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Status: Still Alive

Sorry to be dark for so long. I've been chugging away at a number of things, not the least among them is the status of the game! So, I have managed to write out the next quest, finished coding the city of Hadra (until more story relevant parts are expanded on later), and wrote up a new spell (though it isn't currently integrated for use in the city. That should come later.

Also to note, I've done some revamping of the travel system in city. Depending on Phaera's appearance, it will affect encounters in the city. I've also revamped Exploration to be included in regular city travel to make it more organic. On a side note, Spell Divination and the Alchemy Shop are now capable of service to the player (If you don't know what these are, you will). There's also a new link that goes directly from the House or Parlor to the District menu (for a less cumbersome interface).

Goal for next release is to get three path stories complete (0/3), four spell learnings complete (1/4), and possibly start development on the Alchemy System. Might have to throw in some "Exercise" extras and other things, like training...

- Town: Hadra (Status: DONE, Bug Test)
- City: Altinam (Status: DONE, don't get excited, there's not much here at all)
- Slay: Succubus (Status: DONE, Bug Test)
- Investigate: Haunted Mansion (Status: Planned Layout)
- Expedition: Manichean Island (Status: Planned Layout)
- Path Stories: Temperance (Status: Writing...)
- Path Stories: Silica (Status: Brainstorming)
- Path Stories: Elizabeth (Status: Brainstorming)
- Spell Learning: Multi Form - Temperance (Status: DONE, Bug Test)
- Spell Learning: Sensory Overload - Silica (Status: Brainstorming)
- Spell Learning: Slime Guardian - Temperance (Status: Brainstorming)
- Spell Learning: Slime Guardian - Silica (Status: Brainstorming)
- Extras (Status: ???) 

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