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Hello there and welcome to the latest weekly update from Digital Foundry. First up, a note on digitalfoundry.net downloads. We've now migrated just over seven years of video content across from our old servers onto a brand new one. This one uses (a hushed awe please), SSDs for storage and not mechanical media. We've also increased the cache size. Previously videos over 10GB were not cached, leading to slower downloads. This should hopefully be improved now and general speeds should be better. Please let us know if there are problems.

This week is very, very busy. In fact we will be for a while yet, so let's get on with the updates:

Rich (ie me) is just about to film the RTX 5090 video with a projected release date of tomorrow on embargo. You'll start to see more of the wealth of data we can now bring into our content, including power, clocks, latency and more. After that, it's directly onto the RTX 5080, I guess, when it turns up.

John is going to share DLSS 4 impressions with Alex in a video about how triple-A gaming is now accessible to 4K 240Hz and 1440p 400Hz displays. It's all about motion clarity! He's also going to be returning to PlayStation vs Saturn with a look at shooting games next.

Oliver is working on a range of projects. He'll be taking a look at the PC version of Final Fantasy 7 Rebirth and at some point you'll see a breakdown of Hogwarts Legacy on PS5 Pro. The GRID Legends iOS review currently on early access will go live later this week.

Alex is taking point on DLSS upgrade coverage with a deep dive into the transformer model, super resolution and ray reconstruction improvements and a look at DLSS 4.

Tom is taking a bit of a break soon, but not before he's handed in his coverage for Kingdom Come Deliverance 2 on consoles. Alex is keen on looking at the PC version!

Will is currently being absolutely invaluable in working through our RTX 5090 benchmark data and prepping the Eurogamer review. Our revised benchmark numbers now work in the EG CMS so the bar charts will return!

As usual, let us know your comments and suggestions in the conveniently placed box 'below' but from me to you for now, have a great week!

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Comments

Adam Wood

Good luck lads, god speed!

Arathir

Oooh, so does that mean that the 50 series embargo lifts tomorrow? Can't wait for all the content you guys are cooking!

Thomas Trala

Wow! What a week, can’t wait to see all the content. Thank you guys!

Perfect_Organism

Christ alive. And here I am doing the bare minimum at work because it still feels like the holidays. God speed.

Soulspeed68

Will we see a video on Dynasty Warriors Origins?

Marcelo Martins

Looking forward to the 5090 review! Keep up the fantastic work!

FrametimeSommelier

Very interested to learn how the transformer model, super resolution and ray reconstruction improvements affect performance on older RTX hardware, (especially on Ada Lovelace and Turing). Oh, and I really do look forward to the KDC2 content!

Dave Brown

Second this - even a short 'impressions' segment on a Direct would be nice. I'd love to see DF try and spotlight any game that pushes CPU simulations forward -- in this case, rendering massive numbers of enemies in real time -- especially as we're starting to see the limits of how far games can push image quality.

Rigor88

Would be interesting to test if PCIe 5.0 has any impact on traversal stutter in games.

Someguyperson

I'm not sure if you were able to dig up my 50 series questions from last week, so here they are surfaced for you: 50 series review question: As you review the 50 series of cards, could you potentially look at performance gains iso-image quality? The Transformer model of DLSS should be substantially heavier than the CNN model, yet the 50 series cards should have better Tensor performance than the 40 series of cards to balance things out. A comparison like "5080 Transformer DLSS Performance 4K vs. 4090 CNN DLSS Quality 4K" would be nice to know for people coming from older cards to see what any potential benefit would be. I think this is very difficult for a reviewer to figure out and I think you guys are really the only ones looking at image quality like this. 50 series review question: How does multi-frame gen work when you hit the refresh rate of your monitor? I can see a situation where your base framerate is between 40-60 FPS and you're adding 2 generated frames in there to get to 120-180 FPS, but your monitor might only support 120 Hz or 144 Hz output. Would frame-gen move back to a single frame or even no generated frames if you're hitting the monitor refresh rate? Would it try to keep the output FPS below the refresh rate for Reflex? Is that frame pacing hardware purely to solve these problems? 50 series review question: I've been thinking about it, but should we actually consider frame generation as a monitor compatibility feature as opposed to "gaining performance"? I would think you always want a game to hit 60+ FPS using a spatial upscale only and then use frame generation to help hit the refresh rate of your monitor. In that regard, generating 1 frame allows you to use a 120 Hz monitor, while the new 3 frame gen feature allows you to easily use a 240 Hz monitor. Do you see frame generation use differently?

Matt_Rant

re: DLSS4, I’m curious if the new DLLs are copyable into existing DLSS games like Sackboy and Returnal to get that improved fused upscaling model

Marc Reis

Since nobody else mentioned it, any data or insights on VR behavior and Performance for the 5090?

Arathir

From the news and all the talk I understood it that you will be able to change the version and model of DLSS directly through the new NVidia App (new Nvidia Control Panel they are slowly introducing). Same with the Multiframe gen for games that support only standard frame gen.

Anand Ram

You guys forgot to update the year in the title

BespokeEP

I’m so glad the switch 2 was announced so we can finally move on and talk about the switch 2 pro for once :D

Peter

Interested to hear thoughts on Rebirth. First impression for me is quite positive but, it doesnt seem to handle vsync very well in that camera owning feels kind of not smooth when vsynced, but, seems fine in photo mode