempt 4K output via DLSS Ultra Performance or Performance? Lots of TVs are 4K now and generally input latency is better if the device outputs a 4k Image regardless of whether or not the image is 4k quality.

Skyrimfest 26 FPS Edition

Did the latest PS Portal firmware bring the rumoured fixes to stutter and a higher bitrate? Also, does PS5 Pro stream to the Portal at a higher quality than PS5 Amateur? Despite its limitations the Portal seems to nicely target the Gamer Dad demographic who can't hog the TV like they did in their younger years. Is it finally a product any of the DF team would willingly buy?

Dubuc Nathan

Hey! With Unreal Engine being the primary choice for so many devs yet having so many issues with performance, do you think Valve has the chance to pull a really smart move by releasing Source 2? The engine is really light on Half Life Alyx and CS2 while still looking great! I believe they could be stealing a lot of Unreal's user base by doing that and maybe put an end to the many struggles we've had this generation related to UE5 . Thoughts?

Rafael Godinho

Hello DF crew! Hope you guys are having a wonderful week, I’m surely having a wonderful time with all of this PS5 Pro discussions. Which brings me here to talk about the first “8K” AAAA console game available in the market. Of course I’m talking about The Callisto Protocol. Striking Distance Studios did a phenomenal job with its visual effects but not so much with the game itself (according to the critics). John even placed as one of the best looking games he actually played back then, so with this new patch what is the current state of the AAAA industry, does it look hot at “8K”? Is it stable at 30fps? Lots to talk about with a game running at such high pixel density and three ray tracing features at the same time. Cheers!

Snorlax cat

do you think that the ps5 pro patch transition is worse than the ps4 pro transition? Is PSSR more doomed than Checkerboarding? Was Microsoft the smart one after all with the bento xbox?

Matt Larrabee

Are you guys feeling any UE5 fatigue? I think STALKER 2 is beautiful but sometimes I find myself staring at a lumen puddle and thinking I've seen this many times before.

andre surles

How about covering the GT7 update and PSVR2?!

Spodlude

Hello my only friends. I was very frustrated with silent hill 2 on the ps5 pro. I felt like the store section saying it’s enhanced is essentially false advertising when the image quality is so degraded from the base console. Does Sony have a quality control issue with labelling now their ecosystem is bifurcated?

Spodlude

Do you think the stock shortages of the ps5 disc drive in the UK/Europe are a deliberate attempt by Sony to force people to buy their overpriced digital copies of games (by comparison to disc, where there’s actually retail competition on pricing).

Spodlude

Have you noticed that the UI on Spider-Man 2 on the ps5 pro is sub 4k, it looks 1080p to my eye. What’s going on here?

Spodlude

You can still use the GameCube controller on a variety of games. I reckon it will live on.

MeHow

Do you think the difficulty and development time required to implement PSSR and add ray tracing effects vary significantly depending on the game engine used? If so, can developers reliably predict whether their games will yield high rewards for minimal effort? I’m curious why a game as old as Syndicate is receiving PS5 Pro enhancements, while CDPR has announced they have no plans to update Cyberpunk 2077.

JamesD

It wasn’t a patch from Ubisoft - it’s frame boost (or whatever the correct name is - something done by the Xbox itself)

JamesD

Dear Rich, on behalf of the entire community we must know: what has Alex done to find himself perpetually locked in Jedi Survivor purgatory? What labours must he complete to be free?

Xbox Ally Has Gone ROGue!

Hi guys… $350 for a CLOUD STREAMING PC?? That has to be one of the most outrageously overpriced items in the history of electronics devices. Do you think the future of console price is looking even more dimmer now? I can totally see the next gen Xbox has a streaming only variant and it’s priced similarly.

Xbox Ally Has Gone ROGue!

Is there something going on with PSSR and quarter rendering resolution? I feel a lot of games with Pro support doesn’t have internal resolution beyond 1080P, although we did see games with 1440P internal resolution. Based on some rumor about games using an older version of PSSR, could this be an early version limitation and we will potentially see some games getting better Pro support with updated version of PSSR?

Xbox Ally Has Gone ROGue!

Hi DF gentlemen. You guys seem to love pronouncing game acronym as one word, so what’s your favorite one? KOTOR? GRAW? DRDR is definitely a funny one. What about TWEWY? Keeps up with great contents!

Mr Bespoke

Hello DF! Have guys managed to try and capture footage for MS Flight Sim 2024 yet? And do you think they should rename it Flight Sim "Concord" instead? Thanks and keep up the great work.

