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Minor Edit: Updated to v0.9.1.0. This is mostly just minor fixes (an old Cassander asset hiding out in Calistrae, a crash in the prelude under uncommon conditions, etc.), so nothing worse migrating versions for. 

Download link  

Edit: I unintentionally left a bit of code in from internal testing on the v0.9.0.8 Temporal Rift transition. I've uploaded a new version, v0.9.0.9,  which undoes the effects of that code. If you started from the Temporal Rift on v0.9.0.8, there should be an NPC on the left side of the Temporal Rift at the end of v0.9.0.9 to correct any issues from this so you don't need to restart the update. Just be sure to update to v0.9.0.9 at some point. My apologies for the issue!

The Steam version of the game has launched! If anyone is interested in reviewing, it would be appreciated in terms of building some visibility over there.

That aside, Noblesse Oblige v0.9 is now available! Saves loaded in the Temporal Rift should work fine. Let me know if any issues occur. Bug reports and general feedback are always appreciated! If anything is broken, will try to fix ASAP.

=v0.9.0.8 "A Myrmidon's Honor" Patch Notes

- 68k words of content

- New section of the game and story

- One new combat section

- New optional boss

- Another major story decision (on certain paths)

- See the Castle Town begin to transform with story progression!

- Begin commissioning Custom Armor, if the right conditions are met!

- This update will see a lot of past choices come into play, moreso than any previous update

- Sindarion's 50-loyalty skill is available

- Note: Ligaea and Ariadne's 75-loyalty skills are not currently available even if they reach this threshold, pending future story events

= Balance Changes

- Reduced the damage on Whirlwind, given just how much it was doing as an AoE ability

- Reduced the defense piercing properties of Power Shot from 50% defense piercing to 25% defense piercing. This will mainly be noticeable against high defense enemies

- Corrected a bug with Wracking Poison dealing percentage-based damage

- Removed the option to seal the alliance between the crown and the Order of Alivae in some paths; this option may be available later in the story on those paths.*

- Added new enemy types to some dungeons the the Prelude, Chapter 1, and Chapter 3.*

= UI Changes

- Added more visible arrows to the skill menu when it can be scrolled*

- Added Prince's Command effects to the Status Menu in a new pane*

- Reordered the Battle Status menu windows to more easily check effects

- Added the option to cycle window sizes. Use F6 to access this functionality!*

= Misc Changes

- Added a new animation for Alexander's Blitz *

- Added one new statue option for castle interior customization

- Backend changes to ensure that proposal descriptions and effects can be dynamically updated as needed*

- Various minor improvements to the mapping of the Castle Town

- New map-sized versions of Ligaea's arrow animation for use in cutscenes

= Bugfixes

- Properly added the cost to the "Grove Defenders" proposal *

- Supporter version rewards fixed *

(Changes noted with a * were backported to v0.8)

Files

Previews only

Comments

Joker

Would it be possible to add the patreon versions to steam as well? I know you can set up private beta-versions, which require a key to activate on steam. If you put that key in the patreon post that might be a way to offer the patreon versions on steam. I don't know if setting up private betas has a cost or restriction for the dev on steam, though.

Lord Forte Games

This isn't something I'm outright opposed to. I do have some reservations, however. Firstly, I know Steam isn't the biggest fan of Patreon integration (e.g. I had to remove my patreon link from the title during the steam review). This one might not be an issue since it would just be a behind-the-scenes integration, but it does make me hesitate. Are you aware of any other games that do it this way? A bit more practically speaking, Patreon Releases are more likely to have bugs that I need to fix, and the process of uploading new versions to steam is quite a bit more time-consuming than other places. In this regard, if I was going to do it, I'd be more inclined to wait until after any initial bug reports and such came in so that I was unlikely to need to upload multiple versions to Steam. A third, minor concern is that the in-game supporter rewards are handled a bit differently on Steam and the versions here. This wouldn't be a huge obstacle, but it is worth noting. Do you just prefer the steam version, or is there another particular reason you'd be interested in doing it that way? If you just want to use your steam saves, you should be able to copy steam saves from the steam version. Either way, this is something I'm willing to consider, but I need to give it some thought.