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Apologies for the late post!

One of the biggest games of the year, Assassin's Creed Shadows saw Ubisoft revamp the Anvil Engine for current generation consoles - so where does that leave Switch 2? What we're looking at here is a port that nips and tucks at the Series S experience, using DLSS to make up the difference in terms of image quality. It's impressive as a handheld experience thanks to VRR, but docked mode's frame-pacing judder really needs to be addressed.

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Assassin's Creed Shadows Switch 2 Review: Impressive Handheld Play But Docked Mode Needs Work

Thanks to Green Man Gaming for sponsoring this video. Check out the Masterful Remasters collection here: https://bit.ly/48nGIxS One of the biggest games of the year, Assassin's Creed Shadows saw Ubisoft revamp the Anvil Engine for current generation consoles - so where does that leave Switch 2? What we're looking at here is a port that nips and tucks at the Series S experience, using DLSS to make up the difference in terms of image quality. It's impressive as a handheld experience thanks to VRR, but docked mode's frame-pacing judder really needs to be addressed. Go here to check out DF merch! https://store.digitalfoundry.net Subscribe for more Digital Foundry: http://bit.ly/DFSubscribe 00:00 Overview 01:45 Series S settings 03:55 Switch 2 visual features 08:51 Switch 2 image quality and performance 11:53 Portable vs docked play 14:23 Analysis and conclusion

Comments

Snorlax cat

Frame pacing is my nemesis

Ian

I’d played it a while before this video and completely agree. It looks sharper docked obviously but I found the uneven frame pacing too much to live with on a big OLED screen. Handheld even though it’s a softer image I really enjoyed it and dips are much less noticeable. I actually think it’s a bit of a marvel that this works handheld.