Coming This Week to Digital Foundry (Week 4 2026) (Patreon)
Content
Hi everyone, Rich here. Today I finished off a sponsored video for Asus talking about the evolution of the 70-class GPUs from 2018's 2070 to today's 5070. It contains a brief appearance from GTX 1080 - the GPU that was most price-comparable to the 2070 at launch. It was great to do a video like this where a pitch was made and the sponsor just let us get on with it. Their input amounted to providing the TUF 70-class GPUs from the last few generations as the hardware being tested.
Part of this project was a look at latency. "Input lag" has been a key criticism of frame generation. There was talk of 120fps FG experiences "feeling" like 60 frames per second. More lag is a bad thing, right? But Nvidia Reflex is the mitigating factor, so I turned off Reflex on a bunch of games and on all of them, 4x frame generation on delivered lower latency than non frame-gen, Reflex off scenarios. The Doom TDA shot above shows how frame-gen lag kind sits between Reflex on and Reflex off. And then I thought to myself... well, what about all those games where Reflex isn't turned on by default? And what about GPUs that don't support Reflex and have no alternative anti-lag solution in place?
My own view on input lag is that it is not an issue until you actually start to notice it as an issue and that threshold is likely different for each and every one of us. I think we need to do more work in this area, but while the image above is interesting... well, if you have an Nvidia GPU and a copy of Cyberpunk, load up the Nvidia overlay, get it to display PCL (PC Latency) and then turn Reflex on and off. The results may surprise you.
Still, just something that's been on my mind a bit. Let's talk #content!
Rich (ie me) has indeed finished that video. Time to do more work on our website, complete DF Clips for the week and perhaps find time to take a look at a new AMD CPU.
John finished up collaborating with Oliver on the GRID Legends review and is back to working on the Xbox 360 Launch DF Retro episode. The second and concluding part. Obviously, plans are afoot for the next episode of the DF Retro Super Show.
Alex is working on a DLSS Preset L piece. Does it improve on Preset M quality? What about ray tracing/denoising. And how about in its preferred Ultra Performance Mode set-up?
Oliver is likely working next on his iPad Pro Apple M5 review!
Tom is actually taking some time off this week.
Lots of irons in the fire though, and it's a pleasure to once again work with Illusion on modernising our capture tools. Our full OBS port for performance analysis capture is now in beta and we're now working on improving some of the algorithms for fewer false positives. You can't blindly rely on tools, there always needs to be a sanity check, but the better the analysis in the first place, the less review work we'll need to do.
Anyway, as usual, I welcome your input, suggestions for projects, questions etc. Have a nice week!