Dangerous Roads 3 | 0.40 Fix | Patreon Release V1.12 (Patreon)
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V1.12 CHANGELOG - UPDATED FOR 0.40
Fixed Broken Textures
Fixed Water Texture
Warning: Don't be alarmed if it's really bright when you load it. It will fix itself.
*NEW* V1.1 UPDATE:
Added INSIDE THE HURRICANE Version
-Increased Water Height
-Added Wind Challenges (CAT 1 - 5+)
-Limited Visibility + Fog
-Windy Trees / Grass
-All Roads are Wet
Finally, after 2 years, Dangerous Roads 3 is here.
This map represents the culmination of all I have learned about Environmental Design over the last 9+ years of being a BeamNG Artist. I am extremely proud of how this project came out, and I look forward to seeing you play it.
MAP SETTING: After a hurricane came through an abandoned island chain, you must take on the flooded island roads.
Some things to know going into playing this map. Audio is very important, so make sure you have it set to a comfortable level. Bus stops are your checkpoints throughout each road. Make sure you choose a vehicle that can handle water (or not for some extra challenge)
SPEEDRUNS:
I want to see your speedruns of this map! It can be for either the Normal or Hard road.
Submit your runs to SpealerBusiness@gmail.com. I will put the person who gets the fastest run in the map. There will be 2 billboards, for the fastest time on Normal & Hard roads.
Speedrun Rules:
-Use any vehicle that doesn't have Jatos
-Resetting is allowed at checkpoints
-No cheating (no gravity, wind, nodegrabbing, etc)
-Record your run, and upload to YouTube
FEATURES:
-Two Versions (Aftermath, Inside The Hurricane)
-Two roads (Normal, Hard) with branching Paths
-Custom Audio for Atmosphere
-PBR Terrain / Textures
-Detailed and Throughout Environments
-Fully Custom Bridges with Unique Challenges
-Buggy AI Support (you really expect AI to navigate these roads?)