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This Patreon was not started solely for game development.
I started this Patreon to create what I want to make, draw what I want to draw, and share my fantasies with you.

The biggest reasons I started making a game are as follows.
1. I wanted to make a game as well.
2. Through a game, I can express a wider range of my fetishes.

Patreon allows uploading uncensored nude content, although certain themes and subjects are restricted. Many things that cannot be uploaded are actually very common in subculture circles.
Some of my own fetishes are also included among the restricted themes, and I plan to depict them freely in the game.
Nothing in the game will be forced. Everything will be optional.

I was lucky that one of my pixel animations spread a little on social media, which led many people to come to this Patreon. But I always feel apologetic about my slow working speed.
People who want illustrations, people who want animations, and people who want a game are all gathered in one place, so with my slow hands, I guess I'm not good enough to manage all three properly.
Even though a long time has passed since I said I would make a game, I have not been able to show anything substantial.

So from now on, I will focus on game development and pixel animation work.
Well, if the desire strikes, I will draw illustrations too. Because after all, I started this Patreon for my own desires.

Among the planned game content, I originally intended to make the action content first. As I worked on it, I realized that the amount of sprites required for action content is enormous. That was a miscalculation. And time flies unbelievably fast. That is the real miscalculation.
My immediate goal is to build an interface that allows new animations to be added instantly, and an illustration gallery. Creating this illustration gallery is taking time because I have drawn quite a lot of pictures. There are many files to organize. I also never learned programming, which contributes to the slow pace. While working, I keep discovering better coding ways to do things.

I am always sorry to everyone who is waiting. I try to make a post every three days. Ironically, it makes me nervous every time if I don't have enough to show. If I post more slowly, people might think I stopped working and leave, so I feel pressured that I must have something to show.
People waiting for the game regularly ask me when it will be finished and how much progress I have made. I feel sorry, wondering if I announced that I would make a game too early. To be honest, the game development speed will be slower than you expect.
There is no team. I have scrapped my work several times, so I have no plans to form a team in the future either. I work completely alone.
And my sponsors are all of you. I am always grateful and sorry.

Since I plan to create everything I want through this game, instead of a finished product, I will keep releasing new versions whenever more content is added.
For example, when a new animation is completed, I will apply it to the game and release it. Similarly, when a new illustration is completed, I will apply it to the game and release it again.
Creating the interface for that is my current goal.
I set the goal of creating this interface (and release First Demo) by the end of 2026.

Since working on various tasks slows down game development, for now I will lower the priority of all other work and make game development top priority.
It's possible that I won't be able to keep up with posting every three days.
Pixel animation work is separate work from the game itself, but at the same time it is also part of the game. I will work on it as much as needed.

Some people might give up on me because of this.
Well, that's fine. When I first started this Patreon, I promised myself that even if I starve to death, I will die doing what I want to do.

It is already the end of 2025. Damn it. Time always ruins my calculations.
Be careful not to catch a cold this winter. I will go back to my date(work) with Lantania.

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Comments

nxxxxu

translated by AI As an independent creator who handles everything personally, it's nearly impossible to please everyone. It's important to just follow your own pace.

Mai

As a fellow game dev, I understand the time consuming nature of game development. And I definitely understand the desire to not let people down. As for me, it's okay, I appreciate the work you share. I would love to be able to play the game soon!

Xingyu Hu

Hi! Any news on when a playable demo might be released?