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Hi there - is it really Thursday? Somehow I thought I would have managed to do a lot more work within, what, 3.5 days since the weekend? Still, it's here, it's happening: DF Direct Weekly #205 will be filmed tomorrow morning, so now's the time for your input!

We'll be covering topics as diverse as the Project Kennan handheld, the latest Death Stranding 2 footage, the golden opportunity to have an AI conversation with Aloy from Horizon, and Rich (ie me) will be sharing details of his latest purchase: a Ryzen 9 9950X3D, bought when orders opened, and of course, with a healthy retailer mark-up over the alleged £659 price-point.

Anything you'd like the DF team to discuss? Any burning questions you'd like answers to? Supporter Q+A: that's the part of the show that's all about you. Or more specifically, your questions, so please feel free to submit your input in the box that is, as ever, below. Have a great rest-of-the-week!

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Comments

Question Generated By JensenGPT

What are your thoughts on the OptiScaler program that allows FSR 4 to be modded into games, even games that never had FSR 3.1 or any version of FSR 2+ at all? It can also add DLSS to games that never had it, or XeSS. Optiscaler really feels like a preview of what Microsoft should be doing as part of Windows and/or DirectX's feature suite.

Xfiles_Frohikee

Would love initial impressions on OptiScaler. Thank you

Jonny_5a

Hi DF team, penny for your thoughts on the PhysX 32bit deprecation on Nvidia cards, am I right to be worried about older games performing badly or will a good enough CPU make up the difference? How do AMD cards handle physics in games like the earlier Borderlands games?

ConcreteLlama

It seems your predictions for the future of Xbox are likely to be pretty spot on. While the focus is on Xbox branded hardware, I'm more interested in the software and the opportunities it could offer to those of us that want a more flexible but still console-like experience. Will it just run plain old Windows with some nice frontend apps, or will it be a bespoke, gaming centric branch of the OS? And do you think they'll release it to the general public or will it be tied specifically to Xbox branded hardware? I'd love to be able to build me an Xbox in the future - power of a PC, convenience of a console. Also if the handheld is Project Kennan, will the home console be Project Kel?

Wotans Cry

Is the coorperation between sony and amd - amethyst - perhaps a indication that microsoft will not release a traditional console anymore?

KillerFugu

What subject have you felt hardest to convey to your audience? I see a lot of "RT is a gimmick" where it's clearly transformative and of course Alex's favourite " Runs fine for me" on a DX12 stutter fest or games like Monster Hunter Wilds which has incredibly obvious performance defficits. What's the one subject you wish you could wave a magic wand and have everyone be on the same page for?

CrispyNougat

Where can I buy a non scalped 9070 XT? Drop shipping seems to have enabled mass scalping in recent years

Alex’sRayTracedBottom

While interacting with chatbots like Aloy is neat, I’d rather see AI take things a step further—bringing NPCs and the world to life in more dynamic, immersive ways, instead of just reducing them to basic chatbots. Imagine taking fall damage, or breaking a fence with your sword, and an NPC reacts dynamically: "Took quite a fall there!" or "What did that fence ever do to you?" An AI-driven system could generate endless, natural interactions, creating immersion that studios couldn’t afford to fully voice-act.   Wouldn't this be a more compelling use of AI than just another chatbot? What are your thoughts?

sj33 (Jake)

Hi all, Call me old fashioned but I really don’t think that a Windows handheld that runs Windows games is an Xbox just because it has an Xbox style interface and Microsoft calls it an Xbox. As a minimum, it has to be compatible on some level with the Xbox library to be considered an Xbox. An Xbox having to have some degree of compatibility with Xbox games (not just Microsoft-distributed Windows games) to be an Xbox is a reasonable expectation in my view. I know Microsoft are trying to push this idea that Xbox transcends hardware, but it just feels like I’m being gaslit over what an Xbox is. My PS5 isn’t an Xbox just because it can play Forza Horizon 5, it’s a PS5 that can play Forza Horizon 5. Being able to play Xbox-developed games on other platforms doesn’t make everything an Xbox, it makes Microsoft a third party publisher (indeed, they publish their PS5 games as Microsoft Corporation). And that’s fine, but they seem doggedly determined to not be straight with people about this. Microsoft are not the only ones with their own subscription service while publishing their games everywhere (EA Play, Ubisoft Connnect etc.), but no-one else pretends that what they offer constitutes a platform akin to PlayStation and Xbox. I understand the reasons for Microsoft going multiplatform, my issue is simply how Microsoft have decided to frame it. To paraphrase an old saying, if everything is an Xbox, nothing is an Xbox.

