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Strong bridge! Strong wood! Nothing to worry about. Rope bridges have a long and storied history as convenient means of traversing natural obstacles, and honestly, they get a bad rap. They are a reliable and relatively low-cost piece of infrastructure, after all! So what if sometimes they’re not terribly well-maintained, or are actively attacked, sabotaged, or destroyed? That’s hardly the bridge’s fault. Available in three variants, from the idyllic stability of an intact river bridge, to the tragic demise of Bridgey McBridgerson, to one spanning over a mysterious fog-filled chasm, this fully animated map gives you the perfect opportunity to engage in rope bridge related discourse at your table, or set perilous encounters in such a location. You do you!

 

Hey guys! Made the base version of this map partly for an adventure I am working on, and hope to have to you soon-ish! I hope everyone is well. I am starting a new Pathfinder game on Wednesday! Our previous one ended a little over a month ago and it will be go to get back into it. Thanks for supporting my Patreon, and have a great week :)

Patron Downloads

Trailblazer Tier: Base Map

Adventure Tier: All maps | All maps with grid | WEBM Animated | FGU v8 Animated

The Kitchen Sink Tier: Foundry VTT  | Fantasy Grounds

FVTT files are also available on Moulinette or by connecting your FVTT to Patreon

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Free version is attached to this post. If you are a patron, please use the links above.

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Comments

Ken Francis

Very nice map, and extremely useful! It did make me think of Stewart Lee's comedy bit on "jungle canyon rope bridges"... But in all seriousness, your moving water animations are really wonderful, the best I've seen, to date. I've played around with the Blender tool that JB2A offers their patrons, but have never come even close to the level of your stuff. Great work!

angelamaps

Thank you! And I'll have to google for that comedic bit :)

Ken Francis

You're welcome! Ha ha, I recommend the whole of 'Carpet Remnant World' if you've got the time! Little excerpts will miss all the groundwork and call-backs...