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Public release went fairly well. I ended up needing to do a fairly significant fix to the backlog script, but it should now be sorta proofed against crashing. If you have any interest in a version with that change, you can get it here. 

Related to that, I've been reminded of how unpleasant I find the RPG Maker forums when trying to get help for this issue. So many people there who don't actually read what you wrote and just sort of talk past you like you're a newbie. >_>; No, actually, I'm actually pretty good at custom scripting, I just had an unfamiliar error...

We're also finally to 10 reviews on steam, so it shows as positive! Thanks to everyone who reviewed there.

That aside, v0.10 is proceeding apace. This one will definitely be on the longer end of the dev cycle, but I hope to have commensurately more content for that. Have been doing a lot of mapping, and I'm fairly happy with the results of that. It's interesting to mess with trying to make regionally distinct tilesets without going tooo far outside the overall style.

Hopefully with the v0.9 public done, I shouldn't have to worry too much about toooo many more v0.9 bugfixes for a while, though there are always more bugs in need of squashing.

Also, I have a lore post I'm going to put up sometime this week. Right now, I'm thinking of dropping the videos I had planned for some of the tiers since I feel like it would be fairly distracting from my actual work on the game--but if anyone feels strongly about having those, let me know and I'm willing to reconsider for like the periods between updates.

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