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Secret Description Bonus! I actually think Sonic Lost World has the best gameplay style yet seen in 3D Sonic, feeling extremely fun to get around with the parkour system. The problem is, the parkour, save for some very lategame stages, is practically treated as an easter egg; you have to go far out of your way to actually do anything with it. This is compounded by some absolutely terrible level design, with every level simply being a case of "go from point A to Point B" while having these massive areas that feel as if they were designed for an open-world game. Like, 90% of the game's content is just there as a decoration while you spindash directly past it all. *Maybe* it could be justified if interacting with all these elements was central to raising your score to get S ranks... but wouldn't you know it, Sonic Lost World is the first mainline Sonic game to abandon score-based S ranks and switch to time-based S ranks.
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