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Hello there and welcome to the latest Call For Questions for the next episode of DF Direct Weekly, which we're currently putting together. And despite the fact that - post-CES - not much is going on, we're planning a packed episode for your audio-visual enjoyment. Here's what's cooking.

Firstly, we'll be taking a look at the latest Monster Hunter Wilds PC performance drama and its alleged CPU saturation via DLC checks. Yes, it's true, and we'll have the numbers, Mason, from our trusty Ryzen 5 3600 entry-level PC. Perhaps more exciting though, is that we'll also be taking a look at the Super Mario 64 port for the Dreamcast. John's been talking to the developer and we have some fascinating insights on the project.

Other stuff? We'll be discussing HUB's report on the EOL status of the RTX 5070 Ti and shortly thereafter, the RTX 5060 Ti in its 16GB guise. We'll also be discussing the revised - but still a little puzzling - official specs for 007 First Light. Oh... and what should we make of those FSR 4/PSSR2 "rumors" from Japan? We may well have some thoughts on that.

But, of course, it's not DF Direct Weekly without your valuable inputs. So... topics, comments and questions for the panel. This is your chance to help shape the show. It'll be Rich (ie me), John and hopefully Alex at the mics and we look forward to your contributions!

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Comments

Peter Karadimas

Hello gentlemen, as we enter the “great stagnation” of gaming graphics caused by memory and fabrication prices skyrocketing, do you think the path traced future is in danger? Is path tracing possible on the hardware of today with 8gb of VRAM, or will it continue to be a niche feature added to a select few titles?

goregutz

Yeeeees DF crew! Since John os such a passionate fan of copilot, how excited is he on a scale of 1 to 10 about copilot coming to his LG TV?

speedlemur

Frametime foremen - Given manufacturing capacity and their own commitment to AI hardware, can AMD realistically do anything to make up the supply shortfall from Nvidia manufacturing less cards?

Will Cooling

You've talked about different the Saturn generated 3D graphics. Is there any way of seeing how modern hardware would cope, if asked to produce 3D graphics in the same way?

Anxiously Chrono Triggered

Hello Gentlemen, I guess this question is mainly for John - have you or any of your Retro Super Show co-hosts ordered SuperStation One? If so, can we expect coverage in one of the Retro podcast episodes? Cheers! PS I’d love if I was wrong and Alex had also ordered one for himself, haha

Soulz22

Bon dia friends, ever since John exuberantly discussed NVIDIA's G-Sync Pulsar I can't stop thinking about something like this for the Switch 2. Do you think this is possible in some future revision and if so, would you want to see it?

Keaten

Good day, gentlemen! Last year we had Monster Hunter Wilds TU4 drop, and around new years, dataminers uncovered what seems to be code relating to a Switch 2 port in that update. They even loaded its graphics presets on PC! Given the… reputation about the performance this game on far more powerful and power hungry hardware, I’m curious to hear your thoughts.

kreskowaty

Greetings DFers! Does the industry, developers and gamers alike, even understand how and when to use framegen? You guys discussed devs floating the idea of using framegen to reach 30 fps. Gamers on the other hand tend to paint a picture of studios not optimizing their games because they can rely on upscaling and MFG. Noone seems to remember, or even know, that "fake frames" need the base framerate to be around 60 to provide a smooth and "proper" experience. I feel like there should be a PSA about this whenever framegen is discussed. Do you guys see yourselves as such educators? Cheers!

Anxiously Chrono Triggered

Hey DF crew, do you think CES should quietly rebrand itself from the Consumer Electronics Show to the Corporate Electronics Show? Most of the big players didn’t seem too fussed about us mere mortals this year — more like they’re gearing up to build a Geth army. Cheers!

Alex’sRayTracedBottom

The PSSR 2.0 rumor has me squinty-eyed. If it’s meant to compete with FSR 4, and the Professional is only using RDNA “2.5,” doesn’t that imply older AMD RDNA cards should also be capable of similar upgrades? We’ve already seen FSR 4 running on older hardware, but it’s fairly punishing on performance. Do you think AMD has found a magic bullet that unlocks FSR 4 without hammering older hardware, or is this a Sony-only breakthrough?

