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Hi everyone, a quick Slack chat today confirmed that nobody really knew - or could emotionally accept - that we're supposed to be coming back to work tomorrow and we were set to push back DF Direct Weekly #195 another week. However, the leak of Switch 2 motherboard pics - complete with SoC - means we may well do a shorter show.

Right now, we're going to discuss the motherboard, we'll talk about the mildly ludicrous 'faster than PS4 Pro when docked' claims, and we may well be discussing the Chinese GTA 6 trailer with the extra detail. Oliver's also keen to share his insights on GPT o3 and other developments in the AI space.

So, with all of that in mind - please feel free to pose your questions and suggest other topics we may cover. Thanks... and Happy New Year!

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Comments

Dacvak

Happy New Year, gentlemen! What games are you most looking forward to in the year of our Lord 2025?

Gordon Lin

Happy new year! Ok. 2025. What tech are you looking forward to the most? CES is around the corner. What will put the biggest smile on your face? What if the next revolutionary DLSS tech is "AI temporal/space-time realignment" to remove all shader and traversal stutters?!! Will that give Alex hope for a brighter tomorrow?

Question Generated By JensenGPT

Do any of you have hobbies/talents unrelated to what you do on DF? Being multilingual, playing an instrument, doing a sport, etc? Happy new year, folks!

Jonny_5a

Hope you all had a great New Years. How does the switch2 motherboard pics compare to the unpopulated ones from a few months back? Personally hoping the older leak isn’t real, the battery hole size made me worry it wouldn’t last long when gaming. Bonus Q: how do I handle the hangover from last night?

Speedworth

Happy new year bespoke brothers! Do you think Nintendo will introduce any upscaling technology with switch 2? It would be nice for them to get with the times this go round.

liosan

What specific specs can we realistically expect that the PS6 will have? Considering 16GB of just VRAM will almost certainly be the norm in 2028, I’d be surprised if it the PS6 didn’t come with 32GB of unified system memory. Considering the CPU limitations of the PS5 with todays games, and how much RT and real time physics we expect future titles to have, is expecting a 16 core CPU that crazy? Also happy new years to you all, thank you for your work.

KiMoSaBi

Happy New Year DF! I hope you have had a good time of rest. This question is directed at John, as Blurbusters have created a GPU shader which simulates the CRT Raster-Scanning! Have you had the chance to check it out? It's really awesome how they've been able to do this. What are your thoughts as I unfortunately I don't have the hardware to properly simulate this. Here's to another amazing year for DF.

Julián Oroza

Happy new year! How far away do you think we are from path tracing being common in consoles? Modern high end GPUs can do it, yet I struggle to imagine a next gen PS6 capable of doing it. Would we need to wait to PS7/2035 for such a thing? Thanks!

zephyr

Hi DF team! Regarding backwards compatibility on next gen consoles, how likely is this hypothetical? The next box / PS6 is digital only with an optional disk drive. However, that drive is solely for playing previous gen games with no disks being made for the new gen. This would allow them to transition to the digital only world they want while still “throwing a bone” to people with physical collections

Allan Lindqvist

Lads, skip this one 🙂 we can make it another week

RAVE_DAM0S

On this, the first DF Weekly in the year of our Lord 2025, What DF changes can we expect over the course of this year? I imagine new methods of graphical analysis. What more can you foreshadow? Hope you (plural), and every member of this fantastic community, have a great 2025. Johnny 5 is Alive!

1040STF

Happy new year dear DF team! I remember very well the general disappointment about the Switch 1 featuring "only" a Tegra 1 chip. But it didn't stop the Switch to become the phenomenon we know now. Do you think we're going to witness a new "disappointment"... and do you think it matters?

DyeHardX86

I'm not a Nintendo owner haven't been since GameCube however I'm really curious to see what Nintendo can do with proper HW raytracing I think for once Nintendo will be in the state-of-the-art graphics conversations

Communist Mister Rogers

Happy New Year! I was wondering if you guys have heard about the terrible audio situation for Halo 2 Classic on MCC? It's really bad, maybe even worse than the situation for Halo Reach at launch, music mixing is almost inaudible, some sounds are extremely loud and others are muffled. If you guys have the time could you shine a little light on this?

