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"It's OK, it's on Wednesday, no need to worry about DF Direct just yet, just finish off the Strix Point review and get going on Arc B580 benchmarks." Except no, it's actually Thursday, meaning we'll be filming DF Direct Weekly #192 in less than a day, we've not started planning the show yet and both John and Alex are working as hard as possible to our Indiana Jones stuff out. That's slightly problematic but I think we've got the basics sorted now.

It'll be Rich (ie me), Oliver and Tom at the mics tomorrow with - perhaps - a special guest appearance from John when it comes to discussing the PlayStation 30th Anniversary. So yes, we'll be talking about that. There may also be some Indiana Jones spec discussion but really we need Alex for that and he's a bit... busy working on, um, Indiana Jones.

However, Oliver will be taking a look at Warhammer 40K: Darktide's PS5 Pro upgrade, we'll be discussing the Intel revelations (B580, $250, XeSS 2), the Lenovo Legion Go S leaks along with Valve's new branding guidance which really does seem to be heavily indicating that third party SteamOS hardware is heading our way.

It's a bit of a lean week for news topics though, so do suggest anything that's caught your eye and of course, think nothing of bombarding us with all the supporter questions you can muster on any and all topics related to gaming and/or technology. Thanks in advance!

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Comments

DyeHardX86

You mean call for questions for episode 192 yeah?

elite_darklord_dragonslayer_3.14159

Thoughts on Path of Exile 2? Are ARPG technical reviews pointless because they are mostly dependent on server? Or is it the fixed camera angle

Adam Holmberg

Hi gang! I was wondering about that ML hardware in the PS5 Pro. Is this part locked down and only to use with PSSR or could a developer, if time and money was no issue, tap into it? Like if Remedy were to train their own upscaler to suit their own very peculiar engine, would that be allowed or is PISSER the only thing on the menu?

Wez OOSH! (WOOSH)

Hi DF! Asking an off topic question, I just got gifted a PC by a friend, not powerful by any means (i5 2500k & GTX 1650) but it's more than good enough for what I want to play (mainly older games at the moment) so n was just wondering, since I have been on console all my life, what are some of THE must play PC games/classics that I should download on this badboy? I am open to playing anything. Keep up the good work

Macky Dee

What are your thoughts on Flight Simulator 2024 and its messy launch? Do the results justify the use of cloud streaming tech? Why do the devs persist with an in-app install?

7SAN

Hi DF Gents, I’m wondering how the PSSR will be updated. Is it on the console hardware level via feature update or with the game developers via SDK update? And if it is the latter, does this mean the enhancements will be reflected in a game update?

Retro Sean

Do you think that the second generation of Intel discrete graphics will have more of an impact this time?

Evan

Hey DF crew. I was watching someone play on their laptop with both sub-30fps performance and a significant amount of tearing. They didn't even notice the issues. Obviously, issues like performance, stuttering and visual artifacts are a big issue for DF viewers but what percentage of gamers do you think actually notice the technical issues we often discuss?

Sloth

What potential technology advances in the far-flung years to come do you think could be hypothetical triggers for Valve to say "Yes, this is a reason to make Half-Life 3"?

Nice Marmot

Path of Exile 2 !!! Not sure if there's anything to actually talk about, but some cool aspects - simultaneous launch on console and PC, couch co-op support, monetization strategies (F2P vs. P2W vs. P4Convenience), compare / contrast v. D4, the #RETVRN of double-A gaming?

Evan

I have been pretty frustrated about the dialogue on the Indiana Jones PC requirements. Machine Games has presented a bunch of options describing different configurations. For some reason, many people only look at the absolutely heaviest requirement and determine that only 4090 owners can enjoy the game. Isn't it a good thing that games are being developed that push the envelope of what current hardware can handle? Doesn't this likely mean that this game will scale well into the future as hardware evolves.

Nice Marmot

A tradition of mine is to play Terraria immediately after upgrading my graphics card or monitor. Kidding aside, it's a great game with low PC requirements. GOG.com is a good place to find older titles, and then of course there's the age-old question of if your PC will play Crysis?

