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Helloooo and welcome to the latest weekly update from Digital Foundry. We had a full house at the #content meeting this morning - even though Tom is still supposed to be 'on call' for jury service. If you're interested, Rich (ie me) has now sufficiently recovered from flu and John's voice is getting better after getting absolutely hammered by - you guessed it - the flu. For those reasons, we didn't post much stuff this week, but the next seven days should be a bit more rich. Speaking of which:

Rich (ie me) is back to working on the RTX 5070 Ti review, which will quote-unquote drop this week. After that, hopefully I will have some time to circle back to B570. And SFF PC. And more Switch 2 simulation. The list is never-ending

John is taking a quick look at Tomb Raider 4-6 Remastered, before heading back to the Saturn vs PlayStation face-off.

After being diverted by Avowed and the mammoth DF Direct Weekly #201, Alex is finishing up on Kingdom Come Deliverance. Beyond that he fancies a closer look at Monster Hunter Wilds on PC but the spectre of DLSS transformer super resolution and MFG analysis is never too far away

Tom went to jury service, found out he was one of 16 potential jurors when they only needed 12 and was lucky enough to be sent home. Right now he's got capture of Elden Ring Nightreign to work with, but is also looking to revisit the Metal Gear Solid Master Collection soon as there have been some changes!

Oliver is putting together the next chapter of 'Too Big for Steam Deck', with the latest game tested on the Valve handheld. It won't be happening this week, but he's also going to be reviewing Monster Hunter Wilds on console for us.

Will has been holding the fort for me on Eurogamer while I've shambled about in a state of bewilderment and confusion with a snotty nose. He continues to do so as I worked on the RTX 5070 Ti review and is putting together the Eurogamer version of it with All The Benches (tm). He's also got hold of an MSI liquid cooled RTX 5090, which reminds me that I need to send back his 9800X3D.

It looks like releases may be slacking off soon, so we can regroup a little and consider 2025 a bit more! However, I'm not seeing much let-up in the GPU space with RDNA 4 and 5070 around the corner! However, if we have missed any stories or games, do let us know. In the meantime, have a great week!

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Comments

Tamás Orosz

lmao that nightreign screenshot nicely covers why I'm waiting on reviews for this one

Marcus

It certainly isn’t something you have missed as it hasn’t come out yet, but I am really looking forward to your thoughts on Assassin’s Creed Shadows once it comes out. A proprietary software ray tracing solution and DRS on PC is certainly intriguing and obviously it promises some interesting lighting and visuals with all the season changing.

Sven Dahlin

Hi, thanks for the great coverage. I think there is an interesting story to be told regarding Flight Simulator 2024 (and it is not the catastrophic state in which the game was released!). FS2020 was severely single thread CPU-limited (actually by 2 CPU threads; "main" and "render"), specially in areas such as airports, etc. The result was a game that was extremely CPU limited, while having very low CPU usage, since most cores/threads where idle on the CPU. In FS2024 they have totally revamped this and the simulator is much more multi-threaded and hammering all cores of the CPU, for instance on my 5900X (4090). Despite the terrible launch, FS2024 shows how games (in this case simulators!) can be rewritten in such a way that they take advantage of the many cores/threads in modern CPUs.

beer chugger 209

Looking forward to tomb raider and steam deck videos

Ali Antiasing

I don't appreciate Avowed tech review earlier than KCD2 PC review. Also why isn't there any MSFS 2024 PC coverage?

Brrrrgrrrr

Oliver and Alex already tore the MH demo to shreds…This should be interesting I guess.

Salman

I like the Nightreign frame time plot. I played the beta on PS5 in performance mode. I can report there were extreme frame rate drops on several occasions (when the action was at its heaviest).