Sergio Martinez

Happy New Year gents! If the recent Switch 2 leaks are to be believed how much pressure do you think it's putting on handheld manufacturers going into 2025? Is the handheld space shaping up to be where the most innovation is set to happen in 2025?

goregutz

I think you guys should make a video covering the evolution of graphics on the PS4/Xbone generation. How did developers evolve in utilising the hardware over the 8 odd years.

Dan

Happy new year, DFers! I have a question for John to start off 2025. With the rise of 240hz and beyond OLED panels plus software like the recent CRT shader from Blur Busters, do you see a future where you’re putting your CRTs in storage in favor of simulating one on a larger display? How close do you think we are to modern screens being on par with what you value in CRTs? This new tech looks great and I can’t wait to see how it develops in the years to come.

Mythic Resonance

Happy digital new year! John brought up interlaced flicker filters last week so it is now once again time for my semi-annual question: how on earth do those work, exactly? How exactly does one filter flicker, and is it all similar to the process by which one busts blur? Thanks, Andrew

Joseph Caruso

Hi DF crew, do you ever feel like focusing on the most modern games makes you not notice how much graphics and technology have improved? Sometimes I see footage or gameplay of the best looking recent videogames and I'll think "looks good, I guess." But then, seeing comparisons to lower graphical settings or older titles really highlight how substantial rendering technology improvements have been in just the past few years. Recently I loaded up Kena Bridge of Spirits on my 4090 equipped PC, wondering how much better it'll look and run on my better hardware, and I was shocked at just how mediocre it looked and how horrible the shader compilation and traversal stutters were. I played this game just a few years ago and it was gorgeous and I was able to stomach the stuttering, but now I found the stuttering truly unbearable and the graphics quite tame. Maybe I'm wrong but I feel like we easily and quickly get accustomed to the gradual improvements in technology and graphics and assume the recent past wasn't much worse than the present. What do you think? Thanks, and I wish you the best this year.

MarcusAuralius

What are your personal pie-in-the-sky Switch 2 launch titles? The ones y’all would be most excited to play? I’m hoping for a Wave Race, Pilotwings, or something similar that evokes the Blue Sky era of gaming from the late 90’s. Thanks and Happy New Year DF Crew!

Admiral Spudman

Why is no one even considering that an Intel APU could be a viable possibility for a next gen Xbox? Their battlemage GPU architecture seems (so far) to be pretty good. They already have good performing ray-tracing hardware. Even XeSS is decent. And obviously the CPU would be x86 based so backwards compatibility should be very possible. Am I the only person who thinks this could be a decent idea? Happy New Year!

Pol Kallamata

Based on what games are expected to release in 2025, which titles would you expect to feature in the graphics of the year conversation come December?

Léon

It is January 6th - time for the Nvidia keynote. Jensen Huang walks onto the stage. Expectant eyes observe the events about to unfold. The DF team hold tight their popcorn buckets, and when the man in the jacket starts speaking, they chow down. Dear DF, if I may ask, what are your personal predictions? Will the crowd gasp in excitement, or disbelief? Moneywise, will consumers still be saving more, the more they buy? Will it be a memorable evening filled with joy and meme-able quotes? I am excitedly awaiting your professional opinions. Yours truly, Leon

DaJaCo (Dan)

Happy Half Biennial Lads.. Over the yuletide limbo hibernation period, I was inspired by the DF graphics awards to pick up Star Wars Outlaws (a game I had previously written off on lacklustre reviews). I'm pleasantly surprised by it's world creation and the gameplay is better than expected. However! - I do find myself disagreeing with Oliver's preferred visual settings. I've found that the "least shimmery grass" setting (on PRO) is to set it at Quality 40fps / PSSR / without camera motion blur (but with per-object blur). In this configuration the grass has less fizzle in motion than FSR.. and is less "fizzley" than 60fps Quality PSSR too.. Are my eyes broken? Is something going on with camera motion blur?

dark_bt

If budget is no concern, would you recommend buying a PS5 pro over a base PS5? It seems that the Sony first party titles are in great shape, but some of these early third party pro patches have been concerning. I don't want to buy a Pro console that continues to be plagued by visual bugs and worse image quality than its base counterpart due to poor PSSR implementations on certain games!

