[un]Divine game dev update #12 (Patreon)
Content
Phew this month I was deep in the background art mines ⛏️
Walk cycle animations by Jes (@Maskii), Lindsey Crawford (@fantasygundam.bsky), Leah Makepeace (@frostxstar.bsky)!Out of 25 BGs:
22 inked except for all the library books 💀 and 2 statues
13 flatted with basic sunset lighting
I'm aiming for a more painted/anime-adjacent style in coloring these BGs since I think it'll compliment the animation better. 🤔 April... I swear I'll finish inking and flatting the rest of the BGs, free me from this hell. The idle(standing) sprites for Daniel and Esther are also redrawn to match the proportions of the walk cycles and I'm doing the color keys for them right now too~
Run cycles getting worked on, half the cutscenes are storyboarded, clean-up animation is next.... Lots going on! My next hurdle after BGs is user interface design 😤
Also I looked into switching controls from entirely mouse point n' click to standard controller style but there isn't a way without a mouse or analogue stick for the cursor and I feel like that's worse lmao. Looks like it's out of my wheelhouse without custom scripting.