DyeHardX86

Yeah see quite a few saying Indiana Jones will be an unperformant game being an IDTech joint i find that hard to believe but I do not doubt that it's heavy to run and that's not a bad thing pushing tech forward is a developer choice and like Crysis (which I couldn't play until my following PC build a year later) could end up being a benchmark in game tech? It looks really good to my eye

Wez OOSH! (WOOSH)

I will add Terraria to the list, I used to play that on the PS3 so it'll be nice on the PC. I do have GoG but haven't browsed the games. And yes, I shall try Crysis , thank you for replying

ConcreteLlama

With all the bad 3rd party patches for the PS5 Pro does it deserve the "Professional" status yet or should it be the "PS5 Work Experience"

Someguyperson

Gamers Nexus ran a poll of PC gamers with the question of, "If my GPU cannot run a game at playable settings with the graphics settings I have configured, I am more likely to: " A: Decrease settings & run at native resolution B: Keep the graphics settings and use upscaling With 74,000+ people voting, solution A beat solutuon B 68% to 32%. What do you guys think should be the approach towards getting good performance from a PC game? Why do you think so many PC gamers are so focused on running at native resolution and avoid upscaling like the plague? Or is this more about people just setting everything to Ultra at first and then turning each setting down until you get something playable?

Bespoke To Soon

Noble DF Men, I'm interested in your general view of the Genie 2 demos from Google. I plan to create an open world Digital Foundry game. Working title is Legend of Linneman: The FPS Wars.

DyeHardX86

They've talked about Path Of Exile 1 in the past it had some cool lighting tech and PoE 2 is using Radiance Cascades very interesting tech approach in both games i expect Alex to talk about it more in the future

Someguyperson

I think the main reason why Sony & Microsoft are planning on creating handhelds actually has to do with future silicon process nodes. In the relatively near future, we'll get "Gate All Around Field Effect Transistors" or GAAFETs for short and backside power delivery, which routes power through the bottom of the silicon as opposed to wiring all the power from the top. The main advantage of these technologies are reducing power consumption at the same level of compute. TSMC is advertising its N2 process as having a 25%-30% reduction in power vs. their own N3E node and that doesn't take backside power delivery into account either. When you factor everything in, TSMC's N2 node uses 32.34% - 34.65% of the power that the N7 node uses (the node the original PS5 uses). I can easily see backside power delivery cutting this down to 25% of the power consumption used in the N7 node, which brings power consumption of a PS5 equivalent chip to ~50 watts. If you render out 1/3 the pixels a normal PS5 does, you can easily get to a handheld TDP. To contrast that with the performance increase in moving from N7 to N2, you only gain ~50% more performance with the same power & area. It's still a good jump up obviously, but it's not the 3x - 4x benefit you see in terms of power reduction. If you want to make the most of a new silicon process node in this day & age, you really need to leverage the reduced power benefits more than the raw throughout benefits. This also goes to show how the PS5 Pro is ~36% faster at the same power - that's mostly due to the process difference. Source: https://www.anandtech.com/show/17453/tsmc-unveils-n2-nanosheets-bring-significant-benefits

Someguyperson

In honor of episode 192, what are your favorite pieces of technology with a 192 bit memory interface, or anything else with the relatively uncommon combination of 3 x 64?

Spoggi99

Dear DF, with Indiana Jones and the Great Circle launching tomorrow, I noticed that it’s the first big release (to my knowledge) requiring a GPU capable of hardware ray tracing. What are your thoughts on this design choice? Do you think this approach could help future-proof the game visually, or might it alienate players? Additionally, how do you see this impacting performance scaling across PC and consoles? Thanks for your insights, and I hope you’re all staying warm and enjoying the build-up to the holidays - it’s always a pleasure to hear your thoughts! :)

DyeHardX86

Would love to see Alex talk to PoE 2 devs Grinding Gear Games it's a beautiful game that seems to be using Raytraced Global Illumination in some unique ways and building off PoE 1 already great use of lighting and PBR rendering

Bassers

The very best of afternoons to you gents! I noticed that, to my knowledge, the Indiana Jones PC release is the first to suggest a 4090 for ultra settings! Given how performant previous Machine Games have been….is this a surprise to me alone??