SplitScrea had to sell the M this onth

What do you game engines do you believe are slowly but steadily going to give UE strong competition this year, be it features, ARM compatibility, optimization, etc?

Rich

Nintendo doesn't do TAA, let alone AI upscaling. Why would they even attempt it with Nvidia's solution already possible on their hardware? DLSS should theoretically already be possible on a T239 Tegra chip.

e234d7b6

Have you guys had a chance to check out the CRT beam simulation shader, if So what do you think about it?

Dr Badger, Phd

Hey Guys! First time caller, long time listener. I wanted to know if you had the chance to check out the videos Hardware Unboxed has made regarding the state of ray tracing’s “noise problem” a couple of weeks ago? It really paints the picture that insofar as the current state of the art is concerned, the results are noisy and unstable, even in static environments without much change between frames. Is there merit to this in your opinion? The limitations of budgets (both silicon and monetary) logically require leveraging ML upscaling and ray tracing, but it even if the practicality of this reality is clear, it would be discouraging if the trade of is a kind of “fizzle” image even in the best case. Thanks for everything you do and Happy New Year to you and yours!

Thomas Martinez

Happy New Year DF Gents! Thanks for all the amazing content in 2024. Here’s to another year of your informative and enjoyable videos! As we look forward into the year, what announcements, games and coverage are you each most excited for? Do you all have any gaming related resolutions you are setting out to achieve? Thanks for all that you do!

Eric Benoit

Hi DF Crew, hope your holidays were great, if brief. Would Richard consider building a Switchenstein 2 computer equivalent when more details come about?

Rhalgr

Hello and happy new year. What hardware are you looking forward to this year and do you have any announcements you don't want to miss at CES? Are you ready to make the switch to the new Nintendo console?

VeryProfessionalDodo

I still vividly remember the clock speed leaks and the “dead on arrival” quotes. And here we are 150 million units later

Nick

Hello DF crew, not sure if you'll get to this in the discussion surrounding the Switch 2 motherboard, but a new Nintendo patent was also found on New Years Eve detailing a new AI upscaler that seems distinct from DLSS. What do you make of it and do you think that it could perhaps be a handheld mode specific upscaler with DLSS being reserved for docked mode due to potential power consumption concerns or other performance related reasons?

Spodlude

Hello Chaps! People on Reddit are saying the motherboard image leak for the switch 2 confirms Samsung 8nm. I’m just a simple peasant, please can you explain the apparent outrage about it being the “worst node ever”, I though a node was part of one’s lymphatic system, and last time I checked none of mine were made by Samsung.

Spodlude

If my pc is also an Xbox then why can’t it play my Xbox copy of hogwarts legacy and transfer my save. Microsoft have a long way to go to convince me of their borderless platform.

Abir Chowdhury

G'day and happy new year, DF Legends! TL;DR: HOW CAN YOU IDENTIFY A POTENTIAL CPU OR GPU BOTTLENECK WHEN NEITHER IS NEAR 90% USAGE? I ask because I'm getting ~40-50 FPS while playing Indiana Jones and the Great Circle at 4K using Alex's Optimised Settings with Path Tracing at Medium. Regardless of DLSS setting, my RTX 4070 Ti sits at ~65% core/~90% VRAM usage and my AMD Ryzen 5 5600x (with 32GB/3600MHz/CL16 RAM) sits at 60-70% usage across all cores. There are quite a few Reddit threads with similar low GPU usage complaints, but no clear answers. That's why my question is "How can you identify a potential CPU or GPU bottleneck when neither is near 90% usage?" Thanks in advance, Abir from Melbourne, Australia

Alan

Hi Team and Happy New Year! What games and hardware are you most hyped for this year! and will Switch 2 and GTA6 actually be released?

tod weitzel

If John is present on the panel, ask him about the world's largest consumer CRT that Shank Mods found and recovered!

tod weitzel

How do you think these switch 2 leaks are happening, logistically? Are these defective boards falling off a truck, partner components being shared in advance? In the phone world the two things that leak first seem to be screens and physical dimensions, mostly because having a compatible case and screen protector on day one can make or break an accessory maker's financial year. But how do the boards leak?

