Home Creators Posts Import Register Favorites Logout

Content

Hello there and welcome to the latest update from Digital Foundry - basically a summary of the #content meeting we have at the beginning of each week. Everyone was present and correct for this one, including our returning heroes from CES - Oliver and Alex! So, let's talk about stuff in the works:

Rich (ie me) starts work on the first of our RTX 50-series reviews... which is interesting bearing in mind we have not received the cards. Thankfully I am using the time to refine our automated GPU benchmarking system, the ultimate aim being a single push-button solution that generates all the data. And that's what the video embedded above is - we have a launcher where we choose the games we want to bench, we press a button and away it goes. I can't benchmark Nvidia cards yet (new driver is yet to land) but I am catching up on the AMD stack! The less time spent benchmarking other GPUs, the more time we can actually spend with the new product - pretty critical for the RTX 50-series feature set, right?

Alex is currently rebuilding his PC ready for the year ahead, and upgrading his 7800X3D test system to 9800X3D (thanks, AMD, for the upgrade). Once Nvidia cards arrive, work begins on a full review for DLSS 4 Super Resolution and Ray Reconstruction, followed by a separate review on Multi Frame-Gen. He's also keen on looking at Kingdom Come Deliverance 2 when the time is right.

John is putting together a review on Donkey Kong Country Returns HD on Nintendo Switch, then will be moving on to the second chapter in our Sony PlayStation vs Sega Saturn face-off - this time covering off shooting games.

Oliver is working on a couple of videos based on CES 2025. There'll be a DF Direct special with more on the RTX 50-series reveal and then later in the week, a very special interview. The Busiest Man in Videogames has also just finished his GRID Legends iPhone review and fancies taking a look at Hogwarts Legacy on PS5 Pro.

Tom is putting the finishing touches to his Bloodborne/ShadPS4 video and is slated to start work on the console versions of Kingdom Come Deliverance 2.

Obviously there's a lot going on - we still need to figure out how to handle Marvel's Spider-Man 2 PC and Final Fantasy 7 Rebirth PC, but that's enough info to be getting on with for now!

And now, a bit more info on the embedded video above, which shows our work-in-progress one button approach to benchmarking a GPU. This process - covering fewer games - used to be entirely manual, taking around six hours to produce data. The new system, designed in collaboration with Illusion does the following: we have a menu of games and settings configurations and then the PC works through the list: typically we bench raster and RT at 1080p, 1440p and 2160p. A game like Alan Wake 2 has no benchmark scene, so per the B580 review last month, we've made our own, based on one of the most challenging areas in the game.

Mods are used on all games, starting and stopping Nvidia Frameview in the background (taking into account shader compilation burns where needed - eg Wukong and Forza Horizon) and skipping menus etc. So, the six hour manual process of old is now a fully automated 2.5 hour exercise. This means we grab all the data points in the FrameView captures, including PC Latency, power consumption and efficiency. Those files can then be input into our bespoke Adobe Premiere filter to get the visualisations you know and love... along with new ones for the new data. You might have seen the PC Latency metrics in last week's DLSS 4 video.

With data capture now that easy, we can just start the day by benching any piece of hardware, which can then be added to our collection, the aim being to build a database that opens the door to much more PC hardware coverage. I particularly like the hardware 'lookback' videos that stack up older components against newer ones. Easy to do if the data is essentially gifted to you, right?

Anyway, that project has been progressing in the background for months now and we're approaching the end of it. It's not been an inexpensive process and even when complete, we're not done: we're going to be re-evaluating our console tools. It's high-time we sorted out a VRR capture solution (that factors in low frame-rate compensation) and that's very, very tricky - but we've got some good ideas on how to do that now and the hardware to do it. But software requires a full do-over!

We'll keep you updated on all of this progress, but for now, have a great week!

Files

Digital Foundry Automated GPU Benchmark Run

Benchmarking the RX 7800 XT using our new automated tools.

Comments

Spodlude

Add on top of that the switch 2 announcement and you guys are going to need to find a Time Machine to do all this work! Unless you’re ready already and that’s what’s Oliver’s special interview is about… that or the 9070..?