Takeshino

Hi DF! A conversation about AA made me think about this: Can you hide Aliasing with a high enough framerate? Let's say we take a game that can natively hit 480fps, and turn off any AA. Provided there's some movement(maybe a weak TAA Jitter?), how would that look? Could try it on the Inzone if you still have it, John!

J Heron

Hey DF 👋 With the lackluster impact of PS5 Pro on image quality and use of ray tracing, I’m redirecting my attention back to PC gaming. What are your best practices for getting consistent frame pacing and minimizing stutter? I have an RTX 4080 Super and i5 13400F, and struggle to get games like TLOU, RDR2 and Alan Wake 2 to perform 100% consistently. My TV supports VRR but it’s OLED, making VRR flicker a major issue for games with dark scenes (e.g. Alan Wake 2). (edited to add:) In your PC videos, I often see perfectly flat frame time graphs that I can only come close to when using Riva Tuner Statistic Server. Are you also using 3rd party frame limiters, or somehow getting these results without them?

Spoggi99

Use the NVIDIA control panel or Riva Tuner Statistics Server (comes bundled with MSI Afterburner - there are many tutorials online) to cap your framerate and ensure frametime consistency. I also have problems with VRR flicker and consequently decided to disabled G-Sync in games with many dark scenes like AW2 and play with a locked framerate instead to avoid noticeable screen tearing. Hope that helps a bit!

Diecou

Hi DF! Picking up on the preservation discussion, I tend to share the sentiment of games (and also other media) that need to be preserved and accesible for future generations. But I can't stop thinking that content is always being created, probably now more than ever, and that there might be a physical or economical limit where is no longer feasible to keep archiving the vast amount of content that is being created. Do you think this might be the case?

Evan

With all the issues that many of the PS5 Pro versions of games have introduced, does it alter the value proposition of the PS5 Pro? It seems like a reasonable portion of the games are actually worse on the Pro due to PSSR. It isn't even clear if those games will get future updates given the nature of 3rd party developer support.

I love the Habs

Hey guys, From my understanding, a big issue that SteamOS has is that its game mode (gamescope) isn't compatible with Nvidia cards because it requires low level access to the card that isn't possible since its drivers aren't open sourced like AMDs. Do you think if Steam can't get access to Nvidia's driver code to bug fix, will we only see SteamOS based hardware shipping purely on machines with AMD GPUs? Would they bother doing that if the AMD GPU market is so much smaller than Nvidia's? Or is it possible that steamOS will only come out to AMD based handhelds to start? As a consumer, if I can't get access to gamescope on my steam machine, I don't know why I would use it instead of just installing linux myself. Thanks!

Paul Trainor

Hi DF, Now that I have upgraded to a 4080 laptop and Sony have released their adapter for the PSVR 2 i have been able to enjoy half-life Alyx for the first time, it is by far the best VR experience I have had, and i finally feel like I am getting value from the PSVR 2. It got me thinking. Do you think we will ever see a non PlayStation non platform specific Sony VR headset? Something they would iterate on rather than just release per console generation. Thanks Paul Ps As i request every year please call the Christmas clip show highlight reel 'Shaders of Grey' Cheers

J Heron

Thanks Spoggi99 I've used RTSS and it definitely helps. I forgot to include a question about whether DF are using similar software.

bizzytrax

Hey DF, how does Indiana Jones path tracing stack up against Alan Wake 2 and Cyberpunk 2077? Which game has done it best so far?

