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Could this be the foundational GPU technology for the PlayStation 6? Mark Cerny's latest Project Amethyst update describes the building blocks of future graphics technology, with a strong focus on ray tracing and machine learning capabilities, along with bandwidth-enhancing features designed to reduce the need on massive memory controllers. John, Rich and Oliver discuss the tech and share more information from Mark Cerny via an email Q&A conducted in the wake of the video's publication.

00:00 Three innovations: Neural Arrays, Radiance Cores, and Universal Compression

09:41 PS6 games and cross-gen enhancements

15:55 PS6 hardware and release timing

24:14 Concluding thoughts

Comments

AMH

Are we still getting the rest of the podcast today?

OculusVigil89

isn't it too early Mark Cerny to be talking about next gen console potential specs? the time slot should have been 2027 to 2028 for PS6 launch. This is indeed very surprising.