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Hi everyone, Rich here. We were looking to publish the Far Cry 6 tech review today, but as the Metroid Dread content was completed a little ahead of schedule and as it's launch day there, we're opting to run that video instead (Far Cry now runs on Saturday instead). I did promise to supporters that we'd be publishing Far Cry 6 today though, so I've extended early access to all backers.

Downloads: https://digitalfoundry.net/2021-10-07-far-cry-6-the-digital-foundry-tech-review-ps5-xbox-series-xs-pc-ray-tracing-the-lot

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Far Cry 6 - The Digital Foundry Tech Review - PS5, Xbox Series X|S, PC, Ray Tracing - The Lot!

Join Alex Battaglia for the Far Cry 6 tech review! We take a look at the latest iteration of the Dunia Engine with its various strengths and weaknesses, compare PS5, Series X and Series S versions of the game then dive deeply into PC. You'll get optimised settings, quality comparisons with consoles, performance analysis plus everything you need to know about the ray tracing implementation. Join the DF Patreon for pristine video downloads, behind the scenes content, early access to DF Retro, early access to DF Direct Weekly and much, much more: https://bit.ly/3jEGjvx Subscribe for more Digital Foundry: http://bit.ly/DFSubscribe Want some DF-branded tee-shirts, mugs, hoodies or pullovers? Check out our store: https://bit.ly/2BqRTt0

Comments

Kilkia123

Good stuff, Alex! Continue pushing developers not to become complacent about engine issues