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Hey everyone!

Join our Omniarch early access journey! 🎉

Omniarch is next-generation architectural visualization software that lets you explore spaces in first-person perspective, with complete interactive freedom - all in real-time.

Intuitive creativity without the hassle of complex software

Omniarch is built to allow users of all skill levels to create without intense learning curves. Featuring an easily learnable interface that maintains creativity without limitation, Omniarch brings the user closer to high-quality archviz without the intense technical know-how and artistry, than ever before.

Bridging the gap between the traditional flying camera view and the immersive human experience of walking through and altering your designs on demand, with the tap of a button.

Creators can propose various presets in the same scene and have them prepared for the client to demonstration, who can then adjust given presets in Omniarch Explorer to their visual preference.

The Omniarch Backstory

Omniarch was designed by a team of 3 people:

Aljoša Ježek, Founder (Art Director and Lead Designer)

Lucas Biava-Bishop, Lead Programmer & Designer

Andrew S. Moldenhauer, UI Programmer

Current Features

Gizmo manipulation (grid snapping etc.)

Mesh mirroring (over X, Y, Z axis)

Gizmo drag mesh duplication

Custom Mesh Import

Thumbnail generation

Convenient bulk drag-drop placement

Mesh grouping

Double-click mesh placement

Built-in Mesh Library (Prototype)

Seamless Editor Mode to First Person exploration transition

Convenient drag-drop on meshes

Custom material creation

Custom texture import

6 base material types (Roughness-Metallic, Translucent, Emissive, Opacity Mask, Subsurface, Fabric)

25+ editing parameters per material type

Material thumbnail generator

Material groups

Multi-select material faces

Eyedropper tool for quick material duplication

Material presets for meshes

Built-in material library (prototype)

Convenient drag-drop placement

3 light types (Point Light, Area Light, Spotlight)

20+ lighting parameters (Color, Source Length, etc.)

Seamless switching between types

Automatic light switching via Dynamic Sky time of day

Custom light texture import (Area Light only)

Custom HDRI import

6+ HDRI parameters for HDRI adjustment

Full Rendering support

30+ Sky Parameters (Time of Day, Cloud Coverage, etc.)

Animated Day/Night cycle

Custom Sky Presets

Automatic light switching via Dynamic Sky time of day

Rendering support

Convenient camera spawning from current view

Camera control (Fly-cam)

Convenient camera drag-drop placement

Gizmo manipulation (Translate, Rotate, etc.)

20+ Camera parameters (Lens, Image Crop, Focus settings)

Saved camera shots are easily returned to with double-click in scene

Camera positions save with the project

Export renders of any resolution (hardware dependent)

9+ rendering parameters

Support for real-time and Path Trace rendering

Denoising support

Export as still image renders

Dimension export constraints using camera image crop (16:9, 4:3)

Adjustable rendering sample amounts

Quick Render preview with a single key (F12)

Free Omniarch Explorer software for clients and users to walk around your scenes

Omniarch Editor project export for Omniarch Explorer

First-Person Walkthrough Mode

Material preset switching

Light Source interactions

Dynamic sky preset switching

If you want to try out Omniarch and support it's development, please visit our Patreon page here.

Files

New Interactive Real-Time Archviz Software: Omniarch | Alpha Showcase

▶️ Get Omniarch on Patreon Early: https://www.patreon.com/c/omniarchsoftware ▶️ Discord: https://discord.gg/DZkACvgP6F ▶️ Instagram: https://www.instagram.com/omniarch.software ▶️ TikTok: https://www.tiktok.com/@omniarch.software ▶️ Website: https://omniarchsoftware.com Over the last 4 years, our team have been developing a real-time architectural visualization software called Omniarch. The first of its kind, that is designed for an instant and seamless transition between designing and interactive presentational showcases. With powerful dynamic lighting and interactive systems that have been designed for full creative control at all times, without the need of traditional rendering. This opens up completely new dimensions of architectural visualization.  After years of development we now finally reached the Alpha stage of Omniarch software.  We have many new features and improvements planned in our roadmap! Thank you so much for your support, The Omniarch Team #archviz #3d #nextgen

Comments

Munir (edited)

Comment edits

2026-09-14 11:00 What is the minimum setup to be able to use Omniarch correctly?
2025-05-28 03:15

Francisco Caballero

wow .. is this a new game development... or is it minecraft because i cant tell

Derske 半神

Hello. Could you please send me the 1024x resource pack? It's for Forge 1.20.1. Thank you. my email:emirhanodabasi4@gmail.com

ultimateimmersion

That version is severely outdated and is missing more than one year of updates. Do you still want it?