bizzytrax

Hey DF crew, What would your expectations be for the user interface of a Microsoft sponsored handheld? I can’t imagine they just launch it running Windows 11.

wildwildwesty

Ahoy hoy! Have you seen the new life sim game inZOI? The PC spec requirements surprised me. I wasn’t expecting my 5800X3D to be listed for only ‘medium’ settings in any game just yet. And already a 9800X3D required for high settings? Yikes! Is this a sign of bad optimisation of this UE5 title, or am I being unrealistic about my CPU?

hobx

Hello team, I’d think we al want your take on the rumoured Xbox branded windows handheld. Personally I am excited about the hints of an Xbox shell for Windows. A big picture mode that takes makes windows navigable that we can install on our own rigs. Pie in the sky, Xbox apps on windows??

DyeHardX86

No AMD and Sony have collaborated on Each console running AMD and so Have Microsoft both sides have benefitted from these Co-development relationships it's been said that PS5 has Raytracing because Microsoft pushed AMD to focus on it for RDNA 2 and Cerny even stated that Amethyst will benefit "other vendors" outside Sony

Pol Kallamata

With the PC centric direction that Microsoft is rumored to be heading towards when it comes to hardware, do you foresee the Xbox Series X becoming a highly sought out retro console in the future? If "Xbox" just became the branding for a UI / Mode in Windows for PC handheld & console like devices, then presumably the games library and licenses would all be left behind on the legacy consoles. Leaving the Series X as the most capable system for accessing all of the content from the old console ecosystem.

DyeHardX86

Lol it's Project Keenan though not Kenan but that would be funny ah

Will Cooling

Given the struggles Sony has in proving PS5 Pro is a significant step up from PS5 Amateur would a more interesting route be to think about what additional functionality could Sony or Microsoft give to their consoles for people who want to use their consoles professionally i.e. esports players/coaches, journalists, streamers, content creators, maybe even indie-developers. What additional functionality would you like to see in such a system?

Wotans Cry

Iam not sold on that , hence the question. Cant imagine Sony providing resources to enhance Xbox Picture Quality. Unless there are no Xbox consoles anymore. And it seems to be the case that Xbox will release only small PC formfactor "consoles" from now on. And in that case it is as competitive as Alienware to Sony - not at all. Its PC Space...

DyeHardX86

Speaking on The OEM collab Xbox branded Handheld I'm a bit confused why Microsoft would release another handheld SKU instead of just updating the current R.O.G. Ally / Legion GO with their new XboxUI OS? Why do you think they are doing this? Windows Centrals Jez Corden mentioned it being a test bench for their future HW efforts but couldn't they get the same data from the currently available Handhelds? Thanks

AshesBoomstick

PS5 Pro with FSR4 on the PSSR. Thoughts?

DaJaCo (Dan)

Happy Half Fortnight Gents! I've been reading Cerny's comments closely, and comparing them to the stated figures for the RDNA 4 GPUs. It seems that in order to compare the RDNA 4 GPUs correctly with the PS5 Pro - we must determine what the "dense TOPS" for INT8 are. According to the 9000 series wiki page and a few other sources - the 9070 has 289 (INT8 "dense" TOPS) and the 9070XT has 389 (INT8 "dense" TOPS). It would seem that all of the AMD marketing for the new GPUs uses the comically inflated INT4 "sparse" figures. With Cerny also stating that sparsity is not especially important for the kind of models that they are using for PSSR - it would seem as though the PS5 PRO sits between the new AMD mid-range cards in terms of "Dense" INT8 TOPS performance. It also seems conceivable that FSR4 would need to be performant on the rumoured lower stack cards - i.e. the 9050 / 9060. In light of all this - have we underestimated the PS5 PRO? OR - Have sony "PSSR-ed" on their chips? https://en.wikipedia.org/wiki/Radeon_RX_9000_series

Konic & Snuckles

What future, if any, does ARM64 have in gaming—either PC or next-gen consoles? While many are content with buying 1000-watt power supplies, GPUs at 200% MSRP, and Class C fire extinguishers to keep those melting connectors at bay, I'm over here eyeing the new M4 Macs, marveling at how well compatibility layers such as Whisky/GPTK can play x86 games at a fraction of the power and price—to say nothing of native Apple Silicon ports. And don't get me started on current gen consoles, like the PS5/PS5 Pro, which have gone UP in price in select markets due to never-ending semiconductor shortages. I shudder to imagine how compromised and costly an x86-based PS6 might end up being, if current trends continue. What if, instead, we got "PS64" with a bajillion performance cores and bucko unified RAM? Or is ARM64 the architecture gamers deserve, just not the one they need right now?

