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John, Rich and Alex return for another Weekly, discussing the potential implications of Xbox going multi-platform on selected titles, what we should - and shouldn't - expect from Horizon Forbidden West on PC and John's surprise gaming purchase. Meanwhile, the team explains why Nvidia's G-Sync Pulsar technology is such a big deal - and the announcement of VRR support for GeForce Now seems set to make the best cloud streaming solution even better still.


0:00:58 News 01: Microsoft to go multi-platform on selected games?

0:22:41 News 02: Horizon Forbidden West gets PC trailer

0:40:38 News 03: Nvidia CES announcements

0:55:34 News 04: John’s surprise

1:10:12 News 05: Capcom adds mod-blocking Enigma DRM

1:18:59 Supporter Q1: Why is double-buffer vsync good in some circumstances and bad in others?

1:26:03 Supporter Q2: What are the specs of your editing rigs?

1:33:09 Supporter Q3: Do you think any TV manufacturers will start integrating nearest neighbour scaling?

1:41:11 Supporter Q4: Why is dynamic resolution not often used in PC games?

1:45:59 Supporter Q5: Are GPU makers’ resolution recommendations too conservative?

1:51:36 Supporter Q6: What videos are you excited to make this year?

Get early access to DF Direct Weekly Podcast here

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