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Exciting one this month for anyone who doesn't like moving their right hand.

Automode

Automode has been flagrantly broken for an incredibly long time, so it makes me very happy that such an important feature is now functioning again. In fact it's functioning to a greater degree than it ever was previously.

Remember that psychotic rambling post I made a while ago about polar coordinates and nested rotations? Yeah that was a really stupid idea. The new automode system uses a way more sophisticated process of recording points and generating catmull-rom splines to have HD-chan track to automatically. This is both easier to work with and more expressive.

So give it a try! Press A to start and stop automode, and (, / <) and (. / >) to cycle between different "paths" (and remember you can check these controls in-game by holding H). Currently this transitioning between paths is a manual process, but I would like to extend it with some automatic options in future updates.

HD-chan should even attempt to recover from any unforeseen miscalculations in a relatively seamless way!

Everything Else

HD-chan's "hip mass" replaced with more efficient and customizable second-order dynamics component.

HD-chan's mouth opens more smoothly

Erroneous collisions and general jank improved for handjob function

Hand physics constraints in general improved

Non-functional manual handjob control fixed

Saliva redone, frequency of saliva strand generation controllable though new "saliva" slider in sidebar menu

Improper breast collision volume scaling corrected

New UVs for decal components, notable less warped neckline

New graph-based eye shape control allows blending between various eye shape

Eyelashes now rendered in skin shader instead of having its own geometry

Irises now rendered in eyeball shader instead of having their own geometry

"Iris shape" parameter allows changes to overall shape of iris, currently used to simply remove the iris altogether

New walking animation in designer. This is my first time ever actually making a proper animation so go easy on me.

New "nose bandaid" headgear. That texture has been sat in the game files for like two years at this point.

I noticed that at some point I added a second offset variable to all of the clothing items, meaning that some of the original default offset values were being ignored and clothes were clipping. I have literally no recollection of doing this and cannot fathom why I would. These are the joys of game development. I've put in a basic fix until I can work out what the fuck I was thinking.

Hundreds of tiny improvements that I've forgotten

Wishing you all a happy halloween. Remember, masturbating to video games is the spookiest ghoul of them all.

Files

HYPERDEEP 0_4_4.zip

Comments

Destructive Ideation

Top work as always. By the by, anybody ever tell you you have a talent for writing? I swear I look forward to reading these updates nearly as much as the substantive changes to the game.

Minaro

Heh, well formatted and presented texts are criminally underappreciated in my experience, so this was a nice and warming comment to read.

HyperDeep

Lmao thank you. I usually write these posts in the middle of the night after the final marathon day of development so they end up being a bit stream-of-consciousness and sleep deprived, but I generally try and make them as fun as possible.