Stiefin

I've seen your video about NVIDIA Pulsar, and I agree that it's going to be awesome for much more than just high framerate and e‑sports content. However, I think there's a big caveat: time‑accumulation techniques. From TAA to RT denoising, many modern rendering methods rely heavily on them, and I believe they work against motion clarity. Could you share your experience on how these techniques interact? Does Pulsar make their presence more noticeable compared to standard displays? If so, could Pulsar also partially undermine the effectiveness of Asynchronous Reprojection?

FrametimeSommelier

Hi DF Team, I originally planned to skip the Z2 Extreme generation of handhelds because the gains over the Z1 Extreme in my ROG Ally felt pretty underwhelming. But now I'm rethinking my upgrade plans after seeing the early Panther Lake leaks and the rumored handheld focused Intel G3 extreme chipset. Based on what we've seen so far, it looks like we could be looking at around 75% uplift over the Z2E. Do you think Panther Lake handhelds could become a genuinely competitive alternative in the PC handheld space or are Intel's historical issues with drivers and XeSS support in both new and older titles still major question marks?

PS3Inquisition

It’s hard to not ponder the future of gaming with all the doom and gloom out there. So let’s travel to the year 2046. John has lost everything in a failed attempt to open a CRT factory, and can now be found feeding pigeons in the park. Alex has escaped his mortal shell and become a being of pure light bounces. Rich is running illicit Crazy Frog Racer tournaments in an abandoned factory in the north of England. In this hypothetical future, do consoles even exist? Is everything a PC, and therefore, an Xbox? Will even Nintendo become a third-party publisher? Give me some hope for the future, thanks

Marcus

Hi DF team! We obviously gotten two new DLSS models and this CES had a lot of interesting 5K monitors and even 6K monitors. How viable do you think 5K and 6K gaming is? Or are these monitors mostly meant for dual mode uses when it comes to gaming and meant as hybrid productivity and gaming monitors? Have a great week!

SleepSmasher

Hey DF team! Long-time lurker and finally joined. As a Lunar Lake fan, I’ve really enjoyed the positive coverage around Panther Lake and seeing real competition heat up against AMD handhelds. One thing that still bugs me is Intel’s Graphics Software. With XeSS 3 and Intel’s take at MFG almost here, more users will be digging into it, but the app still feels messy and half-baked: redundant VRR options, no recording or overlays, flaky game detection, no driver-level frame gen, and a frame-rate limiter that only works in DX9/11. Given Alex’s Tom Peterson interview, I’m wondering if you have you heard anything from Intel about a roadmap to fix this and better compete with the NVIDIA App and Adrenalin, and your thoughts on the lack of so many features that would make this product potentially much better. Cheers, and keep up the great work!

Belkeri

Hello there! Since remakes seem to be the dollar of the day, what games would you like to see remade? Wearing my nostalgia lenses, games like Dungeon Master, Wing Commander, Ultima V (Larian, come on, do it!), Tie Fighter or Ultima Underworld would be great candidates. Some off them on flatscreen and some also on vr (I'd sell my kidney for a modernized, ray traced Ultima Underworld in vr). So, what would be your top choices for remakes and how would you apply modern graphics technologies, controls, design etc. on them, to remake an old masterpiece and turn it into a modern masterpiece? Also, do you think that there are some old classics that shouldn't be remade or even remastered, because that would be unnecessary or even close to blasphemy?

CynthiaSizer

Hi DF team, it would be lovely if you could include some Switch 2 coverage, the past weeks have been very PC hardware centric :) Thank you!

FrametimeSommelier

DLSS has now gotten so convoluted, having multiple DLSS models (CNN, Transformer, 4.0, 4.5, game-specific overrides, driver overrides, and so on), that even people who follow PC gaming pretty closely are starting to lose track of what's actually running and why. Half the time it feels like you need to dig through overlays and patch notes just to figure out which model a game is using and whether that's even the best choice for your GPU and resolution. So, do you think Nvidia is make DLSS more complicated that it needs to be? And shouldn't a company that's all-in on AI be able to build a simple tool in the Nvidia app that just recommends the right DLSS model for your GPU, game, and settings instead of leaving everyone to guess?

Orcacle

Hi DF Crew, question's pretty simple this week: anything you see that CES that you want to run Doom instead of AI?

Bespoke Wooden Wheel Spoke

Salutations foundrymen! With the narrowing or even vanishing stock and the rising prices of many PC components a number of consumers will be stuck with Windows 11 "incompatible" hardware. Also some European government agencies both local and national are moving away from Microsoft software wherever they can. With these factors plus the many more issues people have with Windows, do y'all think that Windows 11 adoption will significantly slow and push enough people to Linux desktop to make it mainstream? Keep up the great independent work!

