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Hey everyone!

We thought we'd start the month with a new feature we're calling Campaign Check-In!

We'll start it off  :)    Our D&D games had been on a short hiatus over Christmas, but we've started up with a brand new campaign, following a pair of Dwarves that are going to soon embark on a wide-ranging journey! Their initial adventure saw them in some dark caves, looking for a lost miner.

Your games!

We'd love to hear what's happening in your games! Let us know in the comments:

What's happened in the last session?

What have you got planned for the coming month?

What system are you playing?

Which maps have you used?

-- Patreon Schedule --

5th February - Rewards: February's rewards bundles should be ready for download.  Everyone that had their payment processed by Patreon at the beginning of this month will receive their rewards DTRPG codes.  This will contain all the maps, whilst the adventure supplement and the one page GM resource are uploaded to Patreon.

7th February - MotM: We'll preview your March Map of the Month.

9th February-  Poll: 48hr poll opens for the Alt version of the Map of the Month. You decide what we make.

15th February- Sci-Fi: Reveal of March's Sci-Fi map for our $8 tier patrons.

22nd February- Alt-Map: We'll preview the finished version of your March Alt-map., and variants of the MotM

25th February - Third Map: We'll preview the Third Map :)

28th February- MegaDungeons: March's next levels for the MegaDungeon and Sci-Fi MegaMap levels are ready for a preview.

Reward Delivery Reminder

We use DrivethruRPG to deliver our rewards.  On Rewards Day you'll get sent a set of codes for the maps which have been uploaded to DrivethruRPG (the maps that your support has funded) .

Clicking these codes will add the maps to your DTRPG account for free. You are then free to download the maps whenever you choose - they'll stay in your account at DTRPG forever. We just ask that you click the code and claim the maps within 2 months of receiving the code.

Now's a good time to make sure you've claimed last month's rewards :)

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Comments

Robin McNicoll

My party of a Hexblood Occultist (Kibbles), Half orc paladin, Half orc ranger, Human (lycan) cleric and goblin warlock have just completed the Creeping Darkness story from Candlekeep mysteries and will be taking some time off at the Witchlight Carnival. Obviously used the map pack available for the adventure!

James Roberts

My party of doomsday cultists are being dispatched to investigate a break-in at the foremost arcane college in the realm - any guesses for the map I'm using? It's a completely homebrew system so a lot of learning curves (and having to balance gameplay on the go!)

Thomas Christy

Last home game was Shadow of the Dragon Queen. In-person was Winter Fantasy. Coming up is more SotDQ and some Keys from the Golden Vault (using maps from Heroic Maps I hope). Playing on Roll20.

Chris Crotty

Next Sunday is the start of the third campaign in my Restoration setting. We just ended the second after 2+ years. The players and I both felt like a change. So we're doing a 115 year time jump and all new Level 1 characters. Simple starting adventure inspired by Phandalin but with some key changes (and none have played Phandalin in any case); using 3+ Heropic Maps for misc. locations :) Two key members of an expedition to scout opportunities to mine a secret new metal have gone missing. The new metal is a new light weight, strong material desired for emerging airship technology: aluminum. The metallurgist has figured out a DND/magic way to process the bauxite ore, but got greedy and engineered his disappearance so he could sell the secret for more $ on the black market. He is working with an emerging criminal network called the Sarkeen. Down the road hoping to incorporate some baddies that didn't really appear much in the second campaign, e.g., mindflayers, giants, fey. Plus Larsaydis the Cunning, a female red dragon who has built a nasty little kingdom for herself.

E Bailey

The last few sessions of my game have featured a pointcrawl through an overgrown jungle ruin. It's a 5-player PF2 game, and we've been using your maps pretty exclusively for several years now. Specifically, I have made recent heavy use of: - Jungle Geomorphs (all of 'em) - Lost Valley - Jungle ruins modular kit - Port Topaz Next campaign is probably going to be featuring some war-zone setting, so I'll be looking for lots of burned out urban locations (the more geomorphic, the better)

Keven Simmons

The campaign I'm running is a homebrew PF1 which has been written explicitly for, and exclusively uses, all the great maps I get from this Patreon. The characters are currently 16th level and are scouring the wilderness (Hinterlands Geomorphs, Pass of the Seven Hundred) for a lost elven shrine (Cathedral of the Sword).

Richard Thompson

I am into the 3rd year in an ongoing D&D campaign. I recently used in 3 sessions the Greenfern dungeon map With chapel of the dead lovers attached. The players are heading to a location that fully uses the Cutomec temple maps and the toyohtian jungle map as a prelude to Cutomec. My campaign is long and has many layers but the party is unravelling those layers bit by bit. In a nutshell the PCs were forcibly teleported from their own worlds and landed in a (homebrew) world now under the subjugation of a race of vampiric demi-gods. Now seeking to find out why they have been brought to this besieged world and how to get back home has been just the start. With help from NPCs, they seek the help of one individual that legend says is the wisest of his kind and has outlived his own race in this world by thousands of years! Is he alive or (un)dead is unknown but in his domain it is believed the answers will be there! The party is 6 and all at level 14.