StrugglingShader

Hey guys , watching the best graphics of the year video made me think about CRT filters and 4K. Do developers take advantage of higher resolutions supported to make the filters look better on Xbox and PlayStation over Switch in games like Power Rangers?

DaJaCo (Dan)

One more thing Lads, Perhaps one for an Alex "Indirect" Deep-Dive.. A Nintendo upscaling patent has emerged in the last few days.. but what could it possibly do beyond or separate to DLSS? Surely with the best solution in their chosen silicon they would have a turn-key solution.. have they perhaps gone further than expected in an effort to reduce install sizes..and more..? https://ppubs.uspto.gov/dirsearch-public/print/downloadBasicPdf/12182966?requestToken=eyJzdWIiOiIwNGIxYTliMS1lNTFjLTQ3OTktOWU0OS05OTE4ODk1MzQ3ZWQiLCJ2ZXIiOiI2MDkzNTYxMy1jNDg1LTRiMTUtYWZmMi02NzZhMDliNmZiZWMiLCJleHAiOjB9

what does dog need with a starship?

happy new year! given the much “gnashing of teeth” on new year’s day concerning the leaked switch2 board having a samsung manufactured soc instead of tsmc one, was it ever really in the cards for an ampere based chip that’s enhanced with lovelace tech anyway? wouldn’t porting that down to tsmc 4nm be just basically wastefully reimplementing lovelace at that point? from some other reports out of korea, most components are being made by samsung anyways, so it’s obvious they probably got a super good deal in the process, but what do you gents think? does that make sense or there something else behind it all? even with samsung, is something less than 8nm in the cards?

Snorlax cat

My only comment is what do you think of the gta3 port for the Dreamcast that mvg showcased? Is there an alternative universe where it could have been?

GenerativeJake

Happy New Year Gents! As someone who works in data & AI for a living I have to ask, do you use AI for your jobs and if so how? I’ve always wondered if you’ve looked at using AI to help get some of your quantitative game data like pixel counts, to help produce videos quicker, or even if you use AI on the “business” side to better tailor your content based on the “YouTube Algorithm”. Cheers!

Leftisthominid

If Alex Battaglia from the end of 2025 came through a time warp and told you that the Switch 2 had more capable ray-tracing hardware than the base PS5 (but had no way of showing proof) and then went back to his own time, would you believe him?

Leftisthominid

What gaming/tech things did you all get for Xmas? Any next level stuff?

Someguyperson

Happy New Year! I know that ad revenue falls off a cliff in January and builds throughout the year until December. Because of this, should we expect you guys to make more "evergreen" content in the early part of the year, only to release it at a time of year that has more profitable ads?

Someguyperson

Considering we are getting pictures of fully assembled Switch 2 motherboards and cases, this means the Switch 2 is fully in production right now. How much longer do you think we'll need to wait before we actually have Switch 2s in our hands? March? April?

Someguyperson

Are you personally holding off on playing any Switch games until the Switch 2 fixes the performance issues? For me, the two Grezzo Zelda games are unplayable until Switch 2 rolls around.

Someguyperson

Denoising is always a huge factor when it comes to any and all ray tracing. DLSS Ray Reconstruction was made to literally tackle this very problem, but there still is a lot of work to do there. The tech is relatively nascent and has a good ways to go still.

Someguyperson

Alex did mention that RAM usage is typically the limiting factor when it comes to Indiana Jones, so your 90% usage there would potentially be the issue at hand.

Someguyperson

Would it be too cynical to say that Nintendo is only filing for this patent so they can sue everyone who makes an emulator that performs this function? Every game would probably need to use this function to show up on the screen, so it would be hard to work around for an emulation team to work around.

DaJaCo (Dan)

Since myriad established alternative upscaling methods precede it, i'd say thats a tad cynical yes. Also, looking at the claims of the patent, it does seem to do a few things a bit differently. It seems that rather than having a single DRS compatible upscaler like PSSR, instead it has multiple neural networks which it dynamically switches between in realtime, depending on the frametime budget of the initial rendered frames and the target output resolution. It also seems to suggest using it to reduce online cloud streaming bandwidth by upscaling at the recipient device.. among a few other tricks.