RAVE_DAM0S

Communication gentlemen. Communication. With (1) Stream Your Own Games (2) Game Pass Standard (3) Game Pass PC (4) Game Pass Core (5) Xbox Play Anywhere (6) Xbox Games coming to PlayStation and Nintendo ... Xbox sure does have a lot of bespoke channels that construct the "Xbox Ecosystem". The libraries of these channels are also all different, as are the releases schedules of upcoming games. Sigh ... oh my! How on God's good Earth will Team Green manage the messaging? Can it be simplified? Cheers!

The Knight Who Says Ni!

Dear Esteemed Digital Foundry Team, In a recent FPS Podcast, John mentioned how games on digital storefronts can be significantly more expensive than new or second-hand physical copies. This got me thinking about the lack of options to sell or transfer digital copies to another person. If there were a way to sell, trade, or transfer digital games, similar to how we handle physical media, I’d be much more inclined to purchase digital copies. What are your thoughts on this?

Matt

Hey guys. Love the content. Now that the GT7 PS5 Pro update is out, there's been a lot of discussion around RT and PSSR - and there's a lot of misinformation being circulated. Metallic surfaces have always looked shimmery and blurry in menus/garage/GT Auto when Prioritize RT is selected (it's most noticeable on cars with chrome wheels - like the E36 M3). With the new patch, menu/garage RT is *always* enabled if PSSR is turned on - even if you select Prioritize Frame Rate - and a lot of players/content creators are noticing the poor RT implementation (in menus) and attributing it to a poor PSSR implementation. I was wondering if you had any plans to revisit the GT7/Pro update, and if you might be able to help clarify this issue. I'd also be interested to know more about the garage/menu RT implementation - because it sure is an eye sore. (Forza Motorsport suffers from the same thing.)

DaJaCo (Dan)

Happy Half-Fortnight gents, I hope you're not suffering from choice paralysis with all the PS5 Pro patches about! When it comes to the hot topic of the PSSR "fizzle" type issues on a few games, there seem to be 3 leading theories on the problem: 1 - Most of the affected games use RTAO or RTGI or some other noisy RT effects that arent playing nice with PSSR. 2 - Render order - the PSSR upscale is being done after postprocessing has added noise to the image, rather than shifting the postprocessing after. 3- Many patches out now use an earlier version of PSSR that still had this teething problem. Which theory do you think has most merit, or is most likely from what you have seen?

Pol Kallamata

After watching your Stellar Blade PS5 Pro review this week, I came away a little confused by the array of options provided to users. It appeared based on your analysis that the "Pro" mode provided the optimal experience on every front, with both the highest and most stable frame rates, and the best image quality and visual fidelity. In this instance why even offer the four other modes given that none of them trump the "Pro" mode in any meaningful way. Would it not have been a much more elegant user experience to only offer the Pro Mode plus a high frame rate toggle for people with TVs that support 120hz/ VRR? And maybe hide the additional options in a sub-menu for anyone who wants to play around with them for niche academic reasons. Do you think that for most people, using the PS5 Pro would be a more enjoyable experience if developers simply curated for them the optimal 1 or 2 modes that provide the definitive version of the game, instead of stressing them out with a deluge of options that they have to sift through?

Joshi

Hello all, considering how long it takes to design & develop hardware, why do you think Sony wanted to aim for an "8k" feature for PS5 back in its earlier design phase? I think having something like PSSR in the original base console would've been awesome but I can understand why that would have required extensive work & research on Sony's part, especially in the time frame of when PS5 was being designed. If digital foundry was able to design a dream future console with a wish list of features, what things would you all prioritize and why? I'd like to see consoles bring back expansion bays like the phat PS2 days and let users plug in hardware upgrades over time but that's dangerously approaching PC territory. How could a theoretical future console bring desirable features while differentiating itself from a regular PC? As always thank you for the wonderful work!

Timothy Long

Hi guys with the release of the GT7 PS Pro update I'm curious if PSSR has shown itself in the VR mode? Mostly to see if the technology is compatible with their Foveated Rendering tech and how effective they might be together. Thanks guys!

MittenFacedLass

All jokes aside, probably because syndicate had compatibility issues with PS5. Whole parts of the scene on screen would flash. It was probably the most high profile PS4 game that had compatibility issues on PS5 before this update.

