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In our final video for Avatar: Frontiers of Pandora, Alex Battaglia goes into more depth on the scalability of the game, tests out the improved-but-still-flawed FSR 3 implementation then dives deeply into optimised settings, where - as usual - the PlayStation 5 version of the game offers up a bunch of suggestions in retaining visual quality while ramping up frame-rates.

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Avatar: Frontiers of Pandora PC vs PS5 Graphics, Optimised Settings, FSR 3 Breakdown

Check out MSI's range of desktop PCs here: https://msi.gm/MSIGamingPCs In our final video for Avatar: Frontiers of Pandora, Alex Battaglia goes into more depth on the scalability of the game, tests out the improved-but-still-flawed FSR 3 implementation then dives deeply into optimised settings, where - as usual - the PlayStation 5 version of the game offers up a bunch of suggestions in retaining visual quality while ramping up frame-rates. Subscribe for more Digital Foundry: http://bit.ly/DFSubscribe Join the DF Patreon to support the team more directly and to get access to everything we do via pristine quality downloads: https://bit.ly/3jEGjvx Want some DF-branded tee-shirts, mugs, hoodies and more? Check out our store: https://store.digitalfoundry.net For commercial enquiries, please contact business@digitalfoundry.net 00:00:00 Sponsor 00:00:11 Introduction 00:01:00 User Experience, Graphics Menu and More 00:03:59 Unobtanium Settings 00:06:45 Software Ray Tracing vs. Hardware Ray Tracing 00:08:09 FSR3 Frame Generation VRR Support? 00:10:27 FSR3 vs. DLSS 00:13:01 PS5 Performance Mode vs. PC + Optimised Settings 00:22:13 Conclusion

Comments

DystopiaWanderer

Excellent, thank you. The DLSS issue really bothered me, it's nice to see it addressed and a solution being offered.