StrugglingShader

Hi DF, I’d like to ask about what is the best way to use a low-midrange GPU with a 4K TV. For instance, in a scenario where I can only get playable frame rates in 4K using DLSS Ultra performance (9x resolution boost), wouldn’t it be better to lower the display resolution to a non-native 1440p (for the display) and use less agreesive temporal upscalling (maybe quality mode for a similar performance)? Or similarly, if you are already using DLSS performance (or even ultra performance) at 1440p (non-native in a 4K TV), how about lowering to 1080p quality for maybe less artifacts and smother performance with a similar base resolution of 720p? Does everyone in the panel share the same preferences in those scenarios? And would those preferences change with an AMD GPU with only FSR2 available?

elite_darklord_dragonslayer_3.14159

Exilecon 2023 talk on rendering Path of Exile 2 showcases their approach to GI using constant cost Hierarchical Radiance Cascades which seems really smart (maybe only works for a fixed camera game?)

Mr Bespoke

Hi DF! Just a simple question Does Alex decorate his Crysis shrine every year for the holidays?

DarkRod99

Hi DF question, how difficult it is for a game to stick to a base resolution during development. I feel like last gen devs had a better understanding of what the resolutions the machines can output at.. Sure Dynamic Res was used but no so heavily and as low as 720p. I feel like devs by now should have better understanding that we cannot push current consoles, into 4k native sometimes, but 1440p is more doable, then if they want use upscaling to get to 4k and it will produce a more cleaner image quality. Is there difficulties that I'm not taking into account? Thanks!

Snorlax cat

Question 2 I am impressed after getting my ps5 pro and I am impressed with the pssr resolve on incidental detail like clothes on games like UE4 tittles (jedi stutter survivor and ff7 rebirth) for a company not based on AI like Sony it is impressive that they pulled it off, BUT what’s up with foliage and RTGI resolve? Do you think they can solve it on this silicon or will have to be toggling between upscalers (like on pc) till ps6 or worse off, being stuck with ugly not solvable patches. Is it possible to have a software pass with FSR 3.1 on foliage in games like jedi survivor while using hardware PSSR on the rest of the image?

JakeTheJake

Howdy gents! Given Valve has recently updated their guidelines for distributing products with SteamOS or even just the Steam Client; it appears the Steam Machine dream is back from dead! My question for you is do you think Valve can truly pull it off this time? In theory it feels like Valve has achieved with Steam what Microsoft desperately wants out of the Xbox brand. With the decline of Xbox market share can Valve finally achieve its dream of pulling the rug out from under MS and take their spot in the gaming hardware triforce? Or is the prospect of a Computer connected to a TV still just not as appealing as a dedicated gaming box with more familiar branding like an Xbox, let alone a PS5 or Switch? I worry Valve’s UX and price to performance just won’t be able to compete with Sony or Nintendo. Leaving PC’s still far more biased towards the desk.

scud

Hey chaps, super quick one: do you think the Xbox handheld will just be next gen's Series S? And the same deal for PlayStation's equivalent?

CABBAC

How do you decide on your weekly Direct poses for the thumbnail? Do you practice in the mirror to get "pose perfection?"

RTX VUVUZELA

Greetings. How difficult of an undertaking would it be for developers to upgrade their UE5 games to the latest version? (say, UE5.1 to UE5.4.) I keep seeing a lot of people in forums and Reddit saying how STALKER 2 or Black Myth Wukong should be upgraded to the latest UE5 revision to take advantage of newer optimizations. But it seems to me that if it had been so easy, they would already have done it. Thank you.

S1kkZ

Hi there! I am getting more and more frustrated with the current state of the PS5 PRO and PSSR. A not small number of games look worse on the PRO, there is absolute radio silence from Sony and developers regarding the PSSR issues and every announced PRO patch with PSSR seems more like a threat. Do you have any info from sony or developers? It seems to me, that the current state will just be the new normal: some games will be stuck with the awful usage of PSSR, some might get an improvement but every pro patch will remain a gamble. People should be way, WAY more critical that sony is using an 800€ console as a beta test for their upscaling technology. What do you think will happen? Like, it cannot stay this way, right?

