So it's become clear that people want to see the game go in the direction of concentrating on the teachers and Phaera's Education as an Ooze Wizard. I can certainly work on that for the future. I'd like to further pick the brain of the playerbase and see what they want from the education as a whole.
World Building: Phaera's Teacher would instruct them in how their new powers would apply to the world at large. Silica would guide her toward a more active night life and flirtation, Temperance would encourage more nature learning and traditional feminine pursuits, and Momo would push for more passion projects and letting fortune be her guide.
Character Development: Phaera's Teachers would reveal more about themselves as people through the instruction of Phaera. Perhaps more events with them interacting with the world around them that helps to paint a picture of what they are and how they became who they are now.
Sex Sells: What it says on the tin. The education would yield more sexual encounters as every teacher has a different manner of interacting with people for their pleasure.
Hero's Journey: This would focus more on Phaera's evolution as a character and how becoming an Ooze Wizard changes her from the man she once was into this new phase of her life. If she holds fast to her identity or decides to adopt something new to better exist in this body she now has, it would follow the struggles therein more closely.