Weekly Update (12-16-2024) (Patreon)
Content
Last week was very busy IRL, and pretty tiring. I did end up getting a good amount done over the weekend.
Right now, a release for the 3rd is looking more likely than the 27th, sadly, as there's still a decent chunk of the writing left before I can move on to combat design. I'd be surprised if this update doesn't surpass v0.12's wordcount to make it the longest wordcount-wise, but I don't think there's a good stopping point before that even if I'm thinking of pushing a bit of the content at the end to next update already.
At some point this week, I need to stop and take a day to make a short trailer, also. The RPG Maker festival on steam has the option to include a 1min video of your game this year that might get used for the promo stuff, and even if they don't use it, I feel like a short, attention grab-y trailer could be useful to have. I need to do that before the 22nd, though, since that's the festival deadline. In service of improving a scene I want to include in that, I decided that Lorena gets knocked out enough that it was time I made an actual sprite for it (the one on the second line; the top one was a less successful attempt that I may revisit sometime):
Also, while I'm thinking of it, here is the elite version of Sir Leonidas's portrait that I mentioned last week:
Hopefully the trailer won't take too long, since it can be at most 1 minute. Either way, we're getting close to being done with the update, even if we're not as close as I wanted to be by now. I'll probably share Ariadne's new art in next week's weekly update. Also, after many travails, Mimo finally has her new tablet and is back to drawing, so good news there!
Anyway, for now, getting back to work on breaking that 80k words threshold. =P
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