Home Creators Posts Import Register Favorites Logout

Content

Hey everyone,

Time to see the next MotM!

This 30x50 map features a cave that's home to 5 oracles - each of which is a mummified corpse that still speaks the future!

There's going to be three variants of this map - overgrown jungle ruin, Eastern, and Underdark.

Alt-Version

We want your ideas for the alt-version of this map.  How would you reimagine it? How could we change it? What else could this place be?

Put your comments below, and we'll pick our favourites for a poll!

Files

Comments

Rob Leonard

Wow what a cool concept! I love the map too. As far as alt-version ideas... - Illithid/Mind Flayer lair. Starting from the bottom left and going counter-clockwise, a tadpole pool, with the "nursery" (tadpole-infected people) in the two rooms just above it. A labratory just above that altar area (don't know what you'd transform the altar area into). Then the 5 large side rooms at the top could be personal chambers for 5 mind flayers, and the central room could be their common room (alt version overlays for elder brain, combat pit where they pit slaves against each other for sport, etc.). The 3 rooms on the right could be slave pens and storage. And the central cave-like area could be something like bio/organic machines or whatever. - Heart of a dead god. The top portion could be the chest area of a dead god with a crystal heart in the center (could do alt-version with a corrupted heart). Five cave-like chambers surround it. Down below could be intestines and organs that could look like organic/bio caves and tunnels.

Jake Hollenbeck

Deep in the earth, an ancient druidic temple guards the final resting place of the tarrasque. For eons it lay dormant, bound by five seals and five chains of iron, bone, root, stone, and magic. Recent rumblings have wracked the depths, revealing the entrance to the long lost temple and the horror trapped within. Four of the wards have failed. The fifth falters. And now the temple is now filled with minions and monsters who are beholden to the one responsible for the sleeping behemoth's slow awakening. The secret to restoring the wards is kept well hidden within the temple, a ritual so ancient and dangerous that only the eldest druids recall even a fraction of it's vast power.

David Kline

Skyreach, on the top of the Great Stairs leads the five prayers of the wind, with the altar of the storm in the middle. I would love this to be set up for an epic encounter with an Air Elemental. Think Vortex Pinnacle style from World of Warcraft.

Curious

Great Eldritch map possibilities, or an orderly treasure vault with each room full of one type of treasure, or other items.

Stirling Westrup

Citadel of the 5 Challenges. Each room holds a challenge or a puzzle and you need to solve all five to unlock some fabulous treasure!

Keith Curtis

An underdark bazaar, with five stalls for the five wealthiest merchants and numerous sub-merchants. Some of the western rooms are combined into a cantina, where various subterranean races gather to relax or make nefarious deals.

Philip Stephen

Could be a fighting pit, with five cages to house a few deadly creatures, some of which are bound to be some of the PCs. The other rooms could be for training, equipping, brainwashing, mending, or augmenting the combatants. Not sure where the viewing area would be. Perhaps balconies in a ring above the fighting pit?

René Bargisen

Perhaps The Tomb of Elementals. A Naga Guardian in the pool protects the Elemental Key which is the only key to open the magically sealed main door to the central room and four of the doors in the Tomb. Each of the four rooms contains a specific elemental (water, wind, earth and fire) who each guards an Elemental Stone. When all four stones is collected and put on the alter/socket (?) in the central room, the stones ashes away and the fifth door opens for a final showdown with an awesome all-four-elemental-beast. The elemental beast guards some valuable magical artifact but this is not shown on the map. The other rooms could be crypts of the ancient wizards who created this place. Perhaps the braziers in the rooms could have a matching color of the specific elemental? The two braziers near the statue should be removed as no-one has entered this place in centuries. The Tomb will work in all variants I think.. I would prefer Underdark.

Chuck Charbeneau

- Puzzle room: Only one door (at the South Entrance to start). Room rotates to each position via a puzzle mechanism. Finishing the puzzle reveals a hidden spiral staircase in the center of the floor - The Suspended [INSERT YOUR REVEAL HERE]: All doors are open and magical energy beams are emanating outward form each statue. The magic is holding the creature suspended and captured at the terminus above the center circle. - The Eye of the Beholder: Death Tyrants lair. Each Statue, although humanoid, has only a single, central eye. The Death Tyrant can "See" through the eyes of the statues at will if it is within one mile of it's lair, and if it is within the confines of the lair, may activate it's eye ray attack through a specific statue.

Mordecai Grimm

A facility like the Amber Temple from Curse of Strahd where evil vestiges are locked away and guarded.

Matthew J. Hunter

In a cave NEXT to the 5 Seers, is a hidden repository of their teachings / ramblings....

albedoequals1

How about instead of mummies, each alcove contains a fragment of a powerful artifact...except one is empty

Adam Hanson

Maybe a sci fi version... something alien and the seers are jedi or protheans or crystal skeletons or something.

Dave Lindsay

I keep on looking at the deep pool of water which is right next to a cliff face without leaking out somehow. But hey, it's an RPG map! It might provide fun opportunities for creative players - some water features in a map are always useful to the right kind of mage/priest. I think this map has good elements for cutting apart and pasting together elsewhere. Because of the odd water feature... I vote to make the dungeon partially flooded. Make the whole lower entrance a lake/seashore, change a few stairs from up to down and vice versa, then fill in the lower areas with water.