01/23/18 Development Crossroads (Patreon)
Content
I've been languishing a little, and while I have worked on some story for the next quest, I've been troubled by a lot of unnecessary code. Long term players of this game will know that I've already revised the game once before to adjust large parts of the game like adding a new time of day and splitting the city up into separate districts. This new revision would help cut a lot of unnecessary variables and add some new systems to enhance gameplay. Some of these additions would be:
Satiety: Basically, this will act as a way of capping the amount of Lust one gains per interval. As long as your character stays fed well enough, Lust will only increase equal to your form (Normal is 3, Primordial is 7) and sensitivity (not including any accessory modifications are special conditions). However, if your character's Satiety falls to 0, your Lust will also increase by your sluttiness. It should be easy to drink enough water or eat enough food to maintain Satiety, but as your insatiability increases, so too does your appetite. Also to note, Sex will refill Satiety depending on the scenario.
Bimbo: What I also wanted to include is a mechanic that would keep track of your character's mental state. For instance, say you decide to completely forsake the Satiety system and tank out the Lust gains inherent to your character. Well, that's fine... but you might soon notice that your character's perceptions begin to waver. They might be a slight bit forgetful, be a little slower on the uptake, and feature altered dialogue. As you continue on this path, your character soon loses interest in books and might be more interested in having fun in various ways. Even if your lust isn't above the threshold, your character might decide that staying in their Primordial Form is simply the greatest. At the most severe, your character's very actions will be unreliable as they will forget what they were doing and instead seek out some other form of gratification. Also, they now possess the mental faculties of a wet noodle.
Congrats, you have successfully Bimbofied your character.
The idea behind this mechanic is to give another form of horror to playing the game (or another fetish for some of you). Ideally, it should be easy enough to play around with Satiety maintenance, Meditation, Items, and Body Modifications. However, should one wish to dive head first into Bimbohood, the option should be approachable enough for those looking to live it. Starving the character and constant sex raise a character's Bimbohood (there's also a certain pair of earrings that could help in that regard...), but depending on one's Mind Stat, you can stave off becoming more airheaded. Similar to the Lust Thresholds found previously, Bimbo Thresholds are also present and dictated by the level of your Mind. Each passage of a Threshold confers different alterations up to cratering your applied Mind stat.
Applied Stats: Basically with the introduction of new systems (and expansion on old one like Curse), I was planning on creating applied stats. The game would keep track of your base stats, but when alterations are made, the alterations will be made to the applied stats to denote the penalties incurred without completely screwing over a player's build (like the Altered Sex Drive did for some). This should make it easier to reward or penalize players without having them be permanent fixtures of the character.
New Menu Options: Better record keeping and hopefully a cleaner UI for a player to interact with. Generally, I want to keep things tidier by condensing the menu in certain places... For instance, Profile would keep track of your appearance and background. Attributes are for your stats, skills, and spell lists. Journal would encompass your Relationships, Quests, Jobs, and Errands.
More Focused Lesson Plans: As it stands, Temperance and Silica don't take an active role in teaching. I would intend to change that by having them play a more prominent role in your training as an Ooze Wizard. They would set you up with errands to perform before teaching you certain things that they know. Some of it is innocuous (like Temperance giving you cooking tips or Silica helping you with cosmetics), but they can be more potent the further you delve (Rituals, Alchemies, Mantras, Body Modifications, Core Manipulation, and other things).
Better Skill System: Something that will be more interactive and easier to invest in as a character. By rewriting the Skill System, I can incorporate ranks and provide actual learning that can help advance the overall impact they have on the game.
There's more that I'd like to take a crack at (so much more), but I feel that I should at least bring this to the attention of my audience so that you're in the loop. I also want to pick your brains on the game and how I'm handling development, whether I should work on updates and revision at the same time or just concentrate on the updates and put revisions on the back burner for now. I want to create a great game, and that usually involves a lot of rewriting concepts and multiple drafts... so if you could all be patient with me, that would be appreciated.
Thank you for your time... *goes back to the sweatshop*