Andrew Barker

If memory supply remains constrained for years, does that fundamentally change how ambitious studios can be with games shipping three to five years from now? Could we see major titles—like a future Cyberpunk sequel—favor scalability and conservative design over bold new systems, to avoid performance issues on weaker hardware, à la the Assassin’s Creed Unity situation?

TheAdam

Hi DF Geeks, I've got a VR-related question. Has anyone here tried the Zelda: Breath of the Wild VR mod? It looks very interesting and feels like a potential glimpse into the future for Nintendo VR systems. And since a new Valve VR system is coming out soon, are you guys planning to make a video where you showcase and discuss all the different VR headsets? Thanks for your time, effort, patience, and passion!

Karvox

Bonjour les fondeurs! With the glowing reviews and coverage of Nvidia's new Pulsar technology, I'm curious as to what timeline we might need to wait to see that technology or a similar technology make it's way to consoles, and home televisions. Do you think it will remain a monitor and PC only tool for the next several years, or do you think there could be enough demand for this to rapidly reach out and break containment from the PC ecosystem?

MGsubbie

What is the worst rage quit you guys have experienced?

regawdless

Hello Gents! A question for AI-enthusiast Alex: do you see AI being able to improve game engine performance in the upcoming years? Let's say a dev team starts to train an AI on the engine code and the work of the devs for three years, then being tasked to improve performance of the engine for a representative benchmark? Praise the new AI overlords, cheers.

Skyrimfest 26 FPS Edition

I'm looking forward to Fire Emblem, but otherwise Nintendo's 2026 release slate doesn't seem particularly impressive and of course doesn't include GTA VI. How do you think Nintendo will fare in the coming year? Does the impending competition from Sony and plethora of PC handhelds mean 2026 is a make or break year for Switch 2?

FrametimeSommelier

I'm really intrigued by G-Sync Pulsar and I totally get why people are excited about it. But I've also had a big taste of the OLED juice and now I'm hooked on perfect blacks, infinite contrast, and punchy HDR. So, going forward, am I basically looking at needing two monitors? One for fast racers and side-scrollers, and another for slower cinematic games (think Indiana Jones, or your typical survival horror). Is there any realistic chance we'll see both worlds, Pulsar level motion clarity and OLED level picture quality, come together in a single display anytime soon?

Digital Foundry

Hopefully today's video helped. And we'll be all over Final Fantasy 7 Remake soon.

Digital Foundry

Nah, Pro has custom ML hardware not in AMD GPUs. It has FSR 4 INT8, however, which it doesn't want to share!

AMH

You guys won’t cover the monster hunter wilds switch 2 leak and potential framerate/resolution targets?

Aaron

Hi friends - My question is about your approach to analyzing rumors/alleged leaks. Looking back, DF expressed well-founded skepticism over a variety of Switch Pro/Switch 2 rumors that turned out to be true, but with interesting caveats. For example, an Nvidia SOC that sounded uncharacteristically expensive for Nintendo (but actually was no longer premium by the time it finally reached market). Or DLSS that could scale to 4K on low-power hardware (but requiring a “Lite” version with major compromises in motion). Even the rumored “Matrix demo” making an impressive showing on target hardware now seems credible. Has this changed how you assess rumors about future hardware — that seemingly implausible rumors may actually turn out to be technically true, albeit with meaningful tradeoffs?

Justin Valero

Hey Gents! With the 007 First Light PC requirements out, what are your expectations for IOI’s Glacier engine updates since Hitman?

Pelicanman

Hello Foundrymen, Looking at the new TVs from CES and the best OLEDs still going up to 165hz, will that refresh rate provide a good MFG experience (on a 5080/9800X3D PC) or is it not high enough? In particular, how might the forthcoming dynamic frame gen option affect this calculus?

Thomas Trala

Hey DF Team! Hearing that Alex may have raw dogged his trip to CES, it got me thinking. How do you guys deal with those super long flights? Bringing a handheld or watching movies or something else? Alex is a true legend if he didn’t bring anything!

