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She wants to get done so we can get back to making a tutorial!

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imNpng

Do you sell her?

imNpng

Oh and a additional question, does your unity characters work in unreal too?

TomCAT

Unfortunately they don't. The rigs have different bone counts and details. Are you using unreal?

imNpng

Yeah I do, and I really like the space girl. So it would brake the Skelett?

TomCAT

Yeah, space girl will not work. However I have the space girl outfit that I made to fit the female-a body type. Not the hair though. If you have blender and the autorig pro addon, and you are comfortable exporting, I can give you the outfit.

imNpng

How sweet, you have a link to the female a body so I can see? And maybe a explanation on what I have to use autorig on? I'm not that experienced with complex Skeletts and high poly stuff. But your models look stunning.

TomCAT

those 2 characters are ready to be used with unreal. No animations, and they need to be retargeted but meshes and rigs are all ready to go. If you want to add the space girl clothing you would need to install blender and buy the autorig pro addon. then export the space girl clothing that I can give you. It does take some time and work though.

imNpng

So I have to retarged the animation from the other mesh to the space outfit? I like the school girl too, if it works as a actor in unreal this would be fine. Sorry for the many questions but your beautiful looking models are quite complex and a big step up for me. Would it work to add the clothes to the characters mesh in blender and just export to fbx and rerig and animate it if I don't need stuff like face animation and changeable clothes?

TomCAT

If you have either of those models, I can give you a blender file with the outfit already rigged to the same skeleton. you would need to export FBX files to unreal. When you import into unreal you will need to pick the same skeleton as one of those 2 characters. Then do the unreal thing and configure the various meshes and reattach textures. import animations, retarget to manny or whatever. I'm an artist not a dev, so I don't know much about that kind of thing. I just know enough to make the meshes and rig them.

imNpng

Oh okay, thank you. Aslong as I can combine the meshes this should work without to many or even any issues. Gonna grab the school girl one then. Or even thinking if it would be to much of a problem to just reexport the space one just as a unrigged fbx and do the rest in unreal. If it would be possible to just use your characters mesh. Don't know if this would brake the hair tho, anyways thanks Along for the quick answers!

TomCAT

Space one definitely won't work. i tried and no go. that's why i did a complete re-rig for anika and sara. I'll send you a space outfit link to your gmail. should work for either model.

imNpng

Lovely character, works fantastically in unreal, just 2 things. 1. Do you sell longer pants or something like this? Cuz yeah the mini skirt is quite cute but not to suitable for all audiences. And 2. What blender version do I need? When I open your space project it just opens a new scene with default cube.

TomCAT

Space girl outfit should open in blender 3.4. I export with the plugin called autorig pro, a paid plugin. And Sgt. Sara has pants. Actually, she's much more unreal friendly. lower tris. Do you want that one instead?

imNpng

If it wouldn't be a big problem, sure 😀, btw, do you have any idea why the suit is not visible when I export it? It's just like a invisible mesh yk?