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Coming later today (like the weekly update!) but all Supporters can watch now.

Reprising its Asura engine tech, Rebellion aims to deliver something a little different in Atomfall - an open world survival adventure set around the UK's Lake District area. The concept is appealing, though on PS5 and Series X the tech has issues with reflections, low quality textures, and generally lacking image quality. Thankfully the PC release offers some options to address each point.

Downloads: https://www.digitalfoundry.net/atomfall-ps5proseries-xs-and-pc-tech-review-a-potential-cult-classic-with-rough-edges

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Atomfall - PS5/Pro/Series X/S and PC Tech Review - A Potential Cult Classic With Rough Edges

Reprising its Asura engine tech, Rebellion aims to deliver something a little different in Atomfall - an open world survival adventure set around the UK's Lake District area. The concept is appealing, though on PS5 and Series X the tech has issues with reflections, low quality textures, and generally lacking image quality. Thankfully the PC release offers some options to address each point. Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to new videos, early access to DF Direct Weekly and much, much more: https://bit.ly/3jEGjvx Go here to check out DF merch! https://store.digitalfoundry.net Subscribe for more Digital Foundry: http://bit.ly/DFSubscribe 00:00 Introduction/tech features 02:34 Res/Comparisons 04:10 Anti-aliasing (PC) 06:13 Shadows (PC) 07:48 Reflections (PC) 08:50 Performance 10:09 Verdict

Comments

DTM

Can you guys say something about the ambient occlusion implementation? At 6:19 it's mentioned, but not really discussed that the devs overdid that as well. The ambient occlusion implementation seems weird, reminding me of badly exaggerated HBAO implementations from the past. It seems to cause exaggerated black crush (even on vegetation in bright sunlight). The "Obscurance Field" (6:59) effect for NPCs should also be able to be turned off on consoles, creates a sort of comic book like line around NPCs. Why wouldn't they allow it to be turned off on console?