Dave Brown

I know you guys have your hands full, but I'd be interested to see a review (or at least a quick DF Direct mention) of Dynasty Warriors Origins. The series hasn't been at its best for a while, but I'm curious if this new one is a return to form -- it'd be interesting to see how far the game pushes CPUs with its simulated battles. In my perfect world, the PC port would scale with modern hardware and push out draw distance + army size to crazy levels.

Keaten

Thanks for all your hard work, gents!

The Knight Who Says Ni!

The GPU and CPU automation looks amazing. I hope that on going Windows patches and drivers bugs dont skew the data.

BespokeEP

Every time I read these without my glasses it always looks like Rich says (le me). If Audi or Oliver ever wants to put a tiny little Beret and a penciled on curly moooustache on Rich for the thumbnail, I know of at least one DF supporter who won’t be disappointed! Le hahaha

Pallaringa Martínez

Richard, it would be lovely if you ever release a video doing a full deep dive of the automated GPU benchmark suite that you just showed. You can't just keep this as a Patreon post! (especially with that hint at the end that you're starting to consider a way to capture a VRR signal)

Bulbous_Bow

The new AI feature set announced by Nvidia does sound exciting, however with the fact that much of it will be locked behind the 50 series does make me consider: when producing PC vs console face-offs, or even talking more casually on a Direct about what to expect from “the PC version” of a game, is it accurate to assume that this “PC version” will be running on the latest and greatest hardware? I appreciate Alex does optimised settings for mid-high range cards in his PC game reviews, and clearly puts a lot of time and thought into them, but I wonder if there would be merit in going further and defining what a mid-range (by DF viewer standards so still high-end in reality) PC looks like, and then benchmarking that when it comes to console comparisons? Perhaps the 7800XT above could even prove a good starting point? Otherwise, particularly if these new features do start finding their way into games but stock of the 50 series proves limited, I think there’s a risk the “PC version” of each title might look very different for the average viewer compared with how it does for Alex and John once they get their 5090s secured. To be clear, it’s still fantastic to see the absolute state of the art and I wouldn’t want that coverage to go away by any means.

Bulbous_Bow

On a similar note, when reviewing the new cards from Nvidia and AMD, I wonder if there’s merit in not just showing statistically how much faster each card is than the competition, but if we work out some benchmark parameters for image quality and frame rate, what experience am I getting with each? E.g. if I decide I want to play Indiana Jones at 1440p 120fps on a 9070, what RT, texture and anti aliasing settings can I use and what will they look like? Then that could be compared to the 9070xt to see if the extra £s are worth it, or potentially the 5070 to see if the Nvidia camp still has a significant RT advantage, and assuming it does, what that actually looks like at my preferred resolution and frame rate target… apologies for rambling twice in one evening!

The Invisible Man

will there be a special on the Nintendo reveal on Thursday?

MittenFacedLass

I'd be curious if anyone might be interested in looking at Infinity Nikki? It's not quite the team's usual MO, but it's very charming and quite pretty!

BespokeEP

Not really my jam either but I am really loving it, except I find it especially annoying that they do not have an option to invert the Y-axis for my right stick. So I’m constantly looking down when I want to look up and vice versa. This is only the second modern game I’ve come across that has no option to invert. The other being Concrete Genie, but that one was weird, you could invert the stick for looking but it did not apply to when you were painting. I even spoke with someone at the studio who told me they were looking into it a few days after launch…

Simplex

Did other reviewers recieve the cards, but not you? If yes the that's worrying, poor, like nvidia has something to hide.

digitalfoundry

As far as I know, nobody has them yet. Obviously we will get them,

digitalfoundry

This is 10x a problem for CPU data but hardly relevant for GPU, thankfully.

digitalfoundry

So the story so far with VRR is that we can capture every unique and LFC frame to come out of a piece of hardware up to 4K at 120 frames per second. But we need to be able to time the arrival of those frames to discern how long the frame-time is.

Patrick

Hey Guys :) First time asking a question. With DLSS now in a Global Driver Level could games like FF15 benefit from that ? Because if you updated DLSS there over 2.**** the Game breaks down and since its now a driver thing would that be solved ? Love you guys und Schöne Grüße.