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Hello there - a little late, but welcome to the latest weekly update from the Digital Foundry team, or more specifically myself, Rich Leadbetter. It's going to be a slightly quieter week than the last, where we actually put out seven different videos. 21 if you want to include DF Clips!! There's a good reason for a less packed schedule this week, which we'll get to shortly.

Right now, I'm looking to polish off the long-in-development Intel B570 video and part of that video contains the 'budget GPU upgrade for a budget CPU' controversy that mired Intel post-launch. Does Intel have a driver overhead problem? My idea on this: run the GPUs on the fastest CPU money can buy, then on an actual budget rig... using our CPU benchmark suite, or rather key parts of it. You should expect to be CPU-limited, of course, because our tests spare no quarter. Per the image, you're hammered at 1440p. You're even hammered at 4K. But by comparing the differential between vendors you should get an idea of how much CPU time is given to the game and how much is sucked up by the driver. For future budget CPU reviews, I'm gonna add a Ryzen 5 5600X on a PCIe 4.0 board.

Anyway, on with the updates:

Rich (ie me) will be polishing off that B570 GPU review then moving onto any one of the videos I've been wanting to work on: SFF PC vs PS5 Pro, Switch 2 simulations, etc etc. Also intrigued by the Optiscaler stuff that sees FSR 4 (and hopefully XeSS 2?) running on DLSS only games.

Alex is working on the GTA 5 PC video! It should be done a little later in the week. Beyond that, it's on to Assassin's Creed Shadows where we are hoping to have something special lined up.

John will be our representative at GDC this year, but for now he's working on Xenoblade Chronicles X Definitive Edition on Switch.

Tom will be handling the triumvirate of consoles - PS5, Xbox Series S and X - for Assassin's Creed Shadows, but don't expect that this week.

Oliver is looking to polish off his much-promised 'Too Big For Steam Deck 2025' video, then moves onto a PS5 vs PS5 Pro Assassin's Creed Shadows video.

Will is looking to handle our review of the Ryzen 9 9950X3D - a CPU I'm quite keen on for my workstation upgrade... assuming I can find a motherboard with two PCIe x8 slots, one PCIe x4 and a ton of NVMe. Any recommendations?

So, yeah, Assassin's Creed Shadows - as it's not landing this week and we have a bunch of people working on it, that's why this week may seem a little less packed than usual. Anything you'd like us to take a look at? Any comments on the above? Do let us know in the comments box that - as usual - is 'below'.

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Comments

kate

With the GTA V PC update it generally runs well but I noticed some apparent stuttering with camera movement, I wonder if Alex encountered the same

Michael Cericola

Is Alex working on a DLSS 4 transformer model video?

Arathir

Do you guys plan to have a look at the new Control update? It is supposed to add new Ultra raytracing preset and DLSS 3.7 with some other bugfixes to texture streaming, shadows, texture mip maps with DLSS, etc.

BespokeEP

I’m surprised John isn’t working on his graphics of the year video, cause DS2 just won that honour. It’s also comforting to know that based off of HFW, we can assume the game will look just as good, but 60fps on Pro, and very comparable but softer for those who sit 6” away from their TV on base PS5 at 60. I also hope, like DS directors cut, the game has an option for “ultra wide”

Marcus

Do you have any plans to look at Assassin’s Creed: Shadows on Mac? It is launching day and date on any M series equipped Mac and will supposedly be coming out on iPad at some point in the future though they haven’t said much about that version. Feels like it would be interesting to have Oliver try it out.

T6

Sadly, even though id love another video, Alex made a video about both the transformer model and fsr4 already. I would not expect another video too soon.

Shallon Ogden

Might be difficult to find a newer motherboard like that. Wouldn’t it just be easier to change the settings in the bios to operate at x8 and x4 speeds? seems like a PCIe card adapter would be a lot more effective in this situation instead of using all kinds of different NVMe and then potentially slowing down the speed of your graphics card? anyone else have any thoughts

Tamás Orosz

any plans to cover Rise of the ronin on pc? or if that's entirely out of the question, just a quick segment in the direct? I'm really interested in this one and would love to know if we have #stutterstruggle

Christian Catalano

Was looking forward to John's video on Tomb Raider 4-6 Remastered - has that been scrapped?

Spodlude

Rich I’ve got a 5800x3d paired with a Rx 9070xt. Benchmarking my new GPU this week I’ve found I’m CPU limited in some scenarios, I thought the 5800x3d had a little more juice left in it. I’m particularly noticing its lack of speed when compiling shaders too!

Spodlude

Yes please I second this.

Joey Keilholz

Some games just use more cpu. And shader compilation tends to scale perfectly with more cores. I noticed a massive difference when doing fresh shader compilation for marvel rivals on 9800x3d vs 5800x. Because the 5800x3d has lower clocks than 5800x, it will take a little longer on x3d to compile shaders but frame rates will generally be much higher.

Joey Keilholz

I can't answer for them but I would say strong chance eventually!

Chase

I was really looking forward to Alex's DLSS 4 super resolution video, has that been put on the back burner?

InfiniteLoop

Wondering if there are more emulated arcade games?