Spodlude

TOTK for me..

Spodlude

I hope it’s not April, my second baby is due and I’m terrified it will clash with the release date.

DaJaCo (Dan)

HDMI 2.2 - What's the lowdown lads?

Yotsuya

The chances of Nintendo allowing increased performance in Switch back compat mode is less than zero. it will be a one of for one emulation of the Switch. They will however I'm sure re-release enhanced versions of Switch 1 games on Switch 2. At full price.

MarcusAuralius

Congratulations! Wishing you a happy, healthy family and a convenient Switch 2 release date.

Perfect_Organism

How’s Facebook marketplace looking, Rich? Is the forecast pale and rainy or bright and sunny?

Someguyperson

While Nintendo could lower the GPU clocks to meet Switch 1 performance more closely, they can't prevent the massive increase in memory bandwidth, storage bandwidth, or CPU speed and all of those have caused serious issues on the Switch. Also, looking at the GPU architecture that the Switch 2 will use, the standard clockspeeds the console will use in handheld mode will be fairly close to the minimum possible that the chip can support. I don't know if Nintendo can actually crank performance down all that much, so I'm expecting big gains across all Switch 1 games.

Richard Tucker

Hail, Tech gaming overlords: regarding the supposed 'neural rendering' features of the new RTX 5000/blackwell GPUS, how do you think these would be realistically integrated into current games/ development processes? I seem to recall an Nvidia tech demo showing machine learning for rendering detail in textures/lighting on a surface... All hail Richard Leadbetter, master of the Tech overlords.

EvilRacer329

Happy New Year folks! As both a technology enthusiast and sceptic I'm reluctant to give generative AI models like ChatGPT the time of day, seeing as they largely function by reprocessing stolen data and art. But I've recently encountered a few legitimate use-cases where their ability to assimilate, process, and condense large amounts of publicly-available and free-to-access information have proven incredibly impressive and genuinely useful, creating in seconds what would have taken me hours of online research. Is there a future where 'ethical' LLM's only parse websites with a specific permission flag (bus timetables, tourist information sites etc) who are not dependent on ad revenue, and more comprehensive engines are forced to charge subscriptions and, in turn, pay every website and source they 'learn' from (Spotify, Apple Music model)?

HelenX

Hello and happy new year if you follow the Gregorian calendar. Are there any kinds of analysis that you wish that you could do but can't for various reasons. I would love if there was some way to do meaningful analysis of the quality of systems simulations in colony sims and city builders. Perhaps commentary on the quality of User Interface design for clarity, usability and accessibility. That kind of thing. Basically anything quantifiable other than the graphical quality analysis that you are all famous for

Rich

It isn't "stealing" to learn from something. Merely training an AI on publicly available data isn't theft of copyright. Copyright protects only distribution of the work, and merely learning from something doesn't automatically make the model itself derivative work. As long as the models have guardrails to prevent regurgitating copyrighted work verbatim there's nothing unethical or illegal going on in training.

Rich

Patents get published all the time, Apple alone makes hundreds per year. Patent being published =/= actual suggestion any actual feature is even being worked on, let alone upcoming in an actual product. But yes, it is possible to use tensor cores for other bespoke things, and the patent at least looks interesting.

Ryan Luker

Rich is king of Facebook Marketplace England, wonder what new "deals" he will find this year :thinking-face:.

Ryan Luker

Only if he also told me that the upcoming 5090 was powerful enough to power said time warp machine.

Ryan Luker

Alex has been pretty vocal on bsky social around AI being a negative, in some human artistic scenarios, but I think Oliver is the opposite and more embracing (both positions can be valid and correct, no need for a "winner" here in my mind).

Ednamode

Do you think Sony's multiplat strategy will include the switch 2(if it doesn't fall flat on its face at launch Wii U-style)? I'm not talking LEGO horizon adventures, I'm talking 2018's spider man and god of war on the switch 2. Unlike Xbox, I think Sony does have a little bit to worry about with Nintendo eating into PS console sales; then again the game industry has changed and Sony needs to be selling as many games as it can just to recoup skyrocketing development costs.

