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I've been languishing a little, and while I have worked on some story  for the next quest, I've been troubled by a lot of unnecessary code.  Long term players of this game will know that I've already revised the  game once before to adjust large parts of the game like adding a new  time of day and splitting the city up into separate districts. This new revision would help cut a lot of unnecessary variables and add some new  systems to enhance gameplay. Some of these additions would be:
 

Satiety:  Basically, this will act as a way of capping the amount of Lust one  gains per interval. As long as your character stays fed well enough,  Lust will only increase equal to your form (Normal is 3, Primordial is  7) and sensitivity (not including any accessory modifications are  special conditions). However, if your character's Satiety falls to 0,  your Lust will also increase by your sluttiness. It should be easy to  drink enough water or eat enough food to maintain Satiety, but as your  insatiability increases, so too does your appetite. Also to note, Sex  will refill Satiety depending on the scenario.
 

Bimbo:  What I also wanted to include is a mechanic that would keep track of  your character's mental state. For instance, say you decide to  completely forsake the Satiety system and tank out the Lust gains  inherent to your character. Well, that's fine... but you might soon  notice that your character's perceptions begin to waver. They might be a  slight bit forgetful, be a little slower on the uptake, and feature  altered dialogue. As you continue on this path, your character soon  loses interest in books and might be more interested in having fun in  various ways. Even if your lust isn't above the threshold, your  character might decide that staying in their Primordial Form is simply  the greatest. At the most severe, your character's very actions will be  unreliable as they will forget what they were doing and instead seek out  some other form of gratification. Also, they now possess the mental  faculties of a wet noodle.
 

Congrats, you have successfully Bimbofied your character.
 

The idea behind this mechanic is to give another form of horror to  playing the game (or another fetish for some of you). Ideally, it should  be easy enough to play around with Satiety maintenance, Meditation,  Items, and Body Modifications. However, should one wish to dive head  first into Bimbohood, the option should be approachable enough for those  looking to live it. Starving the character and constant sex raise a  character's Bimbohood (there's also a certain pair of earrings that  could help in that regard...), but depending on one's Mind Stat, you can  stave off becoming more airheaded. Similar to the Lust Thresholds found  previously, Bimbo Thresholds are also present and dictated by the level  of your Mind. Each passage of a Threshold confers different alterations  up to cratering your applied Mind stat.
 

Applied Stats:  Basically with the introduction of new systems (and expansion on old  one like Curse), I was planning on creating applied stats. The game  would keep track of your base stats, but when alterations are made, the  alterations will be made to the applied stats to denote the penalties  incurred without completely screwing over a player's build (like the  Altered Sex Drive did for some). This should make it easier to reward or  penalize players without having them be permanent fixtures of the  character.
 

New Menu Options:  Better record keeping and hopefully a cleaner UI for a player to  interact with. Generally, I want to keep things tidier by condensing the  menu in certain places... For instance, Profile would keep track of  your appearance and background. Attributes are for your stats, skills,  and spell lists. Journal would encompass your Relationships, Quests,  Jobs, and Errands.
 

More Focused Lesson Plans:  As it stands, Temperance and Silica don't take an active role in  teaching. I would intend to change that by having them play a more  prominent role in your training as an Ooze Wizard. They would set you up  with errands to perform before teaching you certain things that they  know. Some of it is innocuous (like Temperance giving you cooking tips  or Silica helping you with cosmetics), but they can be more potent the  further you delve (Rituals, Alchemies, Mantras, Body Modifications, Core  Manipulation, and other things).
 

Better Skill System:  Something that will be more interactive and easier to invest in as a  character. By rewriting the Skill System, I can incorporate ranks and  provide actual learning that can help advance the overall impact they  have on the game.
 

There's more that I'd like to take a crack at (so much more), but I feel  that I should at least bring this to the attention of my audience so  that you're in the loop. I also want to pick your brains on the game and  how I'm handling development, whether I should work on updates and  revision at the same time or just concentrate on the updates and put  revisions on the back burner for now. I want to create a great game, and  that usually involves a lot of rewriting concepts and multiple  drafts... so if you could all be patient with me, that would be  appreciated.
 

Thank you for your time... *goes back to the sweatshop* 

Comments

Onedrift

Good luck we're all counting on you

Lieth

Work on the revisions. Trying to revise later on in the game is always harder than early on. It may affect systems you didn't think they would. 99 little bugs in the code 99 little bugs. Take one down patch it around 129 little bugs in the code.