Witcher 3 guide update [and] my new mod, LCT - released for patrons (Patreon)
Content
Hey folks! As promised, while I'm still not able to work on YT videos normally due to the war, I'm working on the guides - and not only. Description and links are below.
First of all, Witcher 3 ultimate modding guide is updated for version 2.5 and released for patrons.
What's inside:
- 70 new mods in total for you to pick (with ==NEW== marks, as usual).
- Outdated mods or those not needed as better alternatives were added, were removed.
- Load order (mods.settings) file updated correspondingly, now having over pre-tweaked 2200 lines of proper load order for any mod combinations to save your time.
- Some typos corrected here and there.
Secondly, I'm happy to release a fully polished, tested and complete version of the
Logic and Consistency Tweaks mod for Witcher 3.
Mod aims on fixing/rebalancing some really irrational/underpowered/OP effects of weapons, armors and items which were omitted by other mods, as well as correcting large amount of miscellaneous things affecting balance in the game (like some ingredients have a higher cost than items you craft from them, etc).
While it can't be called a major overhaul as it doesn't change anything from fundamental game mechanics, in total, it turned out to be a pretty large mod, focused on logic and roleplay.
Also, while not technically requiring, it's made to be used in synergy with the Redux mod.
Mod features:
- All witcher weapons (including GM tiers from BAW DLC and HOS Viper swords) rebalanced.
- Each weapon now clearly represents a certain fighting style of that school, having actually unique combat bonuses.
- All relic weapons have useless "Dismember %" removed and replaced by some useful effect fitting each weapon existing effects set.
- All trophies (including HOS and BAW DLCs) rebalanced. One of the largest part of the mod together with the weapons rebalance.
- Each trophy now gives subtle, but pleasant bonuses depending on the trophy, which can fit certain character build.
- Repair kits rebalanced.
- Lesser green mutagen effect buffed to be similar in ratio to Medium and Greater ones similar to how ratio is for Red/Blue mutagens.
- Free DLCs (Temerian, Nifgaardian, Undvik) armor sets rebalanced.
- Teigr rebalanced and made a part of Cat School gear set.
- Some unique armors and weapons from HOS and BAW DLCs were also rebalanced, receiving unique fitting effects.
- Removed combat initiation range change (I'll provide instruction in guide for existing mod of how to change it instead).
- Small quest rewards overhaul, for those gold sums in the game which felt wrong logically - for base game, HOS and BAW DLCs.
- Fixed an utterly silly disbalance in prices for many alchemical ingredients - for example, Alcohest base price is 10 gold, while cost of its ingredients is over 40. Makes no sense. Balanced all these ingredients prices to be logical (having a profit from crafting certain alchemy items instead of buying them).
- Some other things corrected here and there - I can't honestly even recall them all now, as I've started working on the mod in early 2021 haha. Once again, purely logic corrections - nothing that can affect game difficulty directly.
- 10 versions of the mod to choose from, names are self-explanatory.
Hope you'll enjoy <3
After installing chosen version to \mods folder, run Script Merger. It'll show bunch of .xml conflicts and (probably) couple of script conflicts. Merge everything, it should be automatic for all merges. For merging .xml conflicts, simply choose ONLY lines from LCT and that's it!
Remember that both are released only for patrons now - so please don't share the links in public till the public release.
Thank you all for standing with me! ❤️🔥
Basement Sini signing out.
Witcher 3 Ultimate Modding Guide 2.5 link
Files
Previews only