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I got good work done on A Land in Peril last week. While I didn't finish the rules like I was hoping to, I did get a handful of major sections done, including the weapons, armor, potions, and gear section (a section that I was somewhat intimidated by, thus creating an obstacle that was preventing me from moving forward), the bestiary / enemy creation section, the keyword section, the challenge section, the 3d6 Oracle / bag of fate (which you all have access to now) and the NPC section, as well as final adjustments to the quest generation section.

I still need to finish the following sections:

Hall of Heroes - what happens to your heroes who have died or retired, and the impact those will have on subsequent characters. Briefly, depending on the final fate score of your hero they will either die or retire at the end of their life as an adventurer. If they retire, they will add a bonus to all subsequent heroes, and if they die a subsequent hero will be able to go on a quest for a piece of legendary gear once possessed by the dead hero. The whole idea for the campaign is to have 6 heroes in the Hall of Heroes, at which point you will create a whole new campaign with an empty Hall of Heroes. This game has a definitive end point for the campaign.

The town / between quest phase - a series of tables to be rolled on depending on the hero's fate.

The Adversary - the final boss the hero will challenge at the end of their time as an adventurer.

I will be able to have these done by the of January, and will then provide you with the basic rules for playing / testing.

I also started putting together a tool for dungeon creation, which will be the first official supplement for the game, and that will be followed by a tool and rules for wilderness exploration.

You will also all get free finalized PDF versions of the game and these supplements. I will also offer up at cost codes for whatever POD service I use for these to you all. I'm also thinking of hand making a few copies to be given away here.

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