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A brand new patch 1.30 lands on all current-gen consoles, with PS5 Pro in particular reaping the spoils with a new PSSR toggle, and also increased 60fps performance while using its ray tracing 'graphics' mode. The advantages speak for themselves, as Tom covers here, but there are a few limitations to consider also.

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Control - PS5/Pro/Series X Update 1.30 - PSSR Upscaling and RT at 60FPS Tested on PS5 Pro!

Digital Foundry is now fully independent! Join the DF Supporter Program and support the team: https://bit.ly/3jEGjvx A brand new patch 1.30 lands on all current-gen consoles, with PS5 Pro in particular reaping the spoils with a new PSSR toggle, and also increased 60fps performance while using its ray tracing 'graphics' mode. The advantages speak for themselves, as Tom covers here, but there are a few limitations to consider also. Go here to check out DF merch! https://store.digitalfoundry.net Subscribe for more Digital Foundry: http://bit.ly/DFSubscribe 00:00 Overview 01:55 TAA Upgrades Tested 03:25 PS5/Series X/Pro Unlocked Frame-Rate Test 06:48 PS5/Series X 40FPS Graphics Mode Test 10:00 PS5 Pro 60FPS Graphics Mode Test 11:19 PSSR Pros and Cons 15:50 Conclusion

Comments

Alexander Zyryanov

HEVC link was broken, but it is fixed now. Thank you.

Peter

Great video! This kind of perfectly aligns with the on paper specs of the machines. The game seems to favour the wider GPU on series X and thus the lead over PS5 and then I assume you are hitting a CPU bottle neck a which is why you see pro a few % points behind the sx with it's marginally faster CPU

Optimized Prime

FYI, Control's motion blur causes white flickering artifacts on certain edges (e.g. on directional sign posts) during vertical camera movement (at least on PS5 Pro), and motion blur reverts to enabled every time you close the game or switch between Performance and Quality modes, even though the menu UI still shows it disabled. Toggle the motion blur option on and off to actually disable it again. Brightness options also revert to defaults on game closing. Remedy should fix these bugs. I'm surprised DF didn't catch or mention them.

Erik Kelly

Didn't dig the core gameplay of this all that much on release. Definitely has a couple of cool moments (e.g., the Ashtray Maze) but I'm kinda bewildered that it's still getting #content six years later.