Skyrimfest 26 FPS Edition

The Switch 2 cases popping up on AliExpress may be gathering dust for a while if the rumoured launch delay to Summer 2025 proves true. With Switch 2 shaping up to be a somewhat conservative refresh, is this Microsoft's, Sony's or Valve's window of opportunity to take over the mobile console space with something more powerful, more innovative and launching sooner?

goregutz

Hi there. In last week's episode, y'all discussed about gaming handhelds getting too large. I think the solution to that already exists though: foldables. What do you think about the prospects of a foldable gaming handheld?

PotatoGamer

Hey DF Gents, can you comment and give your perspective to this comment from Mike Bithell about the current state of the gaming industry as being "just incredibly bleak behind the scenes. Ecosystem is in free fall. Doubt there’ll be an easy solution, or a quick one. This darkest hour has dragged out to a darkest couple of years." (https://bsky.app/profile/mikebithell.bsky.social/post/3lcbchhm3wc2a) Have you heard similar sentiments behind the scenes?

FrametimeSommelier

Hi DF Crew, I just downloaded the new 566.36 Nvidia driver to get ready for Indiana Jones and guess what.....no more option to install Geforce Experience!!! Not that I have ever installed it after trying it for two seconds many years back (I think I never uninstalled any app faster than that one). But isn't that exciting news? Does that mean we're getting the new Nvidia control panel soon? Maybe with the Blackwell launch?

Levander Davis

This is a question for anybody that likes cinema! Have you ever thought about how 24fps for movies is ideal, but 24fps in games can feel nigh unplayable? Why is that? If a movie was specifically designed to use 120fps, would you be curious or would that not interest you? And, vice versa, what if a video game was designed specifically to be 24fps? Could it be enjoyable? Discuss!

FrametimeSommelier

In light of the the impending Indiana Jones release, can you please give us a quick refresher on the difference between ray tracing and path tracing? Asking for a friend (his head is still spinning from the recently released Indy hardware requirements).

FrametimeSommelier

I saw "The Hobbit" back in the day in the movie theater in a high refresh version and it looked terrible. It felt like watching a sitcom on one of those TVs that double the frames. It for sure didn't feel Cinegraphic.

Rich

It's because of the motion blur. With no film motion blur (or even a wrong shutter speed) 24fps film can look really shaky and stuttery. Some film directors have even used this effect deliberately.

AvgMiddleAgeGamer

Hi DF Team. This is less of a question and more of a statement for additional discussion regarding the idea of a future Xbox becoming more PC like. I have to say, I really dislike this idea. Multiple store fronts would be welcome. However, I do not want the inherent Windows issues to be present on a console (traditional or handheld). Ever since updating to Windows 11 24h2 I have had a number of issues with games crashing. Then there are cases like Jedi Survivor which I played at launch on Xbox due to the PC issues even though I really wanted to play it at higher quality on the PC. I have been console gaming since the 80s and PC gaming since the early 90s. Both have their place. But I want a console experience to be frustration free and as consistent as possible. Thoughts?

Rich

Let's not miss the forest for the trees. Even in situations where the Ps5 Pro looks arguably worse, it's at 60fps where the Ps5 equivalent is at 30. For many people motion fluidity is part of what they think of as "image quality".

Rich

That's the whole point of TAA, hence the name "Temporal" AA. The higher the framerate the better the anti aliasing.

Takeshino

I mean yea but I was thinking more for older games (also how'd it look for like 3x nearest neighbour upscaled games, that kinda stuff)

tod weitzel

Is there a term like audiophile for gamers who build a five thousand dollar gaming pc with a ¡video loca! bitchin fast 3d 2000, set games to ultra path traced settings, see them dip to the mid 50s, and pronounce them unplayable, unoptimized garbage?

DaJaCo (Dan)

Happy half fortnight lads. With the new Indiana Jones game marking a milestone on PC by mandating hardware ray tracing support - is the industry finally reaching a tipping point on hardware RT.. And.. could this be a very good thing for the PS5 Pro in the next couple of years.. since it's currently the only console hardware that can hold an "RT candle" to PC (well until the Switch 2 melts our console pleb eyes next summer..)?