HelenX

Hello! Blessed foundrymen ! I was really enqmoured by last week's discussion of new ways to review GPUs that focuses on showing off games running at their best, that and the brief discussion on upgrades. It had me wishing for you to produce (maybe a whole series ) of videos showing off just how good games can look and be made to run when using optimised settings and even driver level tricks (like the one-click overclocking in the new nvidia app) for low to mid tier components that we can actually find in stock at more reasonable prices. Also for people looking for high end components I almost always find myself telling them to get a new display since i find that a good HDR experience is worth at least two (modern) gpu generations of performance.

Ildar Nurislamov

One could say that by developing a bunch of proprietary technologies, NVIDIA is pushing the industry forward. But in some way, it’s also kind of sabotaging it. Let’s talk about Reflex. I think tech like this shouldn’t be proprietary. Its approaches should just be part of Graphics APIs, and most games should be using it by default. Or am I missing something? It’s a software thing, right? You have a video about Reflex, but it’s still not clear what kind of magic it actually does. General terms like optimizing and reducing latency don’t really explain the how?—and why this can’t just be the standard for all games. Would be awesome if you made a deeper, more technical video about Reflex, maybe with some guest devs. Because right now, it’s a total mystery to me.

RAVE_DAM0S

Dear Digital Foundry Fellows, I have two questions (if that's allowed) (1) According to Jez Cordon, Microsoft is reportedly working on Windows updates that add an "Xbox" software shell for PC gaming, likely compatible with various hardware. Conceivably, this shell would work on existing devices like the ASUS ROG Ally too. Thoughts? (2) Par chance Rich, does Digital Foundry plan coverage of the ASUS Xbox-branded PC handheld rumored to arrive later this year? Given the hardware is likely the same, or marginally derivative of current ROG Ally hardware, would the focus be on the software/user experience, rather than just performance? Till next Friday, farewell!

Anxiously Chrono Triggered

Hey DF crew! We’ve all now heard of Xbox Kennan the Barbarian. I think 2025 would be too soon to release it for Microsoft as there wouldn’t really be any hardware advantage over other handhelds. I mean, it would be great to see FSR4 working on the device. What do you think, gentlemen? Cheers!

Anxiously Chrono Triggered

Hi DF crew! What do you think will be the strongest point of the Xbox Handheld? For me it would be a streamlined version of Windows for gamers which can easily be transferred to desktop PCs too. And I really hope Microsoft will not advertise the device as a perfect hardware for GamePass in the cloud. Cheers!

Snorlax cat

is it true that the next gen Richard Leadbetter pull out the pirate yakuza in Hawaii review because it had a master system emulator?

Ryan Luker

Competition forcing Microsoft to improve things once again! My big wish would be that the xbox shell could also play my OG xbox games via the fancy emulation layer that is in the xbox series hardware :prayer-beads-clutch:.

HelenX

Hello (again lol) I have a question for Oliver if he is on the show today. Do you know of any APU's and/or BIOS;s that allow you to assign huge amounts of system ram 250-512gb as VRAM in order to work the kind of AI performance trick that Apple is doing? Failing that any ideas for a super budget AI play system? the 3090 is sadly more expensive than my interest in turning my old 5950 system int and Ai plaything :)

Ryan Luker

> presumably the games library and licenses would all be left behind on the legacy consoles Haven't research much into this but I think the xbox series emulation layer (for xbox OG and 360 games) is just software in nature and could run on PCs in the future?

HelenX

I feellike I am spamming at this point (is ther a limit to number of questions?) I have a question for Rich and/or Alex that follows on from last week's Unified RAM question. Have you heard of any work or interst in adding as a level 4 cache on-package RAM that is clocked absurdly high. Even just a few gigabytes of such cache seems as though it could bring most of the benefits of Unified RAM whilst retaining the modular and upgradable PC format. Am I entierly off-basewhen thinking this?

DaJaCo (Dan)

Hopefully its a custom RDNA4 chip instead of a ROG Ally with an Xbox sticker on it..? Or better yet, one of the unreleased Nvidia / ARM APUs.. due around september time..