Ryan Luker

Probably too indepth for a indirect but there was some good bits in there, thanks for the link! One that caught my eye, examples of 540p -> 1080p upscaling? (maybe telling of better low resolution upscaling which we know is problematic for these consoles?)

GenerativeJake

Agreed! Definitely ups and downs everywhere these days. Since the gang tends to talk about AI a lot from a game technology perspective with things like upscaling and denoising, always curious if and how AI may be impacting their day-to-day work.

DaJaCo (Dan)

I dunno, Alex did a good job when i asked their thoughts on that Sony infilling patent which he recently referred back to after the various cerny showcases / interviews. This might even be a little simpler to understand since the hardware is fairly well known, as is DLSS and the Nvidia feature set (unlike PSSR etc at the time the Song patent was looked at).

Perfect_Organism

Even if that argument were taken verbatim (which I’d strongly argue against), we’re currently relying on companies to implement those guardrails, rather than anything legislative. That is immensely concerning, and it’s already failing (I.e Groot, or whatever the Musk offering is).

Wynne Clayton Jr.

Happy New Year DF team! I hope you're doing well! As a dedicated fan of Tekken and your detailed technical analyses, I wanted to bring a specific issue to your attention regarding the console versions of Tekken 8. In its current state, the HDR implementation appears unusually bright in multiple scenes. It seems that HDR might be activated both at the console system level and within the game software itself, potentially resulting in it being applied twice. This could explain the exaggerated brightness and contrast issues that many players, including myself, have noticed. Given your expertise in analyzing visual fidelity and game optimization, would it be possible for your team to investigate this matter? If this is indeed a software-level issue, your findings could provide valuable feedback to Bandai Namco for refinement and improvement in future patches. Thank you for considering this request. Your work consistently elevates the discourse around game performance and presentation, and it would mean a lot to see Tekken 8 benefit from your insights.

FrametimeSommelier

Happy New Year to everyone! Question for John. About a year ago you guys talked about OLED burn-in and you mentioned that you intentionally don't use any burn-in prevention precautions on you OLED TV which you also use as desktop. Back then you reported that you could make out any burn-in. Any updates on the experiment?

Anxiously Chrono Triggered

Happy New Year Gentlemen! Are you excited for the arrival of RetroTINK 4K CE? It looks like it’s got most of the features of the more expensive model with a nicely trimmed down price. Also, if John’s on the panel - what’d be your recommended way of playing retro games on a modern screen? Any specific CRT shader and BFI type from RetroTINK? Or perhaps using RetroTINK with one of those awesome 360hz and more new OLED monitors? Cheers!

Anxiously Chrono Triggered

Hey Gents! Is it just me or have GameCube and Wii 3D games aged in general more graciously than most PS2 and OG Xbox titles? And if that is the case, what do you think is the main reason?

Anxiously Chrono Triggered

Good morning Gentlemen! Thanks for another amazing year full of DF content. With CES around the corner, inevitable premiere of Switch 2 and 3rd party PC handhelds running SteamOS, do you think it will be the most exciting Q1 in terms of gaming news in recent history? Cheers!

Corey Myers

What are your expectations for the 50 series? At what price would you consider them an instant buy? Thanks!

Patrick Young

Season’s greetings. The recent furore around the Intel Arc B580 has gotten me interested in building a cheap PC around it. Trouble is, it seems the last couple generations of Intel CPUs have issues. I would like to have an all-Intel living room box but with recent compatibility and performance problems, I fear I may end up creating a platypus product instead, fusing an AMD cpu with an Intel GPU—something which I wouldn’t have thought conceivable even five years ago. What are your thoughts on the appropriate parts to pair with an Intel Arc if building a budget PC from scratch? Cheers!

digitalfoundry

Can't speak for John but I've had the 48-inch CX since December 2020 and there's still no burn-in - and I've completely stopped using all mitigation strategies. I even leave the TV on with the desktop static for hours at a time sometimes.

digitalfoundry

We aren't as forward-thinking as you think! We make videos, we put them out - haha!