Titus

Hey foundrymen! In the context of drama surrounding AMD accusing Intel of not comparing Panther Lake to Strix Halo, should we get some numbers of how well the 5060 or 4060 dGPUs perform when also limited to 50-60W? What do you folks consider as fairness, or does it not matter as long as the frames get on the screen? Cheers

Starfox85

With all the buzz around frame generation these days, have you guys had a smooth experience with the feature in general? I’m playing Alan Wake 2 currently and while I absolutely love the game (like everything else from Remedy), I cannot get rid of the annoying micro stutter frame generation introduces. I’ve tried all settings combinations that Copilot would suggest for an hour or so, but no dice. Does that sound familiar to you or was it smooth sailing when you used it?

Pol Arbequina

Hello foundrymen! During Alex's interview with Tom, there was a question about Linux support which was quickly answered by Tom saying there're no plans to support Linux gaming in the near future. Do you think AMD should try to take advantage of this power vacuum and support/fund even more Linux devices? Or could they be thinking that, even with the Steam Machine, the market is still too small to justify the effort and money?

Alan

Hi Guys, At the start of 2025 everyone thought it was going to be a poor year for gaming, it didn't turn out too bad though, what are your hopes for gaming in 2026 and are there any games you're super hyped for?

ratburger

Hello Digital gents. Unreal Engine games on console always have the shaders come precompiled. In order for that to be possible, Unreal has to be able to find all the shaders the game will be using. And yet, on PC, Unreal says finding all of these shaders is a difficult problem that they're still working on resolving. I'm confused. Why don't they just use the same process as on consoles?

Kaveh PG

I know you guys aren't really laptop reviewers, but I'm thinking about replacing my 4080 rig with a 6090 Laptop at the end of 2027 and I'm looking for a recommendation for the absolute top of the line machine, battery life, thermals, is there a brand you trust over anything else? Any brands to avoid?

DaJaCo (Dan)

Lads! Happy New Year. We just had a baby in the year of our lord 2026 so I'm too sleep deprived for proper dense questioning, but I can just about manage 300 dense INT8 TOPS.. Cerny is fortold to be emerging from his lab Q1 (in a cloud of ethereal steam) with an extra crispy PSSR 2. Do you think it will harness all 300 TOPS and finally be the game changer that DLSS has been for Switch 2.. or is it looking like Sony will have PSSRed on their chips TWICE?

Pol Kallamata

Do you anticipate that an AMD equivalent of the Nvidia G-Sync Pulsar technology will make it into the architecture of next generation consoles? And could we expect new TV sets in the near future that would support this feature?

Someguyperson

On your recommendation, I stopped waiting for a reasonably priced 24 GB 5080 and bought a 5070 Ti instead. Well, it appears I chose the right product at the right time because Nvidia apparently thinks it's too good of a deal at this point. Do you think this card and the 5060 16 GB are potentially the best deals in Nvidia's lineup (including inflated memory pricing) and that's why they're being discontinued?

Someguyperson

Over the holidays I opened my Gameboy cartridges to see why the games wouldn't keep saved data and I found out that they have small batteries inside them soldered in that obviously need replaced after 30+ years. Have you guys ever done some soldering work or any other hardware mods to get game cartridges (not consoles) working again?

André

Everyone, name one or more technologies that you supported or reported as a future gamechanger and faced backlash for, and whether you were eventually proven right or wrong.

tod weitzel

I just woke up from a week of the flu; what's this about an unpatchable ps5 jailbreak and is Sony going to beat up limited run games over it?

niklakis

Greetings, fellow stutter strugglers. I recently picked up a “proper” HDR LCD monitor (1000 nits with full-array local dimming) and while I was looking forward to finally using HDR, the actual experience has just been frustrating. On Windows and on my Switch 2, most games have been difficult to dial in. A few do show a clear improvement, some barely look different at all, and others can end up looking noticeably worse with HDR enabled. Some look better with Auto HDR rather than the in game one (Indiana Jones for example). Video content has been even more confusing, often leaving me unsure whether what I’m seeing is actually correct. This has made me wonder why the HDR ecosystem feels so convoluted and difficult to configure. Is this simply the current state of HDR on PC and Switch 2, or could it be something specific to displays such as my AOC Q27G3XMN? And would you consider putting together an HDR guide to help people avoid common pitfalls and understand what “correct” HDR should look like? Thanks for your time, and keep up the great work.