Mario Rosa

Hello! As someone who’s exclusively been a console gamer all his life, I’ve always thought mods for PC games was an interesting and neat aspect of PC gaming. I mainly thought it was just something people did for fun but over the past few years, I now also see that it’s used to fix some less-than-stellar releases. Tom’s recent video of the MGS Collection highlights that it’s still a mediocre port on PC and how mods are still needed for it. My question is: why does it seem like devs continue to release some games that are underwhelming on PC yet they can somehow be fixed by community? One would think devs having the benefit of superior resources and time would prevent such a thing from happening in the first place. I just don’t understand how a team could struggle with a game but a dedicated fan or group of small fans can seemingly do a better job.

Hunter

Would you be open to having Aloy as a guest on the podcast? I realize she may not be particularly well versed in current technology but maybe if she shoves her stick into a 5070ti and points her focus at it she'll have something relevant to say.

DyeHardX86

Just saw they corrected the article and you were right it is Kenan and not Keenan so Project Kel here we come!

DaJaCo (Dan)

Quite possibly, but the point I'm raising is - would it even need a "lite" version? The figures seem to have been compared incorrectly by most commentators/ would imagine the main hurdles are frame rate differences, variable resolutions..different chip architecture (rather than dense INT8 TOPS performance)..

nibblenibblesqueesquee

I have noticed that Black Myth: Wukong has become a mainstay performance benchmarking game amongst the deluge of early-2025 RTX 50-series and RX 90-series GPU reviews. However, my understanding is that BMW stutters badly - esp past the first area of the game - even if you are throwing a 9800X3D and a RTX 5090 at it - what are your thoughts on contradictions between benchmark demo performance and real-world game performance in GPU reviews? It would be quite sad for a poor soul endeavoring to have the ultimate BMW experience to heave thick wads of cash at a pre-built or DIY top flight gaming pc, only to find themselves impotently mired in #stutterstruggle!

Julián Oroza

Would you consider showing actual GPU performance footage in your hardware reviews instead of a smooth 60fps footage? I understand the purpose of offering a pleasurable viewing experience! But I believe it’s much more useful in GPU review to see how a GPU is outputting those frames and how many, instead of seeing smooth footage. Thanks!

RAVE_DAM0S

The Xbox Backwards Compatibility Team did us all a solid. To your point Ryan, I hope the Forward Compatibility Team can equally deliver on our prayers!

nibblenibblesqueesquee

This request is likely more relevant to John - I would love to see a video from him on his adventures with high-FPS + low-latency gaming on a RTX 5090 equipped PC hooked up to one of the new god-tier high refresh rate gaming monitors (ex. LG UltraGear OLED QHD 480Hz and Sony INZONE M10S OLED QHD 480Hz)! I get it - it is difficult to truly show off the experience of using these displays in a YouTube video but hearing John wax poetic about his adventures and specific use cases (including MFG, CRT simulation, and even Plasma simulation) with this new hardware would be enlightening. It would be a darn sight better than folks impotently wondering about what could be or worse, subsisting on the rancid crumbs of accounts of dubious accuracy and intent littered on places like reddit.

Nyctina

Hey DF! With the state Monster Hunter Wilds launched in and the ongoing performance issues the game has. And also considering the trackrecord of open world RE-Engine games running as badly as they do (Dragons Dogma 2). Im thinking there is sadly not much hope for performance improvements, since Engine issues probably mean it cannot be fixed so easily. But what is your opinion on this, do you think the Performance issues can acually be fixed in the comming patches? Thanks for all the great content over the years and i wish you all a great weekend!

MGsubbie

With the talk of Valve waiting for a big leap in processing power for a Steamdeck successor, would implementing 3D V-cache on the GPU not be a good option for APU's/SoC's? As far as I can tell, memory bandwidth tends to be a big pain point for smaller chips. Considering the level of performance gain on the CPU side, which is typically less memory bandwidth limited, could this not be a big boost to GPU performance without drastically increasing power draw?

tod weitzel

What would you count as "generational leaps" for PC gaming, since it is generally a gradual, incremental year over year improvement vs. large scale 5-8 year console lifespans?

MGsubbie

Mods are also a huge game changer for Baldur's Gate3, so many great spells and subclasses (in some cases arguably the best ones) from the tabletop are not available in the game.

tod weitzel

Is game audio "solved?" I'm old enough to remember when sound cards were a thing that got reviewed almost as extensively as CPUs and VGA cards. Note that I still have no idea how to get 5.1 working in Windows 11.