Chuck Charbeneau

Today was Session 2 in our current chapter based in Faerun (we are at Session 60 overall with these characters). The Party tracked a group of trolls to the Sumber Hills and were surprised that there were more creatures present than they had bargained for. I used Dyggvis Peak for the exterior battle between the party and the Hunting pack, and I used Foxtail Moors, Wyvern Cave for the final, interior boss battle.

SomethingWonderful

I am running a Warhammer Fantasy setting in GURPS. The players are building up a barony while also staying off outside forces that come in conflict with their land. The last session was a massive confrontation with a Goblin warlord and its minions assaulting one of their townships. The goblin had a Fire Djinn enslaved the players liberated her. They found out the fire djinn had part of its essence put into a blade that needed to be tracked down to the chaos wastes. So they are planning to quest to find this sword. The game is part city management with Realm Management rules from GURPS, part massive battles, and part dungeon-crawling and adventure.

albedoequals1

My players recently plane-shifted from their generic fantasy world to modern-day Australia for a few sessions. Highlights included the dwarf disassembling a tank, and the dragon grabbing a bunch of laptops for her hoard.

Lloyd Ritchey

I'm running two Expanse RPG campaigns for 18 total players, and 3 (Palladium) Rifts campaigns for 25 total players. I use Heroic Maps extensively, and FragMaps for the more cyberpunk maps when the New Atami series just can't fit the bill. (Heroic Maps also had greater utility and aesthetic consistency.) The Expanse: I'll be using Caerulenite Mining Facility, Docking Bay 36, and Martian Habitat in my upcoming campaigns as the two groups track down Black Sky OPA terrorists who tried to assassinate one of the party, and the other group will be negotiating a labor dispute turned humanitarian crisis on an asteroid mining station in the Belt. Rifts: I'm currently using the heck out of all the Tattooine-themed maps to represent the post-apocalyptic Amercian Southwest in my newest Rifts campaign.

Keith Curtis

I used the Blackrose Pit Theatre with great comedic effect. The players were sneaking into a city under siege, following an underground stream used by smugglers. Little did they know that the acting troupe was the smuggler's contact in the city. They emerged on-stage via a spring-loaded trap door in the middle of a sold-out performance. They had to improv like they were part of the show, while the actors struggled to maintain the illusion. Great fun.

Philip Stephen

I am currently a player in a friend's homebrew game, set in a world of his creation. We are working for a trade caravan that is travelling across dangerous lands, building alliances and trade partnerships with folks along the way. Needless to say there are opposing forces, mysterious ruins, and clashes of culture along the way. He is making his own maps, but I have a Western Marches style campaign brewing in my head that many heroic maps would be great for.

Neon_Ennui

My Shadowrun (5e) group is currently wrapping up (they hope) an adventure that has culminated with a frenetic multi-way battle on the New Atami Container Port map. They tracked a group that was kidnapping shapeshifters (one of the PCs is a raccoon shapeshifter) to a container ship in the port, getting ready to depart for an unknown location. The kidnappers were using a magical artifact that disrupted the shapeshifters' ability to return to animal form, but which also acted as a beacon in the astral. So a bunch of merrow and an enormous sea leech attacked the ship, sinking it, while the PCs were battling the kidnappers. The Elven Face of the group, reveling in his newfound love (read: addiction) of the combat drug Kamikazi, came within inches of death twice. Having survived all that and made it back to the docks, the PCs (there are 5 in the group) are now involved in a heated negotiation with a black ops team from Mitsuhama corp's magical research division.

Jeremy Suiter

I'm just this week having a first session with a new Pathfinder 1st edition group. We'll be doing character creation and setting the tone and expectations for a classic fantasy campaign in a homebrew world. With at least one first-time TTRPG gamer and another first-time PF player, I want to make it a traditional fantasy feel, but keep them on their toes with lots of twists and turns and reversals of well-worn tropes. I'm going to run the PF1 module "The Dragon's Demand" with a few customizations. Trying to work in the Wizard's Snowglobe as that really captured my imagination. I will probably also try to substitute as many Heroic Maps as possible for the ones in the module, as the quality is far superior!

Keith Curtis

All of these comments prompt me to say, that although Heroic Maps are beautiful (I'm an RPG cartographer by trade, so I know well the work and skill involved), what sets them apart from so many others is that each map suggests_ story._ It's not just a lich tomb or a dwarven ruin, but each room has the kernel of an idea, a thing to explore, a place for an ambush—an activity. Too many commercial maps are just a network of empty rooms with a common rendering.