MittenFacedLass

Don't AC4 and the Ezio collection also need one? So not quite the last..

Groovy Duck

Howdy Gents. Ya'll probably have heard and seen all the new Half-Life 2 content that was released for the 20th anniversary of its release. A huge wealth of information about the game's development has been shown off in a documentary and new dev commentary in game. One of my favorite bits of new information (at least to me) is how Valve found out that all the GPU manufacturers were incorrectly handling gamma correction in their drivers and were able to convince the manufacturers of that fact. For those of you who had a chance to dig into this new content, what was something you guys found fascinating or just cool?

Abandoned Walnut

Hi DF crew. Recently you've mentioned quite a few times, the idea of Microsoft improving windows such that it effectively had a separate gaming mode you could boot into for people using it exclusively for gaming. I'm really interested in this idea. What key features would you want to see if they went down this route? Cheers and thanks as ever for the great work!

inebriatedPorcupine

Hey DF! Could you please help resolve a technical issue present in several games currently related to DLSS 3 Frame-Gen and HDR? When enabling DLSS 3 Frame-Gen in the latest version of Jedi Survivor using the latest Nvidia drivers and using HDR I noticed severe UI ghosting. I assumed this was another Jedi Survivor issue, but when moving to the Hogwarts Legacy the same things happen. People on the internet noticed this issue as well, which cropped-up after a game/driver update and was had not been present on initial launch. On the surface it seems like some non backward compatible update to DLSS 3 or the Nvidia driver which broke at least these two games. The current solution on the internet (which worked for me) was rolling back DLSS 3 all the way back to 1.0.7.0, but really - AAA games shouldn't exhibit such issues. https://www.reddit.com/r/nvidia/comments/16aual5/star_wars_jedi_survivor_dlss_frame_gen_artifact/ https://www.reddit.com/r/HarryPotterGame/comments/1d9y57j/dlss_3_frame_generation_ghosting_after_new_update/

Wez OOSH! (WOOSH)

Hey DF, what is your view on Elden ring's DLC being nominated for GOTY? I understand that the dlc was very expansive, adding in a lot of content to the already existing GOTY base game, however, it doesn't sit right with me when games such as Silent Hill 2 remake didn't even get nominated. I personally think that the dlc should be entered in its own category, and not overtaking an actual full fledged new game release. Love the content, keep up the great work. Oosh!

Horselle

Hello Lads, What is going on with Microsoft Flight Simulator 2024? It’s the first time I have preordered a game and I am very disappointed with it. It looks like nothing on the game play trailers. I really thought that the cloud server tech would take it to the next level. What went wrong and when can it be fixed. If this is one of XBOX tools to provide the biggest generational leap, then it’s a leap backwards.

Michael Pearn

Hi Df team, Assemble! I find myself lamenting that I have a huge ps5 disc collection. When PS6 arrives, do you think either Sony or Microsoft will dust off Microsoft’s 2013 E3 idea of allowing discs to be converted to digital licenses so they can be added to my digital library?

John

Gentlemen. When coming across seemingly glaring omissions or obvious performance frailties, what do you generally put them down to? Lack of developer knowledge? Forced time constraints? I'm curious as to how some modern games can have such notable problems at launch.

Alan

Hi guys, Apparently Sony is interested in acquiring FromSoft, this is surely good news for PlayStation owners, better than Tencent or Embracer getting it, and it's all the fault of the MS ABK deal being allowed.

Simplex

Could you check GT7 VR Pro patch?

Rui

Hi DF Crew! Given the inferior ps5 pro versions of Jedi Survivor, SH2, DD2, Alan Wake 2... would it be possible/make sense for sony to just implement an OS level option to run ps5 games in boost mode instead of running the pro patch? Sounds like a much needed failsafe that would benefit everyone who's unhappy with these. Thanks for the great reporting!

DaJaCo (Dan)

I think they should go further and allow digital resale, only each time you sell the developer takes a cut instead of a used disc retailer.. it would be better for everyone.

DaJaCo (Dan)

I've been saying this for ages, if people want the whole market to go fully digital - there has to be some form of digital resale. I would suggest a system under which for each resale of a digital copy, the developer gets a cut (i.e a transaction fee). This would be better than the disk situation where the devs get nothing after the initial sale. It would also prevent obscene digital launch prices that take months to drop (unlike on disk which is immediately cheaper and falls in price much faster due to private sales competition).

DaJaCo (Dan)

DRDR made me think of the Thompson Twins track..