Mr Bespoke

Hello DF! Just one question... What are you thoughts on GAT Vice City running on a DreamCast? P.S Congratulations last week on doing 4 years Of DF Direct and here's to many more years to come.

Afro_Physicist_314

I have limited experience with programming. I'm not trying to be a game developer. However I would like to learn more about the technical side of video games with a bit more depth. How can I do this independently? What are some good resources? The DF retro on the original Quake engine was good and I'm fascinated with that engine and its importance but honestly I did not really understand much of the technical talk.

Chips. Potato chips.

Bleak prospect of an X-Box handheld? With some game devs skipping X-Box because of the Series S requirement (not to mention low market share), how likely are devs to be targeting an official Microsoft X-Box handheld, that would be lower performance, or in the ballpark of a Series S? Even for games that would run just fine with compromises on handheld gaming hardware. Why would devs target yet another closed sub-section of Microsoft's X-Box ecosystem when they can just release the game on PC, run on all PC handhelds, along with every PC that meets the hardware requirements?

Octolimar

Something that's been floating around my mind lately is, given the vast range of graphics games offer, it's entirely possible that platforms like the ps4 simply never go away. Nothing would stop a lightweight indie game, especially a 2d one, from running on it, in 10 years or so. If the steam deck is the bar for current gen, In theory last gen ports should always be possible at least for this generation no?

kingpenumbra

Could it be that Nvidia put out the 5000 series knowing the performance uplift wasn't amazing, but banking on the next generation to be a larger node shrink. Sort of how 20 series to 30 series okay uplift was followed up with the big node shrink on 40 series

Jimbojones

Think we will see anything interesting from the 30th Anniversary celebration of Chrono Trigger? Maybe an another underwhelming port is on the cards.

Jonny_5a

Woops missed that one, cheers

BespokeEP

Rich!!! You forgot to mention who the panel will be!!! Triple exclamation point bonanza!!! Crazy how even supposed respectable journalists like a not to be named ‘the Verge’ reporter tried twisting what Mark Cerny said about PSSR, into “it failed so we are now switching to FSR4.” The way I see it: FSR3 = DLSS1 PSSR = DLSS2 FSR4 > DLSS3 PSSR2 = DLSS3 … I think by DLSS5, FSR5/6, PSSR3/4 the super resolution part of these upscalers will be indistinguishable from native. No real question, just making an observation. But can we give a heck yes for Oliver seemingly moving above ground. Carry on lads!!!

Someguyperson

What do you make of Nvidia's claim that they've made 2x as many 50 series GPUs compared to 40 series GPUs since launch? That would be a comparison of 5 weeks of 4090 sales + launch day of the 4080 vs. 5 weeks of 5090 + 5080 + 2 weeks of the 5070 Ti + launch day of the 5070. Do you think Nvidia is hiding the fact that they're severely supply constrained? Do you think the fact that it took Nvidia 8 months to launch the full lineup of 40 series cards vs. 3 months for the 50 series if the 5060 & 5060 Ti come out in April?

Someguyperson

Have you guys seen the new Sony "General RGB LED Backlight Technology" prototype? Does the proposed 4,000 nits of brightness fulfill Oliver's needs to sear his retinas? Do you think this could be a promising technology while we wait for true red, green, and blue LED subpixels? Personally, I own a Dell Studio XPS 16 laptop with an RGB LED backlit display, which is amazing. A 1080p laptop panel in 2009 was uncommon and that display still has the reddest reds and yellowest yellows of any display I've ever seen (including all my OLED TVs). My college roommates thought something had to be broken with my laptop because of how saturated the colors were. It did just use a crappy TN panel, so the viewing angles, black levels, general panel consistency, refresh rate, persistance and other things weren't great, but those colors! It still makes me smile to this day. https://www.theverge.com/news/628977/sony-rgb-led-backlight-announced-color-mini-led-tvs

BespokeEP

I really don’t know why Microsoft is bothering with hardware anymore to be honest. Nobody wants an Xbox, I mean PS5 sold more units in Europe in November than MS did total all last year. They have ads that basically tell you not to buy an Xbox. Which is fine for 1st party software, because it’s all on gamepass, but 3rd parties need a platform to sell their games on, and the more 1st party games Xbox releases the less likely a 3rd party will want to put their game on the service where MS will likely put it’s own games front and centre and 3rd party pushed to the back. The Series S wouldn’t have been a problem if it had the same amount of RAM as Series X, the GPU and CPU aren’t an issue at all

Alan

Hi Guys, Silent Hill f looks very interesting indeed! Do you think there will be any graphical improvements over Silent Hill 2 (remake) on base PS5? 60fps 4k HDR this is the type of game that would really benefit from this!

