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This is a preview of the new eye collection I’ve been developing for EVE (Extended Virtual Environment).The update focuses on improved subsurface scattering, translucency, and overall light interaction — making the eyes feel more natural and alive.

These eyes are built on the latest shader iteration and will be available here soon.Thank you so much for supporting my work — your help allows me to keep experimenting and improving the visuals of EVE.

🔒 The Beta 2 and Creator Kit are available for supporters only!👉 Check the supporters-only posts to download them.

💡 Minimum Requirements:Monitor Mode

CPU: Intel i7 7700HQ

GPU: NVIDIA GTX 1080

RAM: 8GB DDR4

Disk Space: 2.35GB

VR Mode

CPU: Intel i7 12700F

GPU: NVIDIA RTX 3050

RAM: 32GB DDR4 3600MHz

Disk Space: 2.35GB

Files

✨ Realistic Eye Shader Update for EVE (VR/Monitor Game) – Subsurface Scattering & Light Tests

In this video I’m showing the latest update on my eye shader for EVE (Extended Virtual Environment), my VR/Monitor hybrid project. I’ve been improving the subsurface scattering and overall light response of the eyes, and this new collection is the result of those tests. It’s still a work in progress, but I’m aiming for more realistic depth and subtle reflections that give the characters a more lifelike feel. If you’re interested in supporting the development or accessing the new eye collection when it releases, you can find everything on my Patreon. Thanks for watching, and feel free to share your thoughts or feedback! 🔗https://www.patreon.com/c/Ai_Interactive

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