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Hi everyone! Wow, Week 51 eh? Well, #content never sleeps and we're busy working on ensuring that's there's plenty for you to enjoy all the way through the rest of the year. We've already made some good headway on banking videos for next week, meaning it'll be party time for those on Premium and Retro tiers as there's a bunch of stuff happening there sooner rather than later. And yes, expect to see AI Chad (classic popped collar edition) pop up momentarily in an upcoming video.

So, here's how the workload is looking for all members of staff:

* John is working on his top games of the year video, while also adapting the DF Retro Road Rash video into two episodes that'll run over the holiday break. He's also working with Alex and Coury from My Life in Gaming on a Turok 3 three-way in honour of the recent Nightdive release. Not only that, but he's also taken a look at Tekken 8 near-final code which will be going on early access to premium tiers today and going live tomorrow. 

* Alex is midway through his Avatar: Frontiers of Pandora optimised settings video, he's helping out with Turok 3 (of course) and... a hushed awe, please... expect a deep dive tech interview on Alan Wake 2 with the geniuses at Remedy.

* Oliver is working on an analysis of the freshly minted iOS versions of Grand Theft Auto Trilogy: Definitive Edition... which are running on Unreal Engine 4 but aren't developed by Grove Street Games. He'll be working on DF Direct Weekly #143 later in the week and is curious about Resident Evil 4 Remake on iOS... though if it's poor like Village, we'll likely relegate it to Direct topic status.

* Tom took an early vacation! But his own top games of the year video will be delivered by week's end.

* Rich (ie me) is still working on PS5 Slim and I'm also looking to get the illusion FPS Boost on modded PS5 done in December too. Wish me luck on this - I've been deluged with admin work.

In terms of the stuff that's coming beyond the above, there's a couple of DF Direct Specials happening - first of all, our customary Best Gaming Graphics of the Year video, and secondly, the worst PC Ports of the Year. Oliver's already completed his own games of the year video, while John and Audi will be teaming up to take on Teenage Mutant Ninja Turtles Reshelled, Earthworm Jim HD and some more of the most misbegoten remakes from the PS Triple era. 

The retro content continues with the Game Boy Retro Plays emerging from Retro Tier early access, while John and Marc 'Try4ce' Duddleson have sequelled their own Let's Play on the awful Sonic 2006 with a look at Sonic Boom on Wii U, where we shall discover the very good reasons why CryEngine 3 didn't really happen on the Nintendo console. Expect that one imminently on retro tier early access with publication for all by year's end.

Happy holidays if I don't get another opportunity to say so!


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Comments

Eli Bildirici

I was gonna say ‘what about a ‘worst switch ports of the year’’ but then I realize this would be no fun at all for anybody involved

DystopiaWanderer

In case Alex sees this: the Fixed DLSS mode in Avatar introduces a ton of smearing on certain objects when standing still, which can be easily seen on the moth-like creatures at the top of the Hometree. A lot of other games have/had this same issue (Lords of the Fallen, Cyberpunk 2077, Starfield) but I (EDIT: almost) never see it mentioned unless I specifically search for it. It's bad enough to use FSR instead, even though that has its own issues. It'd be awesome if this could be addressed. My apologies if this is the wrong place to mention this.