DaJaCo (Dan)

"The Jedi Survivor; Survivor"

Container7

Are there any Nvidia graphics cards for $400 or less (USD) that are good deals in terms of 'value for money'?

MrBurns

I am quite baffled by the poor results of PSSR (and performance) in AW2, SH2 and Jedi Survivor on PS5 Pro, but I am even more baffled why the developers of these games would send out a patch like that. Are they not seeing what we are seeing or are there possibly other factors at play? Could these issue possibly be fixed by Sony themselves by rolling out a new PSSR version (similarly to manually replacing DLL files with DLSS) or would that require active participation by the developer by issuing a new patch? If it is the former, could these results be down to a new model that was prematurely rolled out in the last minute without Sony and the developers expecting its downsides? Thanks!

Kenneth Fegley

I've found the PS5 pro coverage fascinating over the last week but wanted to get all of your take on the broader issues here. Is this just developers getting used to new hardware on a short timeline with expected hiccups, is there a fundamental mistake with the hardware like balance of CPU/GPU power, is the PSSR model just needing a software update from Sony, or something else entirely? What are you hearing from developers? Cheers!

BespokeEP

Good day bespoke gents! I have returned!! With the recent news of the Kadakowa acquisition and a lot of people who cheered for the ABK deal now crying MONOPOLY! I find it odd how nobody ever talks about the only real tech monopoly which is MS and windows (yes I know Linux exists, but come on). Which company would you like to see develop a PC OS to give MS that much needed kick in the buttocks? Valve? Google? Alex! let’s go to you first on this one.

GenerativeJake

Hello Gents! Very long time reader/watcher/listener and first time caller. Given the prevalence of machine learning in the games industry today, I am curious if you use or have looked at using machine learning in your jobs? I’ve been working as an AI & Data Scientist for many years, and I remember creating my first and only Twitter account in graduate school specifically to try ask John about if you all had looked at using deep learning to do pixel counting of frames since it seemed like a very manual effort for you all, and a very achievable task for machine learning given how much training data you must have over many games and years of doing it. Curious if and how you have looked at using AI for your jobs, off the shelf, custom built, or otherwise? Cheers and thanks for the great content!

Darth Plaguies the unwise

Good day gents! I would like to know if you think pssr is something that can be updated with a patch? I imagine sony is collecting a lot of data from ps5 pro consoles to help iterate on pssr. Perhaps they could patch pssr to help with the 'film grain' look some games seem to suffer from such as alan wake 2?

AfreemTheDream

Greetings, Foundrymen! Do you see PSSR getting significantly better over the next few years, or is the PS5 Professional just a years-long beta test for PS6's implementation of PSSR?

Someguyperson

The memory speeds have increased from the first rumors to the latest ones, so I would say that memory speed could increase, but not really capacity. They could also use some other more efficient parts so they can drive the TDP of the SoC up a bit, but I think that's about all they can do at this juncture.

Someguyperson

As an American, I don't even think Trump has a good grasp of exactly what he'll do regarding tariffs. You can truly only talk about these things after pen is put to paper. Everything else is pure speculation.

Someguyperson

How has the "GeForce Experience" been for you guys? Does the app still need improvements?

Someguyperson

Valve is now rumored to be producing the Steam Controler 2 in factories now. Do you think that bodes well for Steam Machines 2.0, do you think it's a VR play, or a way to play the Steamdeck while connected to a TV? Any thoughts on the rumored "Roy" controller for VR?

Someguyperson

I'm not sure if you are the right guys to discuss this, but from a technical perspective, how difficult is it to stream a live sports event to 60 million people like the boxing match that Netflix put on last week? By my estimation, Netflix probably had to put out ~200 TB/s of bandwidth across the world, which is just an astonishing number to me. Also, there was a lot of snow during the NFL game last night that was streamed on Prime. How much more bandwidth is used when there's snow or film grain in the image? How much more in bandwidth costs do you think Amazon paid just because it was snowing?

Ildar Nurislamov

Is it possible that bad Arrow Lake performance in some games can be caused by the fact that that game assumes that all CPUs have Hyper-Threading or similar so for a pair of cores it schedules less than 2x number of tasks? Does CPU load breakdown by cores shows full usage or have anomalies?

Leftisthominid

Does the Assassin's Creed Syndicate update give you any hope for AC Unity? Also, do you have an idea why the Xbox patch was so much larger than the PS5 patch? (My presumption is because the game was never Xbox One X enhanced, but it was previously PS4 Pro patched)

Leftisthominid

How is Will doing? Is he in the trenches with you testing PS5 Pro patches as well?

