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Pretty good progress this week!

We've already surpassed the second longest update (v0.12). Definitely feels like it's gunning to be the new longest one at this point. XD So if it's going to run a bit late, at least we're getting a long update out of it. Overall, am happy with my progress here on the whole.

I think I've also gotten used to working with the new Despoina, since I was expanding her expressions and briefly went back to the original one to make its version and had it be the one that felt weird now. XD Hoping everyone will enjoy that! I am not 100% sure if I'll have her dress version in the patreon release, but the main art will be for sure, since I've been working with it for a while. Hopefully both will be, though.

I've also been thinking I may make some minor adjustments to Calysia. Nothing huge, but her MP pool already might as well be set in some ways. Thinking I might move her to static 2000 MP base and change her skills to have a fixed cost relative to that so that the percentage costs are clearer and small MP increases from items don't throw off the pretty numbers. This should have the bonus of getting rid of the edge case where rounding errors can have her come up 1 MP short of what she needs to cast something important.

Also going to give her a cheap out-of-combat-only heal (disappears in combat) to combat the slight weirdness of Ariadne currently being the more effective out of battle healer on the rare occasions you need it. Overall, hoping these adjustments will add flavor and clarity. She has some fun new stuff coming that I've alluded to on the discord, but most of that likely won't be this update. I'm also going to adjust Full Moon procs a bit (probably can't trigger again off a free cast, but can trigger on things that cost her MP from others like Arcane Swiftness on Full Moon).

Speaking of routes, I think I'm giving a somewhat neglected sub-branch its own name (to be announced later =P) and at some point am going to be sure it has adequate differences everywhere it should. I'll likely also be adding steam achieves for starting each of the routes, to serve as a sort of guide for what content is available, since route-specific achieves won the poll. These will fire after making the choice that locks you into the route in most* cases. I think it's a fairly good way of signposting the content available for people who don't use guides or the wiki etc.

Anyway, for now, back to work!

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