Weekly Update (8-18-2025) (Patreon)
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This has been a somewhat fractured break in various ways, between my struggles to find something really compelling to do and the growing temptation to try to mess with some pure writing on the side in my nonexistent spare time. Unlike some other creators, I don't really tend to have a lot of multitasking ability, so something like that isn't natural to me, but I'm feeling pretty negative toward my other work right now, so there's a lot of temptation to write something just a bit more cynical in terms of aiming for success (but still good in my view) and see if I can't get some success.
Still, right now that's just a temptation. If I do decide to pursue that, I don't plan to let it infringe on my work with Noblesse, and of course I'd give anyone here who was interested access to any side work I did. Honestly, the other half of the temptation would be that, if it did have any success, I could probably channel at least some of that to more eyes on Noblesse. But either way, for now it's just something I'm going to think about. Putting together a full story idea still takes a fair amount of planning, even with my writing speed. XD
For now, I have a bit more break left before I get back to work on stuff for public, but I have done a little work on the game here and there too. For example, I've allowed you to check the remaining absorb on a shield like Wind Veil or Ice Barrier:
I also received and finished putting the art for Despoina's third outfit in the game, which was a fairly intensive process. Now she's officially done and we're moving on to the next project art-wise! Would share a sample, but that one remains spoilers if you haven't played the update.
Regarding the patron poll I did, the new choice won out, so I'll be adding that for public release. Was originally going to do it sooner, but I'm just not in the right mood for that right now. I an going to try to relax a bit more in the last week of break.
Though, one other note, I've also decided to trial a publicist at a reduced introductory rate for the public release. I do feel like my advertising updates last time may have at least borne some fruit since there was a fair amount of growth this update. (on that note, welcome to all the new people!), so I feel it could have some value. We crossed the minor milestone of 1500 unique players on steam recently, which is simultaneously good and kind of an indication of how relatively small our reach is as things stand, heh.
Anyway, for now, back to trying to actually take a break. XD;
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