HC K

help me i see Tutorial Video. where is Ultimate Immersion Resource Pack?

ultimateimmersion

You need to go to the latest [Download] tagged post. Be sure to follow installation tutorial and video carefully.

Gianni Acevedo

i have bought the recomeanded paetreon but have loaded 512x since 1024x wont load but its not about that i load 512x but only some textures load i see some blocks have textures others dont can you please help me.

ultimateimmersion

Have you followed the tutorial and installation instructions in the post? Be sure to read them really carefully to know how to set everything up.

Jeff McAlpin

Please fix your links for the 7.7 resource packs. It gives 404 error!

Jake

Links for resource packs still error 404

ultimateimmersion

It's all working, I double checked. You need to go to the latest [Download]posts to download the update.

ultimateimmersion

It's all working, I double checked. You need to go to the latest [Download]posts to download the update.

Jeff McAlpin

Still getting 404 error 3-8-26

Jeff McAlpin

You must be looking at something different. Please provide the link then to the latest download post, because the only one I try is giving the 404 error? Thank you.

ultimateimmersion

This post has no download link and is not related to my mods. Go to the "latest" [Download] post, all links are working there. I quadruple checked everything. You're most likely looking at the older posts where all links are removed as soon as the new update publishes.

max

its still giving me the 404 error

ultimateimmersion

What is the publishing date of the post you're looking at? I'm pretty sure you're looking under old posts.

ultimateimmersion

I republished the Google Drive folders. Please let me know if it's working this time.

ultimateimmersion

I republished the Google Drive folders. Please let me know if it's working this time.

Jeff McAlpin

I offer my most sincere apologies. It was Windows 11 security that was not allowing the mods to download correctly. I have fixed that on my end. Again I am sorry to have wasted any of your time sir.

ultimateimmersion

No problem at all. I'm glad we had it solved now. Enjoy building :)

Taine Atger

How do we get SEUS PTGI SHADERS for the NeoForge 1.21.1 ULTIMATE IMMERSION?

ultimateimmersion

You can download SEUS HRR and PTGI shaders from Sonic Ether's Patreon for free.

Taine Atger

Could you send me the direct link? cause the downloads arnt wokring. ive tried the SEUS PTGI HRR 3 for 1.21.1 but it dosent work

ultimateimmersion

Go to the latest [Download] posts. on my wall, you will find all the working links in the description, including SEUS. All older post links are always removed.

Albert Song

my mods just dont work, i use the minecraft launcher and dont use like curse forge or modrinth, only the grass and dirt is textured, nothing else, and no new blocks

ultimateimmersion

Hey, I believe you asked this question on my Discord. I will answer you there since it's easier to communicate.

SUHAIB ALMASRI

hey am really sorry i don't mean to interrupt anything but .. there is no real "easy tutorial" for downloading your mod am trying to use this mod so i can help a family member with their work but it's really difficult to download .. i don't wanna waste your time so i'll get straight to the point . can you make a more detailed tutorial for downloading this wonderful mod and by the way if you actually read this which ... tbh never happened to me ( a youtuber reading my comment) but i'll be really thankful and grateful for that, thank you again i wish you the best.

ultimateimmersion

Hi, just go to the latest [Download] post where you download my mod and resource packs and scroll below for a video. I strongly suggest you use Modrinth app and my Modrinth Mod Pack so everything is done automatically. All you will need to do is drag and drop my mods and resource packs into Modrinth and allocate more ram. It's all in the video tutorial. This is the simplest I can make it. If you need more help please join my Discord and we can chat there.

cocrock cocrock

Hey ultimate how do you get the grass add on because I been looking for it, can you give a download of it?

Zafir

free?

★Yummy!★

how about if you import all of your stuff in your omniarch project into minecraft for an update that will be COOL just an idea btw

★Yummy!★

random kirby for some reason (づ。◕ ᵕ ◕。)づ ★ awsome work!

Literally Lexi

Do you have a resource pack for 1.26?

ultimateimmersion

Not not yet unfortunately. I only upgrade when i see enough mods catching up to a certain version. Not every version is worth upgrading and mod community periodically chooses most monumental versions and stick with them for a while. Since I'm making this mod in a few years that were 1.12.2, 1.16.5 and 1.21.1, all the were never really popular since they didn't offer enough. I think 1.26 doesn't offer enough worth switching.

★Yummy!★

hi pls respond i just wanna ask btw (no pressure)

Silto 65

how much vram takes? and can i use it on fabric?

ultimateimmersion

It depends on the resolution. 1024 can take about 10G while 2048 is for high end only above 16G. No fabric port has been done yet but i'm thinking about it.