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Pretty good progress this week, I'd say. I decided to add a small section I wasn't originally planning, but one I think will hope break things up a bit in a part where I was worried there was too much unbroken cutscene. Overall, I'm hoping to put the balance this update slightly heavier on the combat side of things, since the last two updates were a bit lighter on that, and also on some more freeform content (exploration with a higher-than-normal quota of sidequests and events), but there's still a lot of introductory stuff going on, haha.


I'm also thinking this will be an update where there will be a few minor things that reward having high loyalty from different characters, though emphasis on the minor. Should also be a good chance to have some new proposals, since I know those have been a bit sparse lately. The Alcinian path, in particular, could use some. Overall, there's just a lot going on. These kinds of content are always a little tricky since I think it's important they be meaningful and not just filler. Actually, I've always found it an interesting challenge to develop sidequests that feel worth the party's time since--lost dogs notwithstanding--it really wouldn't make sense for the party to be helping people with random things.

Anyway, that aside, back to work for the time being. 

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