Bryan

Hi DF Team, Want to ask the thought of team and the likelihood of the whole Xbox ecosystem (both on handheld and the new Xbox console) switching to ARM based in the future. My thinking was that as Sony is partnering with AMD with low level deep collaboration on the Project Amethyst, surely the pre-requisite of the deal being approved would be to silo out huge chunk of the collaboration result from its major competitor, namely Microsoft. Morever, from cost perspective, due to lukewarm reception of the Snapdragon/Copilot Laptop in the market, I imagine Qualcomn currently is sitting on a huge inventory of unsold Snapdragon X chip. This seems to be a really huge "Switch" like opportinuity for Microsoft to take advantage on for a low cost Xbox handheld, and to gain market share. And learning from Nintendo, is beneficial to have the whole ecosystem to align to same chip based for ease of game development purpose. Do you think they will do it? Thanks

shedi1982

Salutations gents!!!! Been watching if df direct since episode 61! I have a question if a machine is capable of ml, ai or some kind of upscaler e.g. dlss xess pssr fsr etc. Does it matter the size of the GPU rather or not it can push for better visuals, ray tracing and things of that nature or does it make a difference? Thanks in advance and keep up the good work!!!!

digitalfoundry

Tricky one, right? Bottom line is that they have shifted more GPUs in the same time period. But it's not quite like for like as you say.

digitalfoundry

It's an interesting question but probably not, no. Would you really be playing these games on a 60Hz panel with v-sync off? Gameplay tests though are indeed presented in this way for want of a better technique.

digitalfoundry

I didn't even know about the Master System connection!

DaJaCo (Dan)

I hope it has a nice 40FPS mode on PS5 PRO, with better PSSR implementation.

DaJaCo (Dan)

Seems like QDEL could fill the gap between QD-OLED and Micro-LED soon. It does away with the backlighting altogether and directly electrifies the Quantum Dots in order to achieve perfect blacks, high efficiency, per-pixel illumination, fuller colour spectrum, higher brightness than OLED - and full RGB subpixels.. Sharp seems to be doing a lot of work on it behind closed doors atm. Might see it in smartphones first.

DaJaCo (Dan)

Was his gamecube underground? Surely with the handy handle - it could've been anywhere?

DaJaCo (Dan)

I think a dragon quest style HD/2D Remake would suit the era and graphical style of the game while retaining many of its stylistic and nostalgic elements. However I'd be open to something more ambitious..

DaJaCo (Dan)

Runs great on PS5 Pro in 40FPS balanced mode (after updates to get rid of the horrible 45fps mode) Preferred it this way than on my PC.

nibblenibblesqueesquee

100% agree with you, I ended up buying the game to play on my PS5 pro because that is where its performance is most playably stable. Is it not ironic? BMW was clearly designed with pc and nvidia as the lead platform and has been poorly optimized for consoles and AMD GPUs, yet stutters unacceptably on its lead platform and has the most stable performance on PS5 pro.

Julián Oroza

Thanks for the reply! Although perhaps I’m thinking more in cases where games drop from 60, like the B570 where there were multiple sub 30 readings. My mind is confused when I see 25fps in the reading but perfect 60 on the footage lol

Jimbojones

Best case scenario hd/2d, worst case is we get a port of the iffy Steam PC/iOS version to consoles.

BespokeEP

Haha no idea, GameCube emergency survival unit. Not sure if you are from the East or Western Hemisphere, but pretty much every house in Canada has a basement. And they make for a very popular and “cheapish” rental unit especially in Toronto and Vancouver. And judging by Oliver’s new digs with what appears to be less “dungeon” like suggests he has moved above ground 😬

JumboLaya25

What's the deal with fire rendering in games?? I noticed that fire rendering hasn't progressed dramatically from the PS3 era, often made up of sprites, cards and low framerate animations. Quake 1 had fully 3D, animated meshes, whilst Horizon Forbidden West's camp fire textures look like they're from the PS2 era. Why haven't there been dramatic strides in fire rendering? Do you think after AI and ray tracing has hit a plateau, a company like Nividia or even Epic could move on to developing truly next gen fire for once? Maybe DF could do a special on fire like you guys did for water. Anyway, I love your content and how y'all are building a culture of graphics tech literacy. Keep it up, gents!