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This one goes live later today, all Supporters can watch now.

We recently spent several hours playing Doom: The Dark Ages on a high-end PC (but NOT at max settings) and talking to the developers. What we have now is a much better appreciation of the technology, how idTech 8 improves over its predecessors - and what you should expect more generally from Doom: The Dark Ages. It's looking great!

Downloads: https://www.digitalfoundry.net/doom-the-dark-ages-the-new-idtech-engine-explained-gameplay-impressions

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Doom: The Dark Ages - The New idTech Engine Explained + Gameplay Impressions

We recently spent several hours playing Doom: The Dark Ages on a high-end PC (but NOT at max settings) and talking to the developers. What we have now is a much better appreciation of the technology, how idTech 8 improves over its predecessors - and what you should expect more generally from Doom: The Dark Ages. It's looking great! Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to new videos, early access to DF Direct Weekly and much, much more: https://bit.ly/3jEGjvx Go here to check out DF merch! https://store.digitalfoundry.net Subscribe for more Digital Foundry: http://bit.ly/DFSubscribe 00:00 - Intro 01:22 - Ray Tracing Works Wonders 02:33 - Amazing Physics 04:16 - id's Take on Nanite/Virtualized Geometry 06:15 - I Have a Lot to Say about Gameplay 14:28 - The Audio 17:21 - Final Nitpick and Wrap-up

Comments

Que

This looks great and love the way you say "Doom!".

MittenFacedLass

Excited to watch! Will there be a h265 version, or should I just download this one now?

D G

I love how the Art Direction is being period appropriate by taking inspiration from Northern Renaissance artists. The colour palette, brush strokes, lighting bloom... and those mountains and clouds in the background. Looks great. But the colour tone really does make the particle effects pop, compared to if the art design was more of a modern, comic book bent. The music/sound seems to be a mix issue, maybe? Are there not individual volume sliders for music and sfx?