Simplex

In light of recent pro patch blunders, do you think Sony should be more vigilant in their vetting process? Surely it's in Sony's best interest to not approve patches that make games look worse on Pro? Or maybe they like having egg on their face?

verdigris_and_rust

Happy stuttermas guys. I was playing steller blade and spiderman 2 on my ps5 pro this week and really felt that the experience was about as good as I would hope a game to be - and something that feels inconsistant at best across the playstation library. Should we be abandoning arbitrary generational leaps at this point when so many developers dont seem to have the time, resources or ability to get to the quality that the current consoles can actually achieve?

Spodlude

Do you find the fact that you play games at work all day ruins your ability to game for pleasure?

Spodlude

Hello gents, do you think developers will start to ditch PSSR if the image quality issues that you’ve picked up remain widespread?

Spodlude

Did you have any nicknames in school? Indulge us

Salman

After seeing the ultra RT specs for 60 fps Indiana Jones, what do you think of what MLID said about Nvidia's 5000 rtx price considerations? According to MLID, retail sources he spoke with say Nvidia is considering pricing 5090 at $2k-$2.5k, and $1.2k-$1.5k. MLID says Nvidia is instructing their retail partners to say anything above the 5070 is for professionals only!!

Ednamode

Do you think third party games will consistently output at 900p or 720p (after dlss) to reduce strains on bandwidth, battery life, etc in handheld mode? It's not always clear the relationship between dlss performance boosts and the parts of the pipeline it does not benefit.

Salman

A few off the top of my head, not classics (relatively recent), but they can run well on low spec systems: Signalis, Hollow Knight, Inscryption, Scarlet Hollow, Lorelei and the Laser Eyes, Case of the Golden Idol, Hades.

Alan

Hi Guys, Ex PlayStation corpo Shawn Layden said that "games should be shorter because development costs are ‘not sustainable’" that may well be true, but not if us gamers are going to have to still pay the current full £70 for shorter games, AstroBot is about 10-12hrs for example, where is the line though?

Perfect_Organism

There is, but I think they’d get demonetised for saying it.

Alan

Hi Guys, With the success of AstroBot do you think Sony should leverage the IP with there other IP's à la Lego games, with the likes of Bot Of War, Botchet & Clank and Boturismo (Kart game) for example, what would you like to see Botted?

FrametimeSommelier

We just received the System Requirement for Kingdom Come Deliverance 2. Right after we’ve got the Indiana Jones system requirements, this is another one that requires beefy PCs. And this one doesn’t even use ray tracing. What’s your take? Pushing the envelope on graphics and world interaction is something I like to see in games, but isn’t there are risk that you leave to many gamers behind who are not fortunate owners of high end systems?

Rich

Check the Steam Hardware Survey. A LOT more people have advanced GPUs and CPUs than you'd think looking on social media. And furthermore, it's a staple of gaming marketing that owners of new hardware are more likely to buy new games. It really isn't that many gamers being left behind by high system requirements.

Rich

Every game that comes out on the PS5 Pro has to have a Ps5 version. Sony is unlikely to allow any publisher to make a Ps5 Pro only title.

Rich

Older games would have to be modified to support TAA, it isn't something you can just paste over a rasterizer. For proper TAA you need motion vectors, or at least some kind of optical flow estimation. There actually was an interesting presentation at one of the HighPerf Computing youtube lectures that illustrated 240fps as a magic number for extreme sharpness, so you are on to something.

AfreemTheDream

Greetings, Foundrymen! When I first heard about the PS5 Professional I was very excited. Then I heard that the CPU wasn't really changed and my excitement dampened a bit. I still wanted one, but the price was incredibly iffy (especially because I own all my games on disc and I'd have to shell out even more for the disc drive). I've watched essentially every PS5 Pro Patch video that DF has "dropped" and now I'm not so sure I even want a Professional anymore. For example: I bought Avatar: Frontiers of Pandora a full year ago and have waited to play it on the Professional (hoping for an amazing patch) and even THAT one isn't great. I feel lost! How could this be?!?

