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We've already looked at DLSS 4.5 "Preset M", designed for 4K performance mode upscaling - but what about the more demanding "Preset L". This one's even more computationally expensive and best used on 40-series and 50-series GPUs. It's also meant for 3x3 upscaling - 4K from a base 720p, effectively. Alex takes a look at how Preset L compares to Preset M and older DLSS versions, then takes a look at 1440p performance - can upscaling from a base 480p to 1440p benefit older RTX graphics cards?

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DLSS 4.5 Preset L Review: Nvidia's Most Advanced Upscaler Tested At 4K And 1440p

Digital Foundry is now fully independent! Join the DF Supporter Program and support the team: https://bit.ly/3jEGjvx We've already looked at DLSS 4.5 "Preset M", designed for 4K performance mode upscaling - but what about the more demanding "Preset L". This one's even more computationally expensive and best used on 40-series and 50-series GPUs. It's also meant for 3x3 upscaling - 4K from a base 720p, effectively. Alex takes a look at how Preset L compares to Preset M and older DLSS versions, then takes a look at 1440p performance - can upscaling from a base 480p to 1440p benefit older RTX graphics cards? Go here to check out DF merch! https://store.digitalfoundry.net Subscribe for more Digital Foundry: http://bit.ly/DFSubscribe 00:00:00 Introduction 00:00:50 Why is Preset L used for Ultra Performance Mode DLSS? 00:03:15 Does Preset L improve on Preset M? 00:06:26 What is going on with ray tracing noise? 00:09:46 4K Ultra Performance mode behaviour 00:12:48 1440p Ultra Performance mode behaviour 00:16:54 Conclusion

Comments

andre surles

Please do a video about using DLSS for VR. It’s now totally viable.

AMH

Make Alex cover switch 2 more it’s entertaining

Michael Cericola

Great video! I tried using using DLSS Ultra Performance - Preset L in No Mans Sky at 4k. It was pretty good!

Kenneth Fegley

the trouble with noise reduction is ironic considering the new models' lack of support for ray reconstruction

Someguyperson

Those denoising disabled clips are absolutely astonishing! I never would have thought that the denoising was actually the cause of the muddy image resolve and the boiling in the first place. It would be interesting to see if that's the case with all the other older DLSS models too. If that's the case, it has more to do with Epic's denoiser and how it plays with other upscalers than anything else. It would also be interesting to see what happens with injected FSR4 in Silent Hill. This could be #UE5DenoiserGate or something.

Rickkity-T

I love what you do, Alex! I hope you enjoy it too. Thanks a ton for this great video.