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KHello there and welcome to the latest Digital Foundry update. The #content meeting happened this morning, albeit with depleted numbers - Will is in China, Tom is in the UK (but still on holiday). Lots going on, so let's crack on with the update!

Alex is putting to bed a feature on RTX Mega Geometry, centring on Alan Wake 2's recent upgrade. There hasn't been a lot of focus on this but it's great stuff we're looking forward to sharing. Beyond that, he's going to contribute in some way to some kind of Marvel's Spider-Man 2 video, but I'd really like him to focus on the DLSS 4 transformer model super resolution analysis. We're still figuring out MFG coverage, but the stuff in the 5080 and 5090 reviews will do for now. Also: Kingdom Come Deliverance 2... trying to work out what to do here!

Rich (ie me) is preparing for the upcoming 5070 Ti and 5070 reviews. That means going back into the 'archive' to pull out all 70-series cards back to 2070. Fun. I'll be helping Alex on the Spider-Man 2 coverage, but I think we'll be looking at some kind of short piece looking at the major issues as opposed to anything more meaningful in a world where the game has already been patched to remove DirectStorage. SFF PC, Switch 2 simulations and more remain in the background. As does the Intel B570 review.

John is going to looking at Avowed for us. He's been a bit under the weather recently but should be back on DF Direct soon!

Oliver is working on a surprise project that I don't want to spoil, but is also looking to hand in his Hogwarts Legacy PS5 Pro video.

In terms of the Switch 2 stuff I'm working on, I have two nice pieces of hardware. I've got another RTX 2050 laptop which should do the job - but once again I'm limited to 4GB of VRAM there, which essentially limits us to PS4 era titles. However, after a tip-off from Fidler_2K, I also know have a laptop RTX 3050 mobile processor converted into a desktop GPU (!) which has 8GB of memory. The problem is it has a 128-bit interface, so if anyone knows how to halve the frequency of GDDR6 to match Switch 2 bandwidth there, do let me know...

Other stuff: Oliver's GRID Legends iOS video is still on early access but goes live this week and so does John's review of Ninja Gaiden 2 Black. Any ideas for further content? I have actually tested overclocking on the RTX 5080 and the results are favourable. This could be put into a new video quite easily, or I could just run the data on DF Clips. Do let me know your feedback on all of this or anything else. Suggestions? Do let me know!

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Comments

Big Appa

Would be very interested in a video on 5080 overclocking. Its so rare to see a modern GPU with overclocking headroom.

Spodlude

I’m super excited about an official build of steam os coming to the rog ally x eventually. Looking forward to your inevitable coverage of this on all the handhelds you can run it on!

Pelicanman

5080 overclocking seems very promising, especially with how lackluster the base results are

Someguyperson

When it comes to 5080 overclocking, I think looking at the increased power draw is important. I think it would also be really interesting to see a 5090 at the minimum power budget vs. the 5080 overclocked as they will probably have about the same power draw overall.

Someguyperson

I would also like to see you try to run a few comparisons of the 50 series cards against the 40 series and AMD cards iso-image quality, which I know is difficult, but probably the best thing to go by. Also, you could use this time to dial those settings in before the 5070s arrive, so you can just add a couple runs in with those custom settings when you run your automated benchmarks. Running with PS5 equivalent settings would also be an important thing when the two 5070 cards are priced exactly like a PS5 amateur & professional. Yet another permutation of running the 50 series cards at iso-image quality vs. the PS5 would be really interesting. Does the transformer model of DLSS Ultra Performance look better than the garbage FSR2 upscaling on PS5? How would that impact performance?

Rich

I've heard from multiple sources that the 5080 can be overclocked to surprising levels - 3300Ghz, which is well above anything I've personally pulled off with the 40 series. In theory that should push even non-RT/AI workloads closer to stock 4090 territory!

BespokeEP

The only thing that Oliver could do that would surprise anyone is take a vacation!! Hashtag WORKHORSE hahaha

Roel

Would also be very interested in a look at 5080 overclocking.

Sven Dahlin

Hi, thanks for the great coverage. I think there is an interesting story to be told regarding Flight Simulator 2024 (and it is not the catastrophic state in which the game was released!). FS2020 was severely single thread CPU-limited (actually by 2 CPU threads; "main" and "render"), specially in areas such as airports, etc. The result was a game that was extremely CPU limited, while having very low CPU usage, since most cores/threads where idle on the CPU. In FS2024 they have totally revamped this and the simulator is much more multi-threaded and hammering all cores of the CPU, for instance on my 5900X (4090). Despite the terrible launch, FS2024 shows how games (in this case simulators!) can be rewritten in such a way that they take advantage of the many cores/threads in modern CPUs.

Samson

sounds like Alex is swamped but I do hope he finds the time to review Kingdom Come Deliverance 2. I just played the first 20-30 minutes and it runs like butter. 4k/120 FPS/DLSS Quality/ Ultra Settings on my 9800X3D/4090. No #StutterStruggle so far. Should scale pretty well with lower tier hardware CryEngine with another W!!