Saffsanity

Hello Gentlemen! I thought it was very games-industry-in-2024 that Indiana Jones on PC is not launching in the "early access" period with the Full Ray Tracing settings. Instead, the game will be patched on the official launch of December 9th to enable the feature set. For the players paying an extra $30 for the deluxe version, it feels like a disservice to provide enthusiasts the enthusiast features 3 days late. No thanks, I'll wait.

DaJaCo (Dan)

I wasnt suggesting that. Look at silent hill 2 - Hardware RT in quality mode; software RT in performance mode.. or Alan wake 2.. RT in quality, no RT in performance mode.. (on pro).. but no RT at all on base PS5. It was a much bigger visual upgrade than resolution etc. because the game was largely designed around RT features.

sero

Probably too late for questions, but just in case: With news of now both Sony and XBOX pursuing a handheld, I'm a bit concerned that this renewed focus on mobile gaming and less powerful devices will come at the detriment of video game graphics. Do you think we will see experiences that can meaningfully scale across all of these different pieces of hardware, or will we see new graphical achievements taking a backseat to less ambitious titles serving a larger install base?

Jonathan Hamilton

Those poor patches reflect the developers' lack of professionalism, not the machine's.

DaJaCo (Dan)

Maybe instead, all development teams could have an elite "Deluxe Division" - a separate team that adds extra polish, features and QA. Only Deluxe version buyers get a working game at launch; but at least someone does! Eventually Deluxe Division patches trickle down to mere full price players to make the game playable.

DaJaCo (Dan)

It's more likely that it will get updated - and developers will learn how to match their rendering systems to it's strengths and weaknesses. Right now it mostly just seems to have an issue with RT accelerated features because of the amount of noise they produce.

DaJaCo (Dan)

What's more likely is that mandated hardware RT becomes common on PC - which means more games are built primarily around RT effects. This would mean any PS5 Port would be significantly downgraded on base PS5 - but perhaps make pretty good use of the PS5 Pro hardware (likely retaining RT features, but with slight downgrades).

DaJaCo (Dan)

Are you sure it had been implemented properly by the picture house - because I went to one showing of the hobbit that was advertised as HFR - and it wasn't even working. We complained and got free tickets to see it elsewhere in HFR and it totally transformed the fast moving river scenes (far more fluid) and prevented the typical judder seen on the big panning landscape shots.

Wez OOSH! (WOOSH)

Thank you I have added all those to the list! I have played Hades on console but I'd imagine it controls better on M&K

CABBAC

This was definitely a question to be answered on the Direct. 🤭

DaJaCo (Dan)

Rather than selectively implementing two different upscalers on different parts of the image (not sure if this is possible, and even if it is - you'd almost double the render time costs / latency) - what's more likely short term - is that certain problematic effects are applied AFTER the upscale rather than before.. and in the longer term - updates to PSSR itself may improve denoising before the upscale to better prevent these problems.

DaJaCo (Dan)

I think he does but he always forgets until Christmas eve, and then has a mini "Crysis Christmas Crisis"

DaJaCo (Dan)

That would make a lot more sense next time wouldn't it.. i.e. be PC + Playstation compatibe at launch, and without feature cutbacks on any platform. That coupled with being lighter, and wireless - would probably push it into "just about viable" territory.

Crashpad

Hey DF Crew, with machine games fork of IDtech (Motor as they call it) do you think the work machine games did to make large open world style levels work in IDtech with Indiana Jones and the great circle have any influence as to why the upcoming doom the dark ages game is seemingly following a similar style (I.E larger more non linear maps) based on what we've seen so far, anyways I would love to hear what you guys think, cheers 🤘

FrametimeSommelier

It was working right. But it made the movie not look like a traditional movie. It looked sharp and detailed (too good at times since movie set props looked particular proopy - don't know if that is a word). But it missed that traditional epic cinematic look.