EvilRacer329

That's...an argument I've not heard advanced before, and I take your point. My issue is that I've got friends who are artists and writers who are seeing their livelihoods threatened by fast-moving tech firms that are working hard to build algorithms that can replace their skills by regurgitating an amalgam of their own work trained on years or even decades of effort. I'm painfully aware that I'm probably repeating historical arguments against technological progress that were first made when people were smashing up mechanical threshing machines for taking away jobs. Perhaps it's simply the pace of change here that's the problem? AI replacing jobs far faster than those with the now-redundant skills can retrain?

DaJaCo (Dan)

Hypothetically at least; QD-OLED has better lifespan because the self-emissive substrate is entirely blue.. which means they can layer it more thickly and have better redundancy. Whether that holds true in the TV market where arguably Samsung has less OLED experience than LG.. who knows. I do still however much prefer QD-OLED in dark scenes, red flames in a night scene look much more colour rich without LG's white sub-pixels washing out the reds.

Someguyperson

My expectations are that each tier in the 50 series will have the performance of the same tier in the 40 series +1 (5080=4090, 5070 Ti=4080, etc.). I also expect all the cards to cost about the same as the 40 series for each tier, although I'm expecting the 5080 to be $1200 and the 5090 to be north of $2400. In terms of that I would buy? I'll buy the best card under $1500 or so. I have a 2060 Super and a 120Hz 4K monitor, which isn't exactly the correct amount of GPU horsepower to have.

Someguyperson

I think having a panel with white subpixels will inherently have a lot less burn-in than a simple RGB stripe panel. I don't have any burn-in on any of my OLED panels either. Just don't have it running 24/7 at max brightness playing only CNN and you'll be fine.

Perfect_Organism

Jelly. I wish I had the patience on Marketplace. I liken it to the Homesense/TK Maxx of the online marketplaces - def some good bargains in there but you gotta roll your sleeves up to find them.

DaJaCo (Dan)

Is that the days when Greggs is open?

DaJaCo (Dan)

Not now that Sony has a Portable console in the pipeline. Possibly the odd title before it launches (alongside PS6 maybe?)

DaJaCo (Dan)

But on QD-OLED all of the emissive pixels (i.e. the bits that typically burn out, or stay constantly lit) are Blue - not RGB. It's essentially an entirely Blue OLED panel - with a Quantum Dot colour filter on top converting the blue pixels into the other colours with super high efficiency.

Will

Has anyone on the team played Subside on PSVR2? be interested to hear your thoughts. There's a free demo available. It's made by just one guy yet it's the most visually impressive game I've played on PSVR!

DaJaCo (Dan)

All it would need to do is render a convincing-enough simulation of said event - and some kind of direct neural interface. You may not think this is "time travel" - but if everything is a simulation anyway.. it kind of is.

Ryan Luker

I think you would be better with an Echidna product (arm+intel gpu? :D) /s. Older intel CPUs might be a nice fit with the intel GPU (just make sure they are new enough to have the features required, I think this is 10th gen and up?) and you would avoid the newer issues around oxidation and other cruft.

Bulbous_Bow

Good evening gents. The latest pricing and spec rumours for Nvidia’s 50 series GPUs got me thinking: at what point does there become an imbalance between basic performance (rasterisation & ray tracing ability) and VRAM - particularly at what point does it become inevitable that games’ demands for the latter mean that the former become compromised? I’m thinking of the 3070’s 8GB struggling to run some current titles with ray tracing and at respectable resolutions and frame rates - despite the card otherwise being markedly more powerful both in terms of rasterisation and particularly ray tracing performance than the consoles. Could it be that a 5080 with rumoured 4090 tier power but 16 GB VRAM eventually starts to be hobbled by the demands of future titles a few year’s down the tracks e.g. The Witcher IV? And even if 16GB is sufficient to run today’s games at max settings (as 8GB was in 2020), is there a way of testing that scientifically today in the absence of such titles? Thanks!

Bulbous_Bow

Hello again! I watched Tom’s COD-BLOPS video with great interest. I’m interested to know the rest of the panel’s take on how convincingly the engine manages to produce a path tracing like effect, and the extent to which other games might be able to take advantage of similar approaches in the future? I assume it would always require a relatively linear experience and high development budget to incorporate vs full fat path tracing, with the upside that it should be scalable to more limited hardware?