Join the Early Access journey of my new Omniarch visualization software! (Patreon)
Content
Hey everyone!
Join our Omniarch early access journey! 🎉
Omniarch is next-generation architectural visualization software that lets you explore spaces in first-person perspective, with complete interactive freedom - all in real-time.
Intuitive creativity without the hassle of complex software
Omniarch is built to allow users of all skill levels to create without intense learning curves. Featuring an easily learnable interface that maintains creativity without limitation, Omniarch brings the user closer to high-quality archviz without the intense technical know-how and artistry, than ever before.
Bridging the gap between the traditional flying camera view and the immersive human experience of walking through and altering your designs on demand, with the tap of a button.
Creators can propose various presets in the same scene and have them prepared for the client to demonstration, who can then adjust given presets in Omniarch Explorer to their visual preference.
The Omniarch Backstory
Omniarch was designed by a team of 3 people:
Aljoša Ježek, Founder (Art Director and Lead Designer)
Lucas Biava-Bishop, Lead Programmer & Designer
Andrew S. Moldenhauer, UI Programmer
Current Features
Gizmo manipulation (grid snapping etc.)
Mesh mirroring (over X, Y, Z axis)
Gizmo drag mesh duplication
Custom Mesh Import
Thumbnail generation
Convenient bulk drag-drop placement
Mesh grouping
Double-click mesh placement
Built-in Mesh Library (Prototype)
Seamless Editor Mode to First Person exploration transition
Convenient drag-drop on meshes
Custom material creation
Custom texture import
6 base material types (Roughness-Metallic, Translucent, Emissive, Opacity Mask, Subsurface, Fabric)
25+ editing parameters per material type
Material thumbnail generator
Material groups
Multi-select material faces
Eyedropper tool for quick material duplication
Material presets for meshes
Built-in material library (prototype)
Convenient drag-drop placement
3 light types (Point Light, Area Light, Spotlight)
20+ lighting parameters (Color, Source Length, etc.)
Seamless switching between types
Automatic light switching via Dynamic Sky time of day
Custom light texture import (Area Light only)
Custom HDRI import
6+ HDRI parameters for HDRI adjustment
Full Rendering support
30+ Sky Parameters (Time of Day, Cloud Coverage, etc.)
Animated Day/Night cycle
Custom Sky Presets
Automatic light switching via Dynamic Sky time of day
Rendering support
Convenient camera spawning from current view
Camera control (Fly-cam)
Convenient camera drag-drop placement
Gizmo manipulation (Translate, Rotate, etc.)
20+ Camera parameters (Lens, Image Crop, Focus settings)
Saved camera shots are easily returned to with double-click in scene
Camera positions save with the project
Export renders of any resolution (hardware dependent)
9+ rendering parameters
Support for real-time and Path Trace rendering
Denoising support
Export as still image renders
Dimension export constraints using camera image crop (16:9, 4:3)
Adjustable rendering sample amounts
Quick Render preview with a single key (F12)
Free Omniarch Explorer software for clients and users to walk around your scenes
Omniarch Editor project export for Omniarch Explorer
First-Person Walkthrough Mode
Material preset switching
Light Source interactions
Dynamic sky preset switching
If you want to try out Omniarch and support it's development, please visit our Patreon page here.