Leftisthominid

How does Star Wars Outlaws perform on PS5 Pro?

Abhi

I've seen ads at Target showing the Fortnite ps5 bundle going for 375 & 425 for digital and disc respectively. Is this the kind of price drop you like to see this far into the cycle or is it too little?

sero

Hey DF, not a question, but I just wanted to mention that the Gran Turismo 7 update is out and it's simply been completely transformative for VR support on the Pro. They added a new (I assume more costly) reprojection method and the ghosting and motion artifacts you would see on the base PS5 when looking laterally are all but completely gone. I know VR is fairly niche, but to me this has actually been one of the most impressive upgrades by far, absolutely huge gains in motion clarity. People over on /r/PSVR are going quite wild for it, haha

sero

It's not in yet, AFAIK, but they added some other Pro-specific features, including a new reprojection method that IMHO has been completely transformative in terms of motion clarity. Either way, completely agreed, would be awesome to see some coverage of the VR mode in case you guys are planning to dedicate a video towards the GT7 pro update!

digitalfoundry

No, apart from article adaptations. It's all in the weekly update!

digitalfoundry

If you look at our T239 video, you'll see that the processing cost of DLSS at 4K on broadly equivalent hardware is 18ms - this rules out 60fps, but who knows how the Switch implementation actually works?

Thomas Trala

Hey DF Team! Episode 200 is almost here, been watching since the first one and can’t wait for the milestone. Are you guys going to do anything special for it?

Adam Carrano

Hello, is there any advantages to play Need for Speed Unbound, Grid Legends & Dirt 5 on the PS5 Pro ? Knowing that these games are not Pro enhanced. Thank you

DaJaCo (Dan)

I prefer to think of him being in the engine room of a ship... or the maintenance department of the Foundry.

DaJaCo (Dan)

It's clearly both. Hopefully they'll introduce frame gen features to it sooner rather than later.. I'm more curious whether the PS5 Pro has the TOPs to do hardware accelerated frame gen.. otherwise that'll have to wait til PS6; assuming there's some benefit to it over FSR frame gen.

DaJaCo (Dan)

Back when the PS5 was beginning development - There were more 8K TVs on sale and in development, and a lot of the TV manufacturers were assuming the same progression rate from 1080p to 4k. Unfortunately the computational scale is not linear, so it's a lot of extra horsepower and cost for diminishing returns. I think 8K will happen more organically than 4K.. once powerful upscalers become ubiquitous. I could see it being a "relatively common" 30fps option on PS6. Right now only the PRO has a hardware upscaler on console. By the next generation they will all have it - even nintendo will with the Nvidia feature set.. not that I expect 8k from Switch 2.

DaJaCo (Dan)

This may well be the case in GT7 - however there are other games where it seems there is a particularly bad interaction between the noise produced by RT features (i.e. RTAO, RTGI, RT Shadows) and PSSR upscaling. Silent Hill 2 being the prime example.

DaJaCo (Dan)

AFAIK this has already been answered / it's not system level, it has to be baked into each game.. however they can replace it with a newer version and issue a patch.

steeleman21

Hi DF Team! With upscalers rapidly becoming somewhat of a necessity in more and more PC releases, the proprietary DLSS is still the king of this space, helping drive more PC gamers to choose Nvidia. Is there anything that AMD could do to claw back some of the PC GPU market and help it remain competitive? Personally I've been with Nvidia for a decade now, but I fear their market dominance is ultimately a bad thing for everyone. Although not the same market, AMD's stellar 9800x3D and massive leapfrogging of Intel made me wonder if there's anything in the GPU space that could help them gain back consumer confidence.

Daniel

Hi John, I’ve noticed that when enabling HFR mode in Stellar Blade on the PS5 Pro, the colors appear significantly more washed out compared to when HFR mode is disabled, where the colors are much more vibrant. Is this a known issue, and could it be related to how the game handles HDR or color space in HFR mode? I’d love to hear your thoughts on this!

andre surles

Thank you! Try the rally stages, certain tracks/cars seem to dynamically change the visuals.

Dylan

If you’re trying to squeeze more performance out of a game would you rather turn on frame gen or go with a lower DLSS level?

Leftisthominid

But how is he doing? How he is doing now maybe different from Monday.

