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Hello there and welcome to your latest weekly round-up of everything Digital Foundry, based on the outcome of this morning's editorial meeting. Here's what's happening this week and what we have planned more generally!

First of all, I wanted to thank Sam Machkovech for all of his hard work as Launch Website Editor for the digitalfoundry.net website. Sam was taken on for the role of launching and establishing the site with a three month contract that ended today - and he leaves us with a detailed piece on the Intellivision Sprint so please do check that out.

The image above? It's early experimental work on creating a Steam Machine simulation rig, based on AMD Ryzen 5 8500G paired with an RX 7600 GPU running with four compute units disabled (something you can do in Linux!). We're looking at getting some #content together on this but will need some time as it's proving tricky! The 8500G may have a similar core configuration to the Steam Machine, but it doesn't have the PCIe bandwidth. And while we can remove CUs from the 7600 to match the CU count of the Valve hardware, well... there's more to a GPU that the CUs. Chances are we'll pick an equivalent AMD CPU to match 8500G performance - one that can give the full PCIe x8 lanes we expect to see in the Valve unit.

Oh, and Alan Wake 2? It never came out on Steam, which may explain why the game really seems to run poorly on Linux. What you're seeing in the image above is best case based on our test sequence.

Anyway... the #content!

Tom is going to be picking up on where I left off with the Steam Machine simulation project. We'll have ballpark PS5 and Strix Halo comparisons, 8GB VRAM limits testing and possibly some CPU tests using Baldur's Gate 3.

Alex is continuing to work on his DLSS 4.5 Super Resolution piece and beyond that? How about a look at dynamic frame generation based on Lossless Scaling's effort, discussion on the Nvidia take and commentary on how frame-gen up to display refresh limits is essentially the end-game - check out the Tom Petersen interview we ran a while back for his views on that!

John is working on the concluding part of his Xbox 360 launch title DF Retro episode! We've also been discussing a look at RPCS3 and how well it emulates the existing PlayStation 3 games you cannot run on any other system. This was inspired by him playing Motorstorm in 5K ultrawide on his PC!

Oliver is our man who'll be tackling our full Switch 2 review for Final Fantasy 7 Remake. He's also interested in checking out the Switch 2 version of GRID Legends in due course and really wants to review his brand new M5-powered iPad Pro.

Rich (ie me) is working with Tom on the Steam Machine project, may well crop up in Alex's content and is still working on the 70-class GPU sponsored video, charting 70-series performance and features from 2018 to today. Quite excited about this actually, early concept work is looking good.

Oh, and we'll be posting a new episode of the DF Retro Super Show on Sunday, focusing on the year 2006 - 20 years hence, but a remarkable year for gaming! The topic after that? A comprehensive lookback at Unreal Engine 3.

As usual, do let us know of any potential projects you'd like us to take a look at - and if you liked Tom's Bloodborne emulation piece, feel free to suggest similar "off diary" but DF-adjacent #content you'd like us to tackle.

Have a great week!

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Comments

Lexxington87

Enjoyed Sam’s work on the website! What’s the plan for web content moving forward?

Michael Pearn

Bye Sam, thanks for all your hard work and hope to see you back. All the best for your future endeavours

Lukas Underscore

Would be interesting to get some coverage on the impressive dynasty warriors origins switch 2 port, but its looking to be another busy week for the team 😅 looking forward to the upcoming #content

beer chugger 209

I'm looking forward to john's stuff about xbox 360 and PC versions of ps3 games! Also curious to see Alan wake 2 since it never came to steam. Curious, to see how final fantasy holds up on the switch 2

Jeff Messer

Looking forward to the PS5/Steam Machine/Strix Halo piece! I *almost* pulled the trigger on a Framework Desktop last week, realizing with the RAMpocalypse state of things it might be the best Bazzite/SteamOS box we're going to get for a good while. Lack of FSR4 support on non-RDNA4 iGPUs is the only thing holding me back - I've begun to really rely on FSR4 on Linux, and FSR3 and lower is just...bleh now. You know, along those lines I wonder how the low end Framework Desktop would perform vs some of those other options at the most base level with 32GB of unified RAM and fewer graphics cores? Hmmm...as of this morning, $1,139.00 USD vs a potentially much less powerful Steam Machine at what, probably $800-$1000 at this point? Strange times. Max 385 - 32GB 8-core/16-thread CPU, up to 5.0GHz 32 Graphics Cores, up to 2.8GHz 32GB of non-upgradeable LPDDR5x

TheBrainninja

excited for the UE3 retrospective; at the time it was very impressive, but I feel like its games have largely aged like milk in ways other tech hasn’t quite – I’ve always personally wondered if part of that is being built around the 360’s notorious HDMI output. It’s also interesting to see the ways in which it, despite its age, exhibits many of the same characteristics as UE4 and 5, especially when it comes to loading in scene elements. anyway, I’m very interested to see Actual Experts weigh in on its pros/cons, strengths/weaknesses, especially in a historical context. I know we’re all on the same page that our One Engine Present is a tragedy, and UE3 is from a time when there were too many engines to shake a stick at – and inarguably laid the foundation for Unreal’s future dominance. Now that I’m rambling, I’m also wondering about the broader business dealings that helped cement Unreal as the de facto rendering tech…but that might be beyond the scope of what’s planned!

Digital Foundry

We'll still cover in text form everything the team are working on with some bonus stuff.

Ian

I note the phawx ran their steam machine sim using 4x PCIE. How much difference will that make do you think?

MattGPT

Would it be possible to see some direct Windows to SteamOS performance comparisons on the devices that fully support both? There seems to the the Legion Go S fully supported in both and then some other handhelds that you have in bets support. It would be interesting seeing the performance difference between them running the different OS as the same settings. Even more so with your views on the why and how to improve on any difference if there is anything significant?

Matt_Rant

Does the Steam Machine have an Oculink port for eGPUs? I wonder if, like the lack of color passthrough cameras on Steam Frame, they expect the super upper end additions to be handled by an open and extensible ecosystem of third parties?

RealTime Shade Thrower

I really enjoyed Sam's articles on ArsTechnica in the past. Is there any plan to include him further with DF?