Snorlax cat

What do you think takes less power, running a game on ps4 code on ps5 pro or power saver mode on ps5 pro?

verdigris_and_rust

Greetings from the land of motion clarity. I finally kicked my Samsung ultrawide to the curb because I was sick of its stupid tizen os. I bought a Samsung G6SF, a RaUoUeUug STRIX 27inch with Pulsar Gsync and I have an MSI MPG 500hz on the way. I’m working out which monitors will go with which pc/use case and need some help. Testing out the Pulsar tech has been extraordinary and side by side it looks to do what the 500hz model does at High frame rate at only 90fps. Is there any compelling case for frame gen if you can get to 90-120 frames au naturel on the pulsar? Is there any potential application for pulsar tech in VR headsets? Why do the non MSI sets use display port 1.4 instead of 2.1? Is DSC really able to get to 500hz HDR 1440p lossless? Cheers gents

Ryan H

With the release of dlss 4.5 Nvidia seem to be recommending it only for Performance and Ultra Performance modes, while suggesting people on Quality or Balanced stick with dlss 4.0. Do you expect a 4.5 release that improves Quality mode or will this forever be a Performance/Ultra Performance only benefit? It seems that 5090 users are better off just sticking with dlss 4.0 and using Quality mode.

Digital Foundry

Probably power saver mode as back-compat is throwing full power and full clocks at most PS4 games.

Starfox85

I’m using an RTX4090 and a Ryzen 7 7800X3D, so I was hoping for a great experience. Is it even possible for frame generation to produce perfect frame times? Maybe my expectations are too high?

Starfox85

I’ve seen user reports that the M model actually scales up beautifully and „balanced M“ can sometimes look even better than „DLAA K“, and easily better than „quality K“ (which is DLSS 4.0 quality mode). I think some experimentation with this could be beneficial.

Luke

A warm hello, of sorts, im interested in everyone's audio setup. Especially together with PC

Starfox85

My two cents: Realistically, you can only use the 3x mode of MFG as that brings you down to native 55fps. Anything above 3x will therefore raise input lag to levels most people will notice. But whether you see that as a problem or not is very individual. I would take an OLED with 165Hz over an LCD with e.g. 240Hz every day. And as for dynamic MFG, it’s basically the same story. DMFG can use the 2x and 3x modes to get you up to the target frame rate and that sounds fine to me. As long as you dial in the settings in a way that you don’t often land below ~60fps native, you should have a great experience. You won’t utilize MFG to it’s fullest potential, but I wouldn’t make that my goal anyway.

Anxiously Chrono Triggered

Hey DF crew, what do you think the latest innovations in display technology mean for the future handhelds? Will we see 180hz/240hz screens perhaps with pulsar in next 3-5 years? Or would it be simply an overkill for the battery since we haven’t made too much progress in this area? Cheers!

Leftisthominid

Palpatine: Did you ever hear the tragedy of Darth Jensen the Leather-Clad? Anakin: No. Palpatine: I thought not. It’s not a story Team Red would tell you. It’s a Tensor legend. Darth Jensen was a Dark Lord of the Green Team, so powerful and so wise he could use the Neural Network to influence the raw pixels to create… perfect fluidity. Anakin: He could actually create frames… from nothing? Palpatine: He had such a knowledge of the Deep Learning that he could keep the path-traced worlds he cared about… from ever dropping below 60. Anakin: He could save Cyberpunk? Palpatine: DLSS is a pathway to many abilities some consider to be… unnatural. Anakin: What happened to him? Palpatine: He became so powerful… the only thing he was afraid of was the CPU bottleneck, which eventually, of course, he hit. Unfortunately, he accelerated the graphics so fast, the processor simply ceased to exist. Ironic. He could render the future, but he was held back by the past. Anakin: Is it possible to learn this power? Palpatine: Not from a Radeon.

Leftisthominid

If the RTX 5070Ti is being discontinued and there is no upcoming SUPER card, what is going on? In combination with the RTX 5060Ti 16GB discontinuing as well, does Jensen the Leather-Clad oppose people having 16GB of VRAM?

Leftisthominid

Do you think PS5 PC ports will see PSSR/2 in addition to (or in replacement of) DLSS? Or would it be restricted to Radeon GPUs?

JJ

Avatar has recently had a massive patch to allow third person and from what I hear a much improved PSSR implementation. Be interesting if you were to revisit this game at some point soon.