Auro

Thanks for the response! Yeah i'm curious, I hope to see some innovation

Samson

Hey DF Team. With the release of S.T.A.L.K.E.R 2 and the trend of more and more CPU bound games even at 4k, i wonder if frame generation can ever get to a point that it can remedy #StutterStruggle. Is this technically possible or are the frametime spikes too much of a hurdle regardless of how sophisticated the technology of frame generation can get. Obviously would much rather prefer the software issues be solved.

DukeBlueBalls

There are credible rumors that Sony is making a handheld using AMD chips. Considering the node size and battery technology available, I don't see how they can make a handheld within 4-5 years that can play PS5 titles natively. Would a handheld that plays PS4 titles and down-ported PS5 titles be compelling considering that most big games are still cross gen?

Slime Jumper

Hello dearest DF team. Any comments on PS5Pro x PSVR2? VR seems to be a great use of the extra graphic power of the Professional. I’ve read lots of user impressions on Reddit and personally think GT7 and Call of the Mountain are running better on the “ProVR2”. Would love some thoughts from those with better calibrated eyeballs.

Graczdari

In your opinion, do you see any progression of RT cores with RDNA 4 (in PS5 Pro) against RDNA 3? Will you do such tests?

Treefinngers

Hey friends! Just a heads up- they usually record DF Direct on Friday mornings around 8 a.m. UK time (6 hrs ahead of me in US-CT). So question/topic requests need to be posted before 2am US- Central Time Zone if you want to heed the 'DF call of duty!' and make it on that week's show! DF-D #190 was thus already recorded yesterday, and early access will be posted today✌🏻🙃 **P.S. if you miss the boat any given week but still want to put it out there (or just scream your curiosities into the void) late comments can still be considered for future DF Indirect shows

Treefinngers

Hey friends! Just a heads up- they usually record DF Direct on Friday mornings around 8 a.m. UK time (6 hrs ahead of me in US-CT). So question/topic requests need to be posted before 2am US- Central Time Zone if you want to heed the 'DF call of duty!' and make it on that week's show! DF-D #190 was thus already recorded yesterday, and early access will be posted today✌🏻🙃 **P.S. if you miss the boat any given week but still want to put it out there (or just scream your curiosities into the void) late comments can still be considered for future DF Indirect shows

Treefinngers

Good question! I don’t have direct experience with FGen bc I'm still on RTX 3080. Tough subjective call 🤔 depends what your priority is. I tend to prefer fluidity and get 80+ FPS at my native 1440p res. But I like image quality too! So DLSS Balanced is my usual. Perf/Ultra Perf=lower res but less prone to artifacting bc it's working with existing frames. FGen is doing guess work on what you'll do next etc... I'd try it out for sure! But ghosting and such would really bother me.. that's why I'm glad I'm not on Console stuck with FSR and N64 base resolutions 😅

Matt

Interesting. Yeah, GT7 definitely looks better with PSSR turned off (IMO) - which I find really interesting, considering how great The Crew Motorfest looks (still one of my favorite Pro upgrades). Then again, Motorfest might not be using RT(?)

TryJumping

So I might be minority opinion here, but I am not seeing all the issues PS5 Professional has in some games, to be clear I have owned all systems since SNES and recently built a 4080 with I9-14900k and 64 gb 5k series RAM. With that said DA V. issues or these COD6 problem's, I play on all platforms xsx, ps5 now ps5 pro, and high end PC. I have my gaming cockpit set like this , LG C4 42 inch OLED on monitor arm with pivot/tilt/swivel, it sits 6-8 inches from face and I use steel series with game dac headset in a lazy boy recliner. I get the shimmering and temporal instability of some of the patches like sh2, and low res of aw2, but my analysis, is that PS5 pro, scales a projection Like image change ,it does not,look resoundingly bad , just different. PSSR is still in its dumb AI phase (I work in IT and with AI for a large company) I get temporal instability, jitter,liaising and shimmer , but don’t see issues with DA V and I started on PS5 base, then played on Pc, until I got my Pro. It just looks different, unique for an upscaler, more zoomed to my eye, everyone’s not going to like change ,it’s a rule of life. Can you all do a full PS5 vs ps5 pro lineup side by side long form vid on say 5 games , just reuse footage/ and b roll, from first review and cut/edit in post. Lotf, DA V, COD6, and two others that will generate buzz and high amount of YouTube views benefiting your financial and strategic goals , while informing the masses with your brilliant analyses.