DaJaCo (Dan)

PS5 Pro has more INT8 Dense TOPS (make sure to compare like for like when it comes to TOPS) than an RX 9070, and only slightly less than an RX 9070 XT. It's main problem is architectural, in that it is a product of it's time of release, and so does not support some of the more modern math types. This has meant that Sony / AMD have had to port FSR4 to work on INT8.. which is partly why there is an INT8 version of FSR4 that leaked. In other words the PS5 PRO has the raw compute power needed (in a very odd ML heavy, lopsided design; because it's important for PS6), but is using an older less currently favoured acceleration method.. so it has needed more work. It will be very interesting to see how PSSR2 compares to FSR4.. in some ways, being a more constrained and controlled project, that runs on a single piece of fixed hardware (i.e. the classic console advantage) - it could be more polished.

SL0MAR

After Alex's murderous 20+ hour flight, I'm curious how he feels about gaming on airplanes? As a cargo pilot, those 140w plugs are the bane of my existence. I'm curious what the best performance/experience in a 140w power window is? That new GPD Win with Strix Halo is 200w, right? Over budget! What about Lenovo's 140w usb-c? Better gaming or just fast charging? Anything new at CES? Thanks for all the hard work!

Patrick D'Arcy

Greetings most esteemed Digital Foundrymen, I'm here with a question that’s been running asynchronously in my head. In your video on Assassin’s Creed Shadows on Switch 2, you mentioned the Async Compute Queue, which was a new term for me. Could you explain what async compute is, why it matters on Switch 2, and what the future implications might be for features like ray tracing? Thanks for all the incredible work you guys do, and keep those frame-time graphs coming

Deadeyes

Yes. They're selling all of that memory in AI products instead. This is Nvidia abandoning the gaming market (at least temporarily) to capitalize on the AI bubble

verdigris_and_rust

I literally bought one of each and so far I think it might depend on how many frames your pc can push. 120frames on the pulsar seemed to feel like the 360-500 on the oled. Both incredible monitors tho. And on the qd oled, picture clarity and color are noticeably improved from even recent qd oled! I’ve upgraded from a 32:9 Samsung 240hz and it’s a vastly better solution it seems in my one evenings playing around

verdigris_and_rust

I tell you tho. Switch 2 pulsar support for external screens would be incredible as a side scrolling monster.

verdigris_and_rust

I have a pc with a 5090 and a pc with a 5070ti. Upgrading from a 7900xt to the 5070ti felt like a big leap with Mfg and I reckon you can’t get a better deal for high frame rate, high settings 1440p. It’s a great card.

verdigris_and_rust

Yamaha rx4a amp in 7.1 or 5.1.2 split config. Using small Micca speakers and a space saver sub. Worked great because my old monitor supported eArc but now I need to find a better connection solution

The Shadow-Map

Greetings, As we approach the 25th anniversary of Final Fantasy: The Spirits Within, I was wondering if you could opine on how the film’s 2001 rendering techniques hold up against real-time rendering in 2026.

KillerFugu

Good day gents. With tech like Gsync pulsar (and its inevitable successors) do you think there is a paradigm shift for target performance? In the past there was mention of rendering what you can and then frame gen up to 1000fps for 1000hz panels. But now does it seem that rendering with less frame gen, even dynamic frame gen to a target frame refresh on a 240-360hz pulsar display would provide a better experience?

MattGPT

What is your monitor refresh rate, what FPS are you getting from the game and does your monitor have VRR? I get what feels buttery smooth with VRR on but when my monitor turned VRR off for some random reason a frame gen high FPS did not feel great.

Starfox85

I use an LG C1 OLED, so 120Hz with GSync compatibility/VRR. If I disable VRR, the micro stutter becomes full-blown stutter, so that’s not what’s happening. I’m getting between 80 and 115fps from the game including FG, mostly near the upper end. The 80fps are usually only in the woods with Saga, the most taxing areas of the game so far.

ClydeFrog

Idk if this counts but PhysX. I couldn’t shit up about how great the grande physics looked in Borderlands 2. I even got 2 780tis to run Killing Floor 2 with full Gibs and Blood psychics but still bogged the system down. I’d also add in the dedicated Gsync module way back in like 2013. You could even buy your own and solder it on yourself if you had the know how.

ClydeFrog

What’s up my dudes. First I’d like to say thank you for all the hard work you guys put into your videos. It’s shines through. I’ve been watching for close to 9 years now and every video is a BANGER. My question is: where do you guys see PC gaming in 3,5 or 10 years? Do you think the hobby could die completely to where companies only make games for consoles? With prices going haywire